BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/Ritual.java
Nicholas Ignoffo 3f5178dd6a A bit of Ritual cleanup
Slowly getting rid of these BlockStack references. Slowly moving towards
a proper "API" in our internals.
2018-03-04 09:17:24 -08:00

385 lines
14 KiB
Java

package WayofTime.bloodmagic.ritual;
import WayofTime.bloodmagic.soul.DemonWillHolder;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import org.apache.commons.lang3.builder.ToStringBuilder;
import java.util.*;
import java.util.Map.Entry;
/**
* Abstract class for creating new rituals. Rituals need be registered with
* {@link RitualRegistry#registerRitual(Ritual, String)}
*/
public abstract class Ritual {
protected final Map<String, AreaDescriptor> modableRangeMap = new HashMap<>();
protected final Map<String, Integer> volumeRangeMap = new HashMap<>();
protected final Map<String, Integer> horizontalRangeMap = new HashMap<>();
protected final Map<String, Integer> verticalRangeMap = new HashMap<>();
private final String name;
private final int crystalLevel;
private final int activationCost;
private final RitualRenderer renderer;
private final String unlocalizedName;
public Ritual(String name, int crystalLevel, int activationCost, RitualRenderer renderer, String unlocalizedName) {
this.name = name;
this.crystalLevel = crystalLevel;
this.activationCost = activationCost;
this.renderer = renderer;
this.unlocalizedName = unlocalizedName;
}
/**
* @param name - The name of the ritual
* @param crystalLevel - Required Activation Crystal tier
* @param activationCost - Base LP cost for activating the ritual
*/
public Ritual(String name, int crystalLevel, int activationCost, String unlocalizedName) {
this(name, crystalLevel, activationCost, null, unlocalizedName);
}
public void readFromNBT(NBTTagCompound tag) {
NBTTagList tags = tag.getTagList("areas", 10);
if (tags.hasNoTags()) {
return;
}
for (int i = 0; i < tags.tagCount(); i++) {
NBTTagCompound newTag = tags.getCompoundTagAt(i);
String rangeKey = newTag.getString("key");
NBTTagCompound storedTag = newTag.getCompoundTag("area");
AreaDescriptor desc = this.getBlockRange(rangeKey);
if (desc != null) {
desc.readFromNBT(storedTag);
}
}
}
public void writeToNBT(NBTTagCompound tag) {
NBTTagList tags = new NBTTagList();
for (Entry<String, AreaDescriptor> entry : modableRangeMap.entrySet()) {
NBTTagCompound newTag = new NBTTagCompound();
newTag.setString("key", entry.getKey());
NBTTagCompound storedTag = new NBTTagCompound();
entry.getValue().writeToNBT(storedTag);
newTag.setTag("area", storedTag);
tags.appendTag(newTag);
}
tag.setTag("areas", tags);
}
/**
* Called when the player attempts to activate the ritual.
* <p>
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
*
* @param masterRitualStone - The {@link IMasterRitualStone} that the ritual is bound to
* @param player - The activating player
* @param owner - Owner of the crystal activating this ritual, or the current
* owner of the ritual if being reactivated.
* @return - Whether activation was successful
*/
public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player, UUID owner) {
return true;
}
/**
* Called every {@link #getRefreshTime()} ticks while active.
* <p>
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
*
* @param masterRitualStone - The {@link IMasterRitualStone} that the ritual is bound to
*/
public abstract void performRitual(IMasterRitualStone masterRitualStone);
/**
* Called when the ritual is stopped for a given {@link Ritual.BreakType}.
* <p>
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(Ritual.BreakType)}
*
* @param masterRitualStone - The {@link IMasterRitualStone} that the ritual is bound to
* @param breakType - The type of break that caused the stoppage.
*/
public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType) {
}
/**
* Used to set the amount of LP drained every {@link #getRefreshTime()}
* ticks.
*
* @return - The amount of LP drained per refresh
*/
public abstract int getRefreshCost();
/**
* Used to set the refresh rate of the ritual. (How often
* {@link #performRitual(IMasterRitualStone)} is called.
*
* @return - How often to perform the effect in ticks.
*/
public int getRefreshTime() {
return 20;
}
public void addBlockRange(String range, AreaDescriptor defaultRange) {
modableRangeMap.put(range, defaultRange);
}
/**
* Used to grab the range of a ritual for a given effect.
*
* @param range - Range that needs to be pulled.
* @return -
*/
public AreaDescriptor getBlockRange(String range) {
if (modableRangeMap.containsKey(range)) {
return modableRangeMap.get(range);
}
return null;
}
public List<String> getListOfRanges() {
return new ArrayList<>(modableRangeMap.keySet());
}
public String getNextBlockRange(String range) {
List<String> rangeList = getListOfRanges();
if (rangeList.isEmpty()) {
return "";
}
if (!rangeList.contains(range)) {
return rangeList.get(0);
}
boolean hasMatch = false;
for (String rangeCheck : rangeList) {
if (hasMatch) {
return rangeCheck;
} else if (rangeCheck.equals(range)) {
hasMatch = true;
}
}
return rangeList.get(0);
}
public boolean setBlockRangeByBounds(String range, IMasterRitualStone master, BlockPos offset1, BlockPos offset2) {
AreaDescriptor descriptor = this.getBlockRange(range);
World world = master.getWorldObj();
BlockPos masterPos = master.getBlockPos();
DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, masterPos);
if (canBlockRangeBeModified(range, descriptor, master, offset1, offset2, holder)) {
descriptor.modifyAreaByBlockPositions(offset1, offset2);
return true;
}
return false;
}
protected boolean canBlockRangeBeModified(String range, AreaDescriptor descriptor, IMasterRitualStone master, BlockPos offset1, BlockPos offset2, DemonWillHolder holder) {
List<EnumDemonWillType> willConfig = master.getActiveWillConfig();
int maxVolume = getMaxVolumeForRange(range, willConfig, holder);
int maxVertical = getMaxVerticalRadiusForRange(range, willConfig, holder);
int maxHorizontal = getMaxHorizontalRadiusForRange(range, willConfig, holder);
return (maxVolume <= 0 || descriptor.getVolumeForOffsets(offset1, offset2) <= maxVolume) && descriptor.isWithinRange(offset1, offset2, maxVertical, maxHorizontal);
}
protected void setMaximumVolumeAndDistanceOfRange(String range, int volume, int horizontalRadius, int verticalRadius) {
volumeRangeMap.put(range, volume);
horizontalRangeMap.put(range, horizontalRadius);
verticalRangeMap.put(range, verticalRadius);
}
protected boolean checkDescriptorIsWithinRange(AreaDescriptor descriptor, int maxVolume, int maxHorizontal, int maxVertical) {
return descriptor.getVolume() <= maxVolume && descriptor.isWithinRange(maxVertical, maxHorizontal);
}
public int getMaxVolumeForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder) {
return volumeRangeMap.get(range);
}
public int getMaxVerticalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder) {
return verticalRangeMap.get(range);
}
public int getMaxHorizontalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder) {
return horizontalRangeMap.get(range);
}
public ITextComponent getErrorForBlockRangeOnFail(EntityPlayer player, String range, IMasterRitualStone master, BlockPos offset1, BlockPos offset2) {
AreaDescriptor descriptor = this.getBlockRange(range);
if (descriptor == null) {
return new TextComponentTranslation("ritual.bloodmagic.blockRange.tooBig", "?");
}
List<EnumDemonWillType> willConfig = master.getActiveWillConfig();
DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(master.getWorldObj(), master.getBlockPos());
int maxVolume = this.getMaxVolumeForRange(range, willConfig, holder);
int maxVertical = this.getMaxVerticalRadiusForRange(range, willConfig, holder);
int maxHorizontal = this.getMaxHorizontalRadiusForRange(range, willConfig, holder);
if (maxVolume > 0 && descriptor.getVolumeForOffsets(offset1, offset2) > maxVolume) {
return new TextComponentTranslation("ritual.bloodmagic.blockRange.tooBig", maxVolume);
} else {
return new TextComponentTranslation("ritual.bloodmagic.blockRange.tooFar", maxVertical, maxHorizontal);
}
}
public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player) {
return new ITextComponent[]{new TextComponentTranslation(this.getUnlocalizedName() + ".info")};
}
public ITextComponent provideInformationOfRangeToPlayer(EntityPlayer player, String range) {
if (getListOfRanges().contains(range)) {
return new TextComponentTranslation(this.getUnlocalizedName() + "." + range + ".info");
} else {
return new TextComponentTranslation("ritual.bloodmagic.blockRange.noRange");
}
}
public abstract void gatherComponents(List<RitualComponent> components);
protected final void addRune(List<RitualComponent> components, int offset1, int y, int offset2, EnumRuneType rune) {
components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune));
}
protected final void addOffsetRunes(List<RitualComponent> components, int offset1, int offset2, int y, EnumRuneType rune) {
addRune(components, offset1, y, offset2, rune);
addRune(components, offset2, y, offset1, rune);
addRune(components, offset1, y, -offset2, rune);
addRune(components, -offset2, y, offset1, rune);
addRune(components, -offset1, y, offset2, rune);
addRune(components, offset2, y, -offset1, rune);
addRune(components, -offset1, y, -offset2, rune);
addRune(components, -offset2, y, -offset1, rune);
}
protected final void addCornerRunes(List<RitualComponent> components, int offset, int y, EnumRuneType rune) {
addRune(components, offset, y, offset, rune);
addRune(components, offset, y, -offset, rune);
addRune(components, -offset, y, -offset, rune);
addRune(components, -offset, y, offset, rune);
}
protected final void addParallelRunes(List<RitualComponent> components, int offset, int y, EnumRuneType rune) {
addRune(components, offset, y, 0, rune);
addRune(components, -offset, y, 0, rune);
addRune(components, 0, y, -offset, rune);
addRune(components, 0, y, offset, rune);
}
public double getWillRespectingConfig(World world, BlockPos pos, EnumDemonWillType type, List<EnumDemonWillType> willConfig) {
return willConfig.contains(type) ? WorldDemonWillHandler.getCurrentWill(world, pos, type) : 0;
}
public abstract Ritual getNewCopy();
public String getName() {
return name;
}
public int getCrystalLevel() {
return crystalLevel;
}
public int getActivationCost() {
return activationCost;
}
public RitualRenderer getRenderer() {
return renderer;
}
public String getUnlocalizedName() {
return unlocalizedName;
}
public Map<String, AreaDescriptor> getModableRangeMap() {
return modableRangeMap;
}
public Map<String, Integer> getVolumeRangeMap() {
return volumeRangeMap;
}
public Map<String, Integer> getHorizontalRangeMap() {
return horizontalRangeMap;
}
public Map<String, Integer> getVerticalRangeMap() {
return verticalRangeMap;
}
@Override
public String toString() {
return new ToStringBuilder(this)
.append("name", name)
.append("crystalLevel", crystalLevel)
.append("activationCost", activationCost)
.append("renderer", renderer)
.append("unlocalizedName", unlocalizedName)
.append("modableRangeMap", modableRangeMap)
.append("volumeRangeMap", volumeRangeMap)
.append("horizontalRangeMap", horizontalRangeMap)
.append("verticalRangeMap", verticalRangeMap)
.append("refreshTime", getRefreshTime())
.append("listOfRanges", getListOfRanges())
.toString();
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (!(o instanceof Ritual)) return false;
Ritual ritual = (Ritual) o;
if (crystalLevel != ritual.crystalLevel) return false;
if (activationCost != ritual.activationCost) return false;
if (name != null ? !name.equals(ritual.name) : ritual.name != null) return false;
return unlocalizedName != null ? unlocalizedName.equals(ritual.unlocalizedName) : ritual.unlocalizedName == null;
}
@Override
public int hashCode() {
int result = name != null ? name.hashCode() : 0;
result = 31 * result + crystalLevel;
result = 31 * result + activationCost;
result = 31 * result + (unlocalizedName != null ? unlocalizedName.hashCode() : 0);
return result;
}
public enum BreakType {
REDSTONE,
BREAK_MRS,
BREAK_STONE,
ACTIVATE,
DEACTIVATE,
EXPLOSION,
}
}