BloodMagic/1.7.10/main/java/WayofTime/alchemicalWizardry/common/rituals/RitualEffectWellOfSuffering.java
2014-08-25 07:58:39 -04:00

156 lines
7 KiB
Java

package WayofTime.alchemicalWizardry.common.rituals;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork;
import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
public class RitualEffectWellOfSuffering extends RitualEffect
{
public static final int timeDelay = 25;
public static final int amount = 10;
@Override
public void performEffect(IMasterRitualStone ritualStone)
{
String owner = ritualStone.getOwner();
World worldSave = MinecraftServer.getServer().worldServers[0];
LifeEssenceNetwork data = (LifeEssenceNetwork) worldSave.loadItemData(LifeEssenceNetwork.class, owner);
if (data == null)
{
data = new LifeEssenceNetwork(owner);
worldSave.setItemData(owner, data);
}
int currentEssence = data.currentEssence;
World world = ritualStone.getWorld();
int x = ritualStone.getXCoord();
int y = ritualStone.getYCoord();
int z = ritualStone.getZCoord();
if (world.getWorldTime() % this.timeDelay != 0)
{
return;
}
TEAltar tileAltar = null;
boolean testFlag = false;
for (int i = -5; i <= 5; i++)
{
for (int j = -5; j <= 5; j++)
{
for (int k = -10; k <= 10; k++)
{
if (world.getTileEntity(x + i, y + k, z + j) instanceof TEAltar)
{
tileAltar = (TEAltar) world.getTileEntity(x + i, y + k, z + j);
testFlag = true;
}
}
}
}
if (!testFlag)
{
return;
}
int d0 = 10;
int vertRange = 10;
AxisAlignedBB axisalignedbb = AxisAlignedBB.getBoundingBox((double) x, (double) y, (double) z, (double) (x + 1), (double) (y + 1), (double) (z + 1)).expand(d0, vertRange, d0);
List<EntityLivingBase> list = world.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
int entityCount = 0;
if (currentEssence < this.getCostPerRefresh() * list.size())
{
SoulNetworkHandler.causeNauseaToPlayer(owner);
} else
{
for(EntityLivingBase livingEntity : list)
{
if (livingEntity instanceof EntityPlayer || AlchemicalWizardry.wellBlacklist.contains(livingEntity.getClass()))
{
continue;
}
if(livingEntity.attackEntityFrom(DamageSource.outOfWorld, 1))
{
entityCount++;
tileAltar.sacrificialDaggerCall(this.amount, true);
}
}
data.currentEssence = currentEssence - this.getCostPerRefresh() * entityCount;
data.markDirty();
}
}
@Override
public int getCostPerRefresh()
{
return 2;
}
@Override
public List<RitualComponent> getRitualComponentList()
{
ArrayList<RitualComponent> wellOfSufferingRitual = new ArrayList();
wellOfSufferingRitual.add(new RitualComponent(1, 0, 1, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(-1, 0, 1, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(1, 0, -1, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(2, -1, 2, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(2, -1, -2, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(-2, -1, 2, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(-2, -1, -2, RitualComponent.FIRE));
wellOfSufferingRitual.add(new RitualComponent(0, -1, 2, RitualComponent.EARTH));
wellOfSufferingRitual.add(new RitualComponent(2, -1, 0, RitualComponent.EARTH));
wellOfSufferingRitual.add(new RitualComponent(0, -1, -2, RitualComponent.EARTH));
wellOfSufferingRitual.add(new RitualComponent(-2, -1, 0, RitualComponent.EARTH));
wellOfSufferingRitual.add(new RitualComponent(-3, -1, -3, RitualComponent.DUSK));
wellOfSufferingRitual.add(new RitualComponent(3, -1, -3, RitualComponent.DUSK));
wellOfSufferingRitual.add(new RitualComponent(-3, -1, 3, RitualComponent.DUSK));
wellOfSufferingRitual.add(new RitualComponent(3, -1, 3, RitualComponent.DUSK));
wellOfSufferingRitual.add(new RitualComponent(2, -1, 4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(4, -1, 2, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-2, -1, 4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(4, -1, -2, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(2, -1, -4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-4, -1, 2, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-2, -1, -4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-4, -1, -2, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(1, 0, 4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(4, 0, 1, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(1, 0, -4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-4, 0, 1, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-1, 0, 4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(4, 0, -1, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-1, 0, -4, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(-4, 0, -1, RitualComponent.WATER));
wellOfSufferingRitual.add(new RitualComponent(4, 1, 0, RitualComponent.AIR));
wellOfSufferingRitual.add(new RitualComponent(0, 1, 4, RitualComponent.AIR));
wellOfSufferingRitual.add(new RitualComponent(-4, 1, 0, RitualComponent.AIR));
wellOfSufferingRitual.add(new RitualComponent(0, 1, -4, RitualComponent.AIR));
return wellOfSufferingRitual;
}
}