
Slowly getting rid of these BlockStack references. Slowly moving towards a proper "API" in our internals.
385 lines
14 KiB
Java
385 lines
14 KiB
Java
package WayofTime.bloodmagic.ritual;
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import WayofTime.bloodmagic.soul.DemonWillHolder;
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import WayofTime.bloodmagic.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import org.apache.commons.lang3.builder.ToStringBuilder;
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import java.util.*;
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import java.util.Map.Entry;
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/**
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* Abstract class for creating new rituals. Rituals need be registered with
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* {@link RitualRegistry#registerRitual(Ritual, String)}
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*/
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public abstract class Ritual {
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protected final Map<String, AreaDescriptor> modableRangeMap = new HashMap<>();
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protected final Map<String, Integer> volumeRangeMap = new HashMap<>();
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protected final Map<String, Integer> horizontalRangeMap = new HashMap<>();
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protected final Map<String, Integer> verticalRangeMap = new HashMap<>();
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private final String name;
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private final int crystalLevel;
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private final int activationCost;
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private final RitualRenderer renderer;
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private final String unlocalizedName;
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public Ritual(String name, int crystalLevel, int activationCost, RitualRenderer renderer, String unlocalizedName) {
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this.name = name;
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this.crystalLevel = crystalLevel;
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this.activationCost = activationCost;
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this.renderer = renderer;
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this.unlocalizedName = unlocalizedName;
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}
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/**
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* @param name - The name of the ritual
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* @param crystalLevel - Required Activation Crystal tier
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* @param activationCost - Base LP cost for activating the ritual
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*/
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public Ritual(String name, int crystalLevel, int activationCost, String unlocalizedName) {
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this(name, crystalLevel, activationCost, null, unlocalizedName);
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}
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public void readFromNBT(NBTTagCompound tag) {
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NBTTagList tags = tag.getTagList("areas", 10);
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if (tags.hasNoTags()) {
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return;
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}
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for (int i = 0; i < tags.tagCount(); i++) {
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NBTTagCompound newTag = tags.getCompoundTagAt(i);
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String rangeKey = newTag.getString("key");
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NBTTagCompound storedTag = newTag.getCompoundTag("area");
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AreaDescriptor desc = this.getBlockRange(rangeKey);
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if (desc != null) {
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desc.readFromNBT(storedTag);
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}
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}
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}
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public void writeToNBT(NBTTagCompound tag) {
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NBTTagList tags = new NBTTagList();
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for (Entry<String, AreaDescriptor> entry : modableRangeMap.entrySet()) {
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NBTTagCompound newTag = new NBTTagCompound();
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newTag.setString("key", entry.getKey());
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NBTTagCompound storedTag = new NBTTagCompound();
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entry.getValue().writeToNBT(storedTag);
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newTag.setTag("area", storedTag);
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tags.appendTag(newTag);
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}
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tag.setTag("areas", tags);
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}
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/**
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* Called when the player attempts to activate the ritual.
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* <p>
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
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*
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* @param masterRitualStone - The {@link IMasterRitualStone} that the ritual is bound to
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* @param player - The activating player
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* @param owner - Owner of the crystal activating this ritual, or the current
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* owner of the ritual if being reactivated.
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* @return - Whether activation was successful
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*/
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public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player, UUID owner) {
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return true;
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}
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/**
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* Called every {@link #getRefreshTime()} ticks while active.
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* <p>
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
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*
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* @param masterRitualStone - The {@link IMasterRitualStone} that the ritual is bound to
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*/
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public abstract void performRitual(IMasterRitualStone masterRitualStone);
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/**
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* Called when the ritual is stopped for a given {@link Ritual.BreakType}.
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* <p>
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(Ritual.BreakType)}
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*
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* @param masterRitualStone - The {@link IMasterRitualStone} that the ritual is bound to
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* @param breakType - The type of break that caused the stoppage.
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*/
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public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType) {
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}
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/**
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* Used to set the amount of LP drained every {@link #getRefreshTime()}
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* ticks.
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*
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* @return - The amount of LP drained per refresh
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*/
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public abstract int getRefreshCost();
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/**
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* Used to set the refresh rate of the ritual. (How often
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* {@link #performRitual(IMasterRitualStone)} is called.
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*
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* @return - How often to perform the effect in ticks.
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*/
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public int getRefreshTime() {
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return 20;
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}
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public void addBlockRange(String range, AreaDescriptor defaultRange) {
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modableRangeMap.put(range, defaultRange);
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}
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/**
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* Used to grab the range of a ritual for a given effect.
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*
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* @param range - Range that needs to be pulled.
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* @return -
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*/
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public AreaDescriptor getBlockRange(String range) {
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if (modableRangeMap.containsKey(range)) {
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return modableRangeMap.get(range);
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}
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return null;
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}
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public List<String> getListOfRanges() {
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return new ArrayList<>(modableRangeMap.keySet());
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}
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public String getNextBlockRange(String range) {
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List<String> rangeList = getListOfRanges();
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if (rangeList.isEmpty()) {
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return "";
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}
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if (!rangeList.contains(range)) {
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return rangeList.get(0);
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}
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boolean hasMatch = false;
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for (String rangeCheck : rangeList) {
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if (hasMatch) {
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return rangeCheck;
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} else if (rangeCheck.equals(range)) {
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hasMatch = true;
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}
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}
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return rangeList.get(0);
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}
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public boolean setBlockRangeByBounds(String range, IMasterRitualStone master, BlockPos offset1, BlockPos offset2) {
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AreaDescriptor descriptor = this.getBlockRange(range);
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World world = master.getWorldObj();
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BlockPos masterPos = master.getBlockPos();
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DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, masterPos);
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if (canBlockRangeBeModified(range, descriptor, master, offset1, offset2, holder)) {
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descriptor.modifyAreaByBlockPositions(offset1, offset2);
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return true;
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}
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return false;
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}
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protected boolean canBlockRangeBeModified(String range, AreaDescriptor descriptor, IMasterRitualStone master, BlockPos offset1, BlockPos offset2, DemonWillHolder holder) {
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List<EnumDemonWillType> willConfig = master.getActiveWillConfig();
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int maxVolume = getMaxVolumeForRange(range, willConfig, holder);
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int maxVertical = getMaxVerticalRadiusForRange(range, willConfig, holder);
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int maxHorizontal = getMaxHorizontalRadiusForRange(range, willConfig, holder);
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return (maxVolume <= 0 || descriptor.getVolumeForOffsets(offset1, offset2) <= maxVolume) && descriptor.isWithinRange(offset1, offset2, maxVertical, maxHorizontal);
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}
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protected void setMaximumVolumeAndDistanceOfRange(String range, int volume, int horizontalRadius, int verticalRadius) {
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volumeRangeMap.put(range, volume);
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horizontalRangeMap.put(range, horizontalRadius);
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verticalRangeMap.put(range, verticalRadius);
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}
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protected boolean checkDescriptorIsWithinRange(AreaDescriptor descriptor, int maxVolume, int maxHorizontal, int maxVertical) {
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return descriptor.getVolume() <= maxVolume && descriptor.isWithinRange(maxVertical, maxHorizontal);
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}
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public int getMaxVolumeForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder) {
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return volumeRangeMap.get(range);
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}
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public int getMaxVerticalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder) {
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return verticalRangeMap.get(range);
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}
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public int getMaxHorizontalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder) {
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return horizontalRangeMap.get(range);
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}
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public ITextComponent getErrorForBlockRangeOnFail(EntityPlayer player, String range, IMasterRitualStone master, BlockPos offset1, BlockPos offset2) {
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AreaDescriptor descriptor = this.getBlockRange(range);
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if (descriptor == null) {
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return new TextComponentTranslation("ritual.bloodmagic.blockRange.tooBig", "?");
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}
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List<EnumDemonWillType> willConfig = master.getActiveWillConfig();
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DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(master.getWorldObj(), master.getBlockPos());
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int maxVolume = this.getMaxVolumeForRange(range, willConfig, holder);
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int maxVertical = this.getMaxVerticalRadiusForRange(range, willConfig, holder);
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int maxHorizontal = this.getMaxHorizontalRadiusForRange(range, willConfig, holder);
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if (maxVolume > 0 && descriptor.getVolumeForOffsets(offset1, offset2) > maxVolume) {
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return new TextComponentTranslation("ritual.bloodmagic.blockRange.tooBig", maxVolume);
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} else {
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return new TextComponentTranslation("ritual.bloodmagic.blockRange.tooFar", maxVertical, maxHorizontal);
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}
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}
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public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player) {
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return new ITextComponent[]{new TextComponentTranslation(this.getUnlocalizedName() + ".info")};
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}
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public ITextComponent provideInformationOfRangeToPlayer(EntityPlayer player, String range) {
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if (getListOfRanges().contains(range)) {
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return new TextComponentTranslation(this.getUnlocalizedName() + "." + range + ".info");
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} else {
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return new TextComponentTranslation("ritual.bloodmagic.blockRange.noRange");
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}
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}
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public abstract void gatherComponents(List<RitualComponent> components);
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protected final void addRune(List<RitualComponent> components, int offset1, int y, int offset2, EnumRuneType rune) {
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components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune));
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}
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protected final void addOffsetRunes(List<RitualComponent> components, int offset1, int offset2, int y, EnumRuneType rune) {
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addRune(components, offset1, y, offset2, rune);
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addRune(components, offset2, y, offset1, rune);
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addRune(components, offset1, y, -offset2, rune);
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addRune(components, -offset2, y, offset1, rune);
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addRune(components, -offset1, y, offset2, rune);
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addRune(components, offset2, y, -offset1, rune);
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addRune(components, -offset1, y, -offset2, rune);
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addRune(components, -offset2, y, -offset1, rune);
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}
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protected final void addCornerRunes(List<RitualComponent> components, int offset, int y, EnumRuneType rune) {
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addRune(components, offset, y, offset, rune);
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addRune(components, offset, y, -offset, rune);
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addRune(components, -offset, y, -offset, rune);
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addRune(components, -offset, y, offset, rune);
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}
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protected final void addParallelRunes(List<RitualComponent> components, int offset, int y, EnumRuneType rune) {
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addRune(components, offset, y, 0, rune);
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addRune(components, -offset, y, 0, rune);
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addRune(components, 0, y, -offset, rune);
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addRune(components, 0, y, offset, rune);
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}
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public double getWillRespectingConfig(World world, BlockPos pos, EnumDemonWillType type, List<EnumDemonWillType> willConfig) {
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return willConfig.contains(type) ? WorldDemonWillHandler.getCurrentWill(world, pos, type) : 0;
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}
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public abstract Ritual getNewCopy();
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public String getName() {
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return name;
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}
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public int getCrystalLevel() {
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return crystalLevel;
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}
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public int getActivationCost() {
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return activationCost;
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}
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public RitualRenderer getRenderer() {
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return renderer;
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}
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public String getUnlocalizedName() {
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return unlocalizedName;
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}
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public Map<String, AreaDescriptor> getModableRangeMap() {
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return modableRangeMap;
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}
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public Map<String, Integer> getVolumeRangeMap() {
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return volumeRangeMap;
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}
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public Map<String, Integer> getHorizontalRangeMap() {
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return horizontalRangeMap;
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}
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public Map<String, Integer> getVerticalRangeMap() {
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return verticalRangeMap;
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}
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@Override
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public String toString() {
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return new ToStringBuilder(this)
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.append("name", name)
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.append("crystalLevel", crystalLevel)
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.append("activationCost", activationCost)
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.append("renderer", renderer)
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.append("unlocalizedName", unlocalizedName)
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.append("modableRangeMap", modableRangeMap)
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.append("volumeRangeMap", volumeRangeMap)
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.append("horizontalRangeMap", horizontalRangeMap)
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.append("verticalRangeMap", verticalRangeMap)
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.append("refreshTime", getRefreshTime())
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.append("listOfRanges", getListOfRanges())
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.toString();
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (!(o instanceof Ritual)) return false;
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Ritual ritual = (Ritual) o;
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if (crystalLevel != ritual.crystalLevel) return false;
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if (activationCost != ritual.activationCost) return false;
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if (name != null ? !name.equals(ritual.name) : ritual.name != null) return false;
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return unlocalizedName != null ? unlocalizedName.equals(ritual.unlocalizedName) : ritual.unlocalizedName == null;
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}
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@Override
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public int hashCode() {
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int result = name != null ? name.hashCode() : 0;
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result = 31 * result + crystalLevel;
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result = 31 * result + activationCost;
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result = 31 * result + (unlocalizedName != null ? unlocalizedName.hashCode() : 0);
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return result;
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}
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public enum BreakType {
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REDSTONE,
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BREAK_MRS,
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BREAK_STONE,
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ACTIVATE,
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DEACTIVATE,
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EXPLOSION,
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}
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}
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