194 lines
5.9 KiB
Java
194 lines
5.9 KiB
Java
package WayofTime.bloodmagic.api.ritual;
|
|
|
|
import java.util.ArrayList;
|
|
import java.util.HashMap;
|
|
import java.util.Map;
|
|
|
|
import lombok.EqualsAndHashCode;
|
|
import lombok.Getter;
|
|
import lombok.RequiredArgsConstructor;
|
|
import lombok.ToString;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.nbt.NBTTagCompound;
|
|
import net.minecraft.util.BlockPos;
|
|
import net.minecraft.world.World;
|
|
|
|
/**
|
|
* Abstract class for creating new rituals. Rituals need be registered with
|
|
* {@link WayofTime.bloodmagic.api.registry.RitualRegistry#registerRitual(Ritual, String)}
|
|
*/
|
|
@Getter
|
|
@RequiredArgsConstructor
|
|
@EqualsAndHashCode(exclude = { "modableRangeMap" })
|
|
@ToString
|
|
public abstract class Ritual
|
|
{
|
|
public final ArrayList<RitualComponent> ritualComponents = new ArrayList<RitualComponent>();
|
|
private final String name;
|
|
private final int crystalLevel;
|
|
private final int activationCost;
|
|
private final RitualRenderer renderer;
|
|
private final String unlocalizedName;
|
|
|
|
protected final Map<String, AreaDescriptor> modableRangeMap = new HashMap<String, AreaDescriptor>();
|
|
|
|
/**
|
|
* @param name
|
|
* - The name of the ritual
|
|
* @param crystalLevel
|
|
* - Required Activation Crystal tier
|
|
* @param activationCost
|
|
* - Base LP cost for activating the ritual
|
|
*/
|
|
public Ritual(String name, int crystalLevel, int activationCost, String unlocalizedName)
|
|
{
|
|
this(name, crystalLevel, activationCost, null, unlocalizedName);
|
|
}
|
|
|
|
public void readFromNBT(NBTTagCompound tag)
|
|
{
|
|
|
|
}
|
|
|
|
public void writeToNBT(NBTTagCompound tag)
|
|
{
|
|
|
|
}
|
|
|
|
/**
|
|
* Called when the player attempts to activate the ritual.
|
|
*
|
|
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
|
|
*
|
|
* @param masterRitualStone
|
|
* - The {@link IMasterRitualStone} that the ritual is bound to
|
|
* @param player
|
|
* - The activating player
|
|
* @param owner
|
|
* - Owner of the crystal activating this ritual, or the current
|
|
* owner of the ritual if being reactivated.
|
|
* @return - Whether activation was successful
|
|
*/
|
|
public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player, String owner)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Called every {@link #getRefreshTime()} ticks while active.
|
|
*
|
|
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
|
|
*
|
|
* @param masterRitualStone
|
|
* - The {@link IMasterRitualStone} that the ritual is bound to
|
|
*/
|
|
public abstract void performRitual(IMasterRitualStone masterRitualStone);
|
|
|
|
/**
|
|
* Called when the ritual is stopped for a given {@link BreakType}.
|
|
*
|
|
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(BreakType)}
|
|
*
|
|
* @param masterRitualStone
|
|
* - The {@link IMasterRitualStone} that the ritual is bound to
|
|
* @param breakType
|
|
* - The type of break that caused the stoppage.
|
|
*/
|
|
public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType)
|
|
{
|
|
|
|
}
|
|
|
|
/**
|
|
* Used to set the amount of LP drained every {@link #getRefreshTime()}
|
|
* ticks.
|
|
*
|
|
* @return - The amount of LP drained per refresh
|
|
*/
|
|
public abstract int getRefreshCost();
|
|
|
|
/**
|
|
* Used to set the refresh rate of the ritual. (How often
|
|
* {@link #performRitual(IMasterRitualStone)} is called.
|
|
*
|
|
* @return - How often to perform the effect in ticks.
|
|
*/
|
|
public int getRefreshTime()
|
|
{
|
|
return 20;
|
|
}
|
|
|
|
public void addBlockRange(String range, AreaDescriptor defaultRange)
|
|
{
|
|
modableRangeMap.put(range, defaultRange);
|
|
}
|
|
|
|
/**
|
|
* Used to grab the range of a ritual for a given effect.
|
|
*
|
|
* @param range
|
|
* - Range that needs to be pulled.
|
|
* @return -
|
|
*/
|
|
public AreaDescriptor getBlockRange(String range)
|
|
{
|
|
if (modableRangeMap.containsKey(range))
|
|
{
|
|
return modableRangeMap.get(range);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* @return a list of {@link RitualComponent} for checking the ritual.
|
|
*/
|
|
public abstract ArrayList<RitualComponent> getComponents();
|
|
|
|
public void addRune(ArrayList<RitualComponent> components, int offset1, int y, int offset2, EnumRuneType rune)
|
|
{
|
|
components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune));
|
|
}
|
|
|
|
public void addOffsetRunes(ArrayList<RitualComponent> components, int offset1, int offset2, int y, EnumRuneType rune)
|
|
{
|
|
addRune(components, offset1, y, offset2, rune);
|
|
addRune(components, offset2, y, offset1, rune);
|
|
addRune(components, offset1, y, -offset2, rune);
|
|
addRune(components, -offset2, y, offset1, rune);
|
|
addRune(components, -offset1, y, offset2, rune);
|
|
addRune(components, offset2, y, -offset1, rune);
|
|
addRune(components, -offset1, y, -offset2, rune);
|
|
addRune(components, -offset2, y, -offset1, rune);
|
|
}
|
|
|
|
public void addCornerRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune)
|
|
{
|
|
addRune(components, offset, y, offset, rune);
|
|
addRune(components, offset, y, -offset, rune);
|
|
addRune(components, -offset, y, -offset, rune);
|
|
addRune(components, -offset, y, offset, rune);
|
|
}
|
|
|
|
public void addParallelRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune)
|
|
{
|
|
addRune(components, offset, y, 0, rune);
|
|
addRune(components, -offset, y, 0, rune);
|
|
addRune(components, 0, y, -offset, rune);
|
|
addRune(components, 0, y, offset, rune);
|
|
}
|
|
|
|
public enum BreakType
|
|
{
|
|
REDSTONE,
|
|
BREAK_MRS,
|
|
BREAK_STONE,
|
|
ACTIVATE,
|
|
DEACTIVATE,
|
|
EXPLOSION,
|
|
}
|
|
|
|
public abstract Ritual getNewCopy();
|
|
}
|