BloodMagic/src/main/java/wayoftime/bloodmagic/common/block/BlockRitualStone.java
WayofTime 37c5e807b0 Added a few recipes
These include the Bloodstone Brick and a way to get the Weak Blood Shard! Yay!
Now if only the ARC was obtainable yet, lol.
2020-10-30 17:56:25 -04:00

89 lines
2.4 KiB
Java

package wayoftime.bloodmagic.common.block;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import net.minecraftforge.common.ToolType;
import wayoftime.bloodmagic.ritual.EnumRuneType;
import wayoftime.bloodmagic.ritual.IRitualStone;
public class BlockRitualStone extends Block implements IRitualStone
{
private final EnumRuneType type;
public BlockRitualStone(EnumRuneType type)
{
super(Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).sound(SoundType.STONE).harvestTool(ToolType.PICKAXE).harvestLevel(2).setRequiresTool());
this.type = type;
}
@Override
public void addInformation(ItemStack stack, @Nullable IBlockReader world, List<ITextComponent> tooltip, ITooltipFlag flag)
{
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.decoration.safe"));
super.addInformation(stack, world, tooltip, flag);
}
// @Override
// public int damageDropped(BlockState state)
// {
// return 0;
// }
//
// @Override
// public boolean canSilkHarvest(World world, BlockPos pos, BlockState state, PlayerEntity player)
// {
// return false;
// }
@Override
public boolean isRuneType(World world, BlockPos pos, EnumRuneType runeType)
{
return type.equals(runeType);
}
@Override
public void setRuneType(World world, BlockPos pos, EnumRuneType runeType)
{
Block runeBlock = this;
switch (runeType)
{
case AIR:
runeBlock = BloodMagicBlocks.AIR_RITUAL_STONE.get();
break;
case BLANK:
runeBlock = BloodMagicBlocks.BLANK_RITUAL_STONE.get();
break;
case DAWN:
runeBlock = BloodMagicBlocks.DAWN_RITUAL_STONE.get();
break;
case DUSK:
runeBlock = BloodMagicBlocks.DUSK_RITUAL_STONE.get();
break;
case EARTH:
runeBlock = BloodMagicBlocks.EARTH_RITUAL_STONE.get();
break;
case FIRE:
runeBlock = BloodMagicBlocks.FIRE_RITUAL_STONE.get();
break;
case WATER:
runeBlock = BloodMagicBlocks.WATER_RITUAL_STONE.get();
break;
}
BlockState newState = runeBlock.getDefaultState();
world.setBlockState(pos, newState);
}
}