BloodMagic/src/main/java/WayofTime/bloodmagic/api/ritual/Ritual.java
Nick 34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00

70 lines
2.9 KiB
Java

package WayofTime.bloodmagic.api.ritual;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
import java.util.ArrayList;
@Getter
@RequiredArgsConstructor
@EqualsAndHashCode
public abstract class Ritual {
public final ArrayList<RitualComponent> ritualComponents = new ArrayList<RitualComponent>();
private final String name;
private final int crystalLevel;
private final int activationCost;
private final RitualRenderer renderer;
public Ritual(String name, int crystalLevel, int activationCost) {
this(name, crystalLevel, activationCost, null);
}
public abstract boolean startRitual(IMasterRitualStone masterRitualStone, EntityPlayer player);
public abstract void performEffect(IMasterRitualStone masterRitualStone);
public abstract void onRitualBroken(IMasterRitualStone masterRitualStone, Ritual.BreakType breakType);
public abstract int getRefreshCost();
public abstract ArrayList<RitualComponent> getComponents();
public void addOffsetRunes(ArrayList<RitualComponent> components, int offset1, int offset2, int y, EnumRuneType rune) {
components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune));
components.add(new RitualComponent(new BlockPos(offset2, y, offset1), rune));
components.add(new RitualComponent(new BlockPos(offset1, y, -offset2), rune));
components.add(new RitualComponent(new BlockPos(-offset2, y, offset1), rune));
components.add(new RitualComponent(new BlockPos(-offset1, y, offset2), rune));
components.add(new RitualComponent(new BlockPos(offset2, y, -offset1), rune));
components.add(new RitualComponent(new BlockPos(-offset1, y, -offset2), rune));
components.add(new RitualComponent(new BlockPos(-offset2, y, -offset1), rune));
}
public void addCornerRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune) {
components.add(new RitualComponent(new BlockPos(offset, y, offset), rune));
components.add(new RitualComponent(new BlockPos(offset, y, -offset), rune));
components.add(new RitualComponent(new BlockPos(-offset, y, -offset), rune));
components.add(new RitualComponent(new BlockPos(-offset, y, offset), rune));
}
public void addParallelRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune) {
components.add(new RitualComponent(new BlockPos(offset, y, 0), rune));
components.add(new RitualComponent(new BlockPos(-offset, y, 0), rune));
components.add(new RitualComponent(new BlockPos(0, y, -offset), rune));
components.add(new RitualComponent(new BlockPos(0, y, offset), rune));
}
public enum BreakType {
REDSTONE,
BREAK_MRS,
BREAK_STONE,
ACTIVATE,
DEACTIVATE,
EXPLOSION,
}
}