BloodMagic/src/main/java/WayofTime/bloodmagic/compat/jei/BloodMagicJEIPlugin.java
Tobias 39f1ac0c7d Added JEI recipes for repairing Sentient Tools & Living Armor (#1606)
* Added sentient tool repair recipes to JEI.

* Added living armor repair recipes to JEI.
2019-05-19 08:37:21 -07:00

233 lines
12 KiB
Java

package WayofTime.bloodmagic.compat.jei;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
import WayofTime.bloodmagic.api.impl.recipe.RecipeAlchemyArray;
import WayofTime.bloodmagic.api.impl.recipe.RecipeAlchemyTable;
import WayofTime.bloodmagic.api.impl.recipe.RecipeBloodAltar;
import WayofTime.bloodmagic.api.impl.recipe.RecipeTartaricForge;
import WayofTime.bloodmagic.block.enums.EnumDecorative;
import WayofTime.bloodmagic.client.gui.GuiSoulForge;
import WayofTime.bloodmagic.compat.jei.alchemyArray.AlchemyArrayCraftingCategory;
import WayofTime.bloodmagic.compat.jei.alchemyArray.AlchemyArrayCraftingRecipeJEI;
import WayofTime.bloodmagic.compat.jei.alchemyTable.AlchemyTableRecipeCategory;
import WayofTime.bloodmagic.compat.jei.alchemyTable.AlchemyTableRecipeJEI;
import WayofTime.bloodmagic.compat.jei.altar.AltarRecipeCategory;
import WayofTime.bloodmagic.compat.jei.altar.AltarRecipeJEI;
import WayofTime.bloodmagic.compat.jei.armourDowngrade.ArmourDowngradeRecipeCategory;
import WayofTime.bloodmagic.compat.jei.armourDowngrade.ArmourDowngradeRecipeHandler;
import WayofTime.bloodmagic.compat.jei.armourDowngrade.ArmourDowngradeRecipeMaker;
import WayofTime.bloodmagic.compat.jei.binding.BindingRecipeCategory;
import WayofTime.bloodmagic.compat.jei.binding.BindingRecipeHandler;
import WayofTime.bloodmagic.compat.jei.binding.BindingRecipeMaker;
import WayofTime.bloodmagic.compat.jei.forge.TartaricForgeRecipeCategory;
import WayofTime.bloodmagic.compat.jei.forge.TartaricForgeRecipeJEI;
import WayofTime.bloodmagic.core.RegistrarBloodMagicBlocks;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.core.registry.AlchemyTableRecipeRegistry;
import WayofTime.bloodmagic.livingArmour.LivingArmourHandler;
import WayofTime.bloodmagic.orb.BloodOrb;
import WayofTime.bloodmagic.orb.IBloodOrb;
import WayofTime.bloodmagic.recipe.alchemyTable.AlchemyTableRecipe;
import WayofTime.bloodmagic.ritual.EnumRuneType;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.util.helper.ItemHelper.LivingUpgrades;
import mezz.jei.api.*;
import mezz.jei.api.recipe.IRecipeCategoryRegistration;
import mezz.jei.api.recipe.IRecipeWrapper;
import mezz.jei.api.recipe.IVanillaRecipeFactory;
import mezz.jei.api.recipe.VanillaRecipeCategoryUid;
import net.minecraft.item.ItemStack;
import javax.annotation.Nonnull;
import java.util.Collection;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
@JEIPlugin
public class BloodMagicJEIPlugin implements IModPlugin {
public static IJeiHelpers jeiHelper;
@Override
public void register(@Nonnull IModRegistry registry) {
jeiHelper = registry.getJeiHelpers();
registry.addRecipeHandlers(
new BindingRecipeHandler(),
new ArmourDowngradeRecipeHandler()
);
registry.addRecipes(BloodMagicAPI.INSTANCE.getRecipeRegistrar().getAltarRecipes(), Constants.Compat.JEI_CATEGORY_ALTAR);
registry.addRecipes(BloodMagicAPI.INSTANCE.getRecipeRegistrar().getTartaricForgeRecipes(), Constants.Compat.JEI_CATEGORY_SOULFORGE);
registry.addRecipes(BloodMagicAPI.INSTANCE.getRecipeRegistrar().getAlchemyArrayRecipes(), Constants.Compat.JEI_CATEGORY_ALCHEMYARRAY);
registry.addRecipes(BloodMagicAPI.INSTANCE.getRecipeRegistrar().getAlchemyRecipes(), Constants.Compat.JEI_CATEGORY_ALCHEMYTABLE);
registry.addRecipes(AlchemyTableRecipeRegistry.getRecipeList(), Constants.Compat.JEI_CATEGORY_ALCHEMYTABLE);
registry.addRecipes(getAnvilRecipes(), VanillaRecipeCategoryUid.ANVIL);
registry.handleRecipes(RecipeBloodAltar.class, AltarRecipeJEI::new, Constants.Compat.JEI_CATEGORY_ALTAR);
registry.handleRecipes(RecipeTartaricForge.class, TartaricForgeRecipeJEI::new, Constants.Compat.JEI_CATEGORY_SOULFORGE);
registry.handleRecipes(RecipeAlchemyArray.class, AlchemyArrayCraftingRecipeJEI::new, Constants.Compat.JEI_CATEGORY_ALCHEMYARRAY);
registry.handleRecipes(RecipeAlchemyTable.class, AlchemyTableRecipeJEI::new, Constants.Compat.JEI_CATEGORY_ALCHEMYTABLE);
registry.handleRecipes(AlchemyTableRecipe.class, AlchemyTableRecipeJEI::new, Constants.Compat.JEI_CATEGORY_ALCHEMYTABLE);
registry.addRecipes(BindingRecipeMaker.getRecipes());
registry.addRecipes(ArmourDowngradeRecipeMaker.getRecipes());
registry.addIngredientInfo(new ItemStack(RegistrarBloodMagicItems.ALTAR_MAKER), ItemStack.class, "jei.bloodmagic.desc.altarBuilder");
registry.addIngredientInfo(new ItemStack(RegistrarBloodMagicItems.MONSTER_SOUL), ItemStack.class, "jei.bloodmagic.desc.demonicWill");
for (Map.Entry<String, Integer> entry : LivingArmourHandler.upgradeMaxLevelMap.entrySet()) {
String key = entry.getKey();
int maxLevel = entry.getValue();
for (int i = 0; i < maxLevel - 1; i++) {
ItemStack stack = new ItemStack(RegistrarBloodMagicItems.UPGRADE_TOME);
LivingUpgrades.setKey(stack, key);
LivingUpgrades.setLevel(stack, i);
jeiHelper.getIngredientBlacklist().addIngredientToBlacklist(stack);
}
}
registry.addRecipeClickArea(GuiSoulForge.class, 115, 15, 16, 88, Constants.Compat.JEI_CATEGORY_SOULFORGE);
registry.addRecipeCatalyst(new ItemStack(RegistrarBloodMagicBlocks.ALTAR), Constants.Compat.JEI_CATEGORY_ALTAR);
registry.addRecipeCatalyst(new ItemStack(RegistrarBloodMagicBlocks.SOUL_FORGE), Constants.Compat.JEI_CATEGORY_SOULFORGE);
registry.addRecipeCatalyst(new ItemStack(RegistrarBloodMagicItems.ARCANE_ASHES), Constants.Compat.JEI_CATEGORY_ALCHEMYARRAY);
registry.addRecipeCatalyst(new ItemStack(RegistrarBloodMagicItems.ARCANE_ASHES), Constants.Compat.JEI_CATEGORY_BINDING);
registry.addRecipeCatalyst(new ItemStack(RegistrarBloodMagicBlocks.ALCHEMY_TABLE), Constants.Compat.JEI_CATEGORY_ALCHEMYTABLE);
registry.addRecipeCatalyst(new ItemStack(RegistrarBloodMagicBlocks.RITUAL_CONTROLLER), Constants.Compat.JEI_CATEGORY_ARMOURDOWNGRADE);
if (!ConfigHandler.general.enableTierSixEvenThoughThereIsNoContent) {
jeiHelper.getIngredientBlacklist().addIngredientToBlacklist(new ItemStack(RegistrarBloodMagicBlocks.DECORATIVE_BRICK, 1, EnumDecorative.CRYSTAL_TILE.ordinal()));
jeiHelper.getIngredientBlacklist().addIngredientToBlacklist(new ItemStack(RegistrarBloodMagicBlocks.DECORATIVE_BRICK, 1, EnumDecorative.CRYSTAL_BRICK.ordinal()));
jeiHelper.getIngredientBlacklist().addIngredientToBlacklist(new ItemStack(RegistrarBloodMagicItems.INSCRIPTION_TOOL, 1, EnumRuneType.DAWN.ordinal()));
}
}
@Override
public void registerItemSubtypes(ISubtypeRegistry subtypeRegistry) {
subtypeRegistry.useNbtForSubtypes(RegistrarBloodMagicItems.UPGRADE_TOME);
subtypeRegistry.useNbtForSubtypes(RegistrarBloodMagicItems.POTION_FLASK);
subtypeRegistry.registerSubtypeInterpreter(RegistrarBloodMagicItems.BLOOD_ORB, stack -> {
if (!(stack.getItem() instanceof IBloodOrb))
return ISubtypeRegistry.ISubtypeInterpreter.NONE;
BloodOrb orb = ((IBloodOrb) stack.getItem()).getOrb(stack);
if (orb == null)
return ISubtypeRegistry.ISubtypeInterpreter.NONE;
return orb.getRegistryName().toString();
});
}
@Override
public void registerCategories(IRecipeCategoryRegistration registry) {
if (jeiHelper == null)
jeiHelper = registry.getJeiHelpers();
registry.addRecipeCategories(
new AltarRecipeCategory(),
new BindingRecipeCategory(),
new AlchemyArrayCraftingCategory(),
new TartaricForgeRecipeCategory(),
new AlchemyTableRecipeCategory(),
new ArmourDowngradeRecipeCategory()
);
}
public Collection<IRecipeWrapper> getAnvilRecipes() {
IVanillaRecipeFactory vanillaRecipeFactory = jeiHelper.getVanillaRecipeFactory();
/* Sentient Tool repair recipes */
List<ItemStack> outputSwords = new LinkedList<>();
List<ItemStack> outputPickaxes = new LinkedList<>();
List<ItemStack> outputAxes = new LinkedList<>();
List<ItemStack> outputBows = new LinkedList<>();
List<ItemStack> outputShovels = new LinkedList<>();
List<ItemStack> inputRightSentient = new LinkedList<>();
List<List<ItemStack>> sentientOutputs = new LinkedList<>();
List<ItemStack> sentientTools = new LinkedList<>();
sentientTools.add(new ItemStack(RegistrarBloodMagicItems.SENTIENT_AXE));
sentientTools.add(new ItemStack(RegistrarBloodMagicItems.SENTIENT_PICKAXE));
sentientTools.add(new ItemStack(RegistrarBloodMagicItems.SENTIENT_BOW));
sentientTools.add(new ItemStack(RegistrarBloodMagicItems.SENTIENT_SHOVEL));
sentientTools.add(new ItemStack(RegistrarBloodMagicItems.SENTIENT_SWORD));
for (int i = 4; i > 0; i--) {
for (ItemStack j : sentientTools) {
int maxDmg = j.getMaxDamage();
j.setItemDamage(maxDmg - (maxDmg / 4) * i);
}
outputAxes.add(sentientTools.get(0).copy());
outputPickaxes.add(sentientTools.get(1).copy());
outputBows.add(sentientTools.get(2).copy());
outputShovels.add(sentientTools.get(3).copy());
outputSwords.add(sentientTools.get(4).copy());
inputRightSentient.add(new ItemStack(RegistrarBloodMagicItems.ITEM_DEMON_CRYSTAL, i));
}
sentientOutputs.add(outputAxes);
sentientOutputs.add(outputPickaxes);
sentientOutputs.add(outputBows);
sentientOutputs.add(outputShovels);
sentientOutputs.add(outputSwords);
Collection<IRecipeWrapper> collection = new LinkedList<>();
for (int i = 0; i < 5; i++) {
ItemStack inputLeft = sentientTools.get(i);
inputLeft.setItemDamage(inputLeft.getMaxDamage());
collection.add(vanillaRecipeFactory.createAnvilRecipe(inputLeft, inputRightSentient, sentientOutputs.get(i)));
}
/* Living Armor repair recipes */
List<ItemStack> outputHelmets = new LinkedList<>();
List<ItemStack> outputChestplates = new LinkedList<>();
List<ItemStack> outputLeggings = new LinkedList<>();
List<ItemStack> outputBoots = new LinkedList<>();
List<ItemStack> inputRightLiving = new LinkedList<>();
List<List<ItemStack>> livingOutputs = new LinkedList<>();
List<ItemStack> livingTools = new LinkedList<>();
livingTools.add(new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET));
livingTools.add(new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST));
livingTools.add(new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_LEGGINGS));
livingTools.add(new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS));
for (int i = 4; i > 0; i--) {
for (ItemStack j : livingTools) {
int maxDmg = j.getMaxDamage();
j.setItemDamage(maxDmg - (maxDmg / 4) * i);
}
outputHelmets.add(livingTools.get(0).copy());
outputChestplates.add(livingTools.get(1).copy());
outputLeggings.add(livingTools.get(2).copy());
outputBoots.add(livingTools.get(3).copy());
inputRightLiving.add(new ItemStack(RegistrarBloodMagicItems.COMPONENT, i, 8));
}
livingOutputs.add(outputHelmets);
livingOutputs.add(outputChestplates);
livingOutputs.add(outputLeggings);
livingOutputs.add(outputBoots);
for (int i = 0; i < 4; i++) {
ItemStack inputLeft = livingTools.get(i);
inputLeft.setItemDamage(inputLeft.getMaxDamage());
collection.add(vanillaRecipeFactory.createAnvilRecipe(inputLeft, inputRightLiving, livingOutputs.get(i)));
}
return collection;
}
}