
Do not consider anything outside of the true API safe to use. And even then, I'm changing things. Just wait. Please I beg you.
116 lines
3.5 KiB
Java
116 lines
3.5 KiB
Java
package WayofTime.bloodmagic.livingArmour.tracker;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class StatTrackerMovement extends StatTracker {
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public static Map<EntityPlayer, Double> lastPosX = new HashMap<EntityPlayer, Double>();
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public static Map<EntityPlayer, Double> lastPosZ = new HashMap<EntityPlayer, Double>();
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public static int[] blocksRequired = new int[]{200, 1000, 2000, 4000, 7000, 15000, 25000, 35000, 50000, 70000};
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public double totalMovement = 0;
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@Override
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public String getUniqueIdentifier() {
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return BloodMagic.MODID + ".tracker.movement";
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}
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@Override
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public void resetTracker() {
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this.totalMovement = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag) {
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totalMovement = tag.getDouble(BloodMagic.MODID + ".tracker.movement");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag) {
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tag.setDouble(BloodMagic.MODID + ".tracker.movement", totalMovement);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour) {
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if (!lastPosX.containsKey(player)) {
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lastPosX.put(player, player.posX);
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lastPosZ.put(player, player.posZ);
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return false;
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}
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if (!player.onGround) {
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return false;
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}
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double distanceTravelled = Math.sqrt(Math.pow(lastPosX.get(player) - player.posX, 2) + Math.pow(lastPosZ.get(player) - player.posZ, 2));
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if (distanceTravelled > 0.0001 && distanceTravelled < 2) {
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totalMovement += distanceTravelled;
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lastPosX.put(player, player.posX);
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lastPosZ.put(player, player.posZ);
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markDirty();
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return true;
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}
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lastPosX.put(player, player.posX);
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lastPosZ.put(player, player.posZ);
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour) {
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades() {
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 10; i++) {
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if (totalMovement >= blocksRequired[i]) {
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upgradeList.add(new LivingArmourUpgradeSpeed(i));
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}
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}
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel) {
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return Utils.calculateStandardProgress(totalMovement, blocksRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key) {
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return key.equals(BloodMagic.MODID + ".upgrade.movement");
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}
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@Override
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public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade) {
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if (upgrade instanceof LivingArmourUpgradeSpeed) {
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int level = upgrade.getUpgradeLevel();
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if (level < blocksRequired.length) {
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totalMovement = Math.max(totalMovement, blocksRequired[level]);
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this.markDirty();
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}
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}
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}
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}
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