167 lines
5.2 KiB
Java
167 lines
5.2 KiB
Java
package WayofTime.bloodmagic.api.alchemyCrafting;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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public class AlchemyCircleRenderer
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{
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public float offsetFromFace = -0.9f;
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public final ResourceLocation arrayResource;
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public AlchemyCircleRenderer()
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{
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this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png"));
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}
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public AlchemyCircleRenderer(ResourceLocation arrayResource)
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{
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this.arrayResource = arrayResource;
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}
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public float getRotation(float craftTime)
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{
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float offset = 2;
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if (craftTime >= offset)
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{
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float modifier = (float) Math.pow(craftTime - offset, 1.5);
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return modifier * 1f;
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}
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return 0;
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}
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public float getSecondaryRotation(float craftTime)
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{
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float offset = 50;
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if (craftTime >= offset)
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{
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float modifier = (float) Math.pow(craftTime - offset, 1.7);
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return modifier * 0.5f;
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}
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return 0;
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}
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public float getSizeModifier(float craftTime)
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{
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if (craftTime >= 150 && craftTime <= 250)
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{
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return (200 - craftTime) / 50f;
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}
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return 1.0f;
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}
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public float getVerticalOffset(float craftTime)
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{
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if (craftTime >= 5)
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{
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if (craftTime <= 40)
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{
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return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
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} else
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{
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return -0.4f;
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}
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}
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return 0;
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}
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
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{
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if (!(tile instanceof TileAlchemyArray))
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{
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return;
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}
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /
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// this.rotationspeed) * this.rotationspeed) + this.rotationspeed * f;
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float rot = getRotation(craftTime);
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float secondaryRot = getSecondaryRotation(craftTime);
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float size = 1.0F * getSizeModifier(craftTime);
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// Bind the texture to the circle
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Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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GlStateManager.disableCull();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(770, 1);
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GlStateManager.translate(x, y, z);
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// Specify which face this "circle" is located on
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EnumFacing sideHit = EnumFacing.UP;
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EnumFacing rotation = tileArray.getRotation();
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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switch (sideHit)
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{
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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}
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
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GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
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GlStateManager.pushMatrix();
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GlStateManager.rotate(rot, 0, 0, 1);
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GlStateManager.rotate(secondaryRot, 1, 0, 0);
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GlStateManager.rotate(secondaryRot * 0.45812f, 0, 0, 1);
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double var31 = 0.0D;
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double var33 = 1.0D;
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double var35 = 0;
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double var37 = 1;
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GlStateManager.color(1f, 1f, 1f, 1f);
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wr.begin(7, DefaultVertexFormats.POSITION_TEX);
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// wr.setBrightness(200);
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wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
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wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
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wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
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wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
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tessellator.draw();
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GlStateManager.popMatrix();
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// GlStateManager.depthMask(true);
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GlStateManager.disableBlend();
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GlStateManager.enableCull();
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// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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}
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}
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