74 lines
2.2 KiB
Java
74 lines
2.2 KiB
Java
package WayofTime.bloodmagic.block.base;
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import lombok.Getter;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IStringSerializable;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.List;
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@Getter
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public class BlockEnum<E extends Enum<E> & IStringSerializable> extends Block {
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private final E[] types;
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private final PropertyEnum<E> property;
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private final BlockStateContainer realStateContainer;
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public BlockEnum(Material material, Class<E> enumClass, String propName) {
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super(material);
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this.types = enumClass.getEnumConstants();
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this.property = PropertyEnum.create(propName, enumClass);
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this.realStateContainer = createStateContainer();
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setDefaultState(getBlockState().getBaseState());
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}
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public BlockEnum(Material material, Class<E> enumClass) {
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this(material, enumClass, "type");
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}
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@Override
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protected final BlockStateContainer createBlockState() {
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return new BlockStateContainer.Builder(this).build(); // Blank to avoid crashes
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}
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@Override
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public final BlockStateContainer getBlockState() {
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return realStateContainer;
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}
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@Override
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public IBlockState getStateFromMeta(int meta) {
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return getDefaultState().withProperty(property, types[meta]);
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}
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@Override
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public int getMetaFromState(IBlockState state) {
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return state.getValue(property).ordinal();
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}
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@Override
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public int damageDropped(IBlockState state) {
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return getMetaFromState(state);
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}
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@SideOnly(Side.CLIENT)
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@Override
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public void getSubBlocks(Item item, CreativeTabs tab, List<ItemStack> subBlocks) {
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for (E type : types)
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subBlocks.add(new ItemStack(item, 1, type.ordinal()));
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}
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protected BlockStateContainer createStateContainer() {
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return new BlockStateContainer.Builder(this).add(property).build();
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}
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}
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