156 lines
5 KiB
Java
156 lines
5 KiB
Java
package WayofTime.alchemicalWizardry.common.renderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.api.ColourAndCoords;
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public class BeamRenderer
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{
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private static final ResourceLocation field_110629_a = new ResourceLocation("textures/entity/beacon_beam.png");
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public int xInit;
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public int yInit;
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public int zInit;
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public int xFinal;
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public int yFinal;
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public int zFinal;
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public int colourRed;
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public int colourGreen;
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public int colourBlue;
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public int colourIntensity;
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public double size;
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public void setInitialPosition(int x, int y, int z)
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{
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this.xInit = x;
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this.yInit = y;
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this.zInit = z;
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}
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public void setColourAndFinalPosition(ColourAndCoords col)
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{
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this.colourRed = col.colourRed;
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this.colourGreen = col.colourGreen;
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this.colourBlue = col.colourBlue;
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this.colourIntensity = col.colourIntensity;
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this.xFinal = col.xCoord;
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this.yFinal = col.yCoord;
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this.zFinal = col.zCoord;
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}
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public void setSize(double size)
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{
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this.size = size;
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}
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protected static void bindTexture(ResourceLocation p_147499_1_)
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{
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TextureManager texturemanager = TileEntityRendererDispatcher.instance.field_147553_e;
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if (texturemanager != null)
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{
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texturemanager.bindTexture(p_147499_1_);
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}
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}
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public void render(double d0, double d1, double d2)
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{
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int xDiff = this.xFinal - this.xInit;
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int yDiff = this.yFinal - this.yInit;
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int zDiff = this.zFinal - this.zInit;
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float planarAngle = (float)(Math.atan2(-zDiff, xDiff) * 180d / Math.PI); //Radians
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float verticalAngle = (float)(Math.atan2(yDiff, Math.sqrt(xDiff*xDiff + zDiff+zDiff)) * 180d / Math.PI);
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float distance = (float) Math.sqrt(xDiff*xDiff + yDiff*yDiff + zDiff*zDiff); //Total distance
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GL11.glPushMatrix();
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float f1 = 1.0f;
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Tessellator tessellator = Tessellator.instance;
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BeamRenderer.bindTexture(field_110629_a);
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GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
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GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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float f2 = 0;
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float f3 = -f2 * 0.2F - (float)MathHelper.floor_float(-f2 * 0.1F);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glDepthMask(false);
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tessellator.startDrawingQuads();
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tessellator.setColorRGBA(colourRed, colourGreen, colourBlue, colourIntensity);
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//tessellator.setColorOpaque(255, 255, 255);
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double inside = -(this.size/2d);
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double outside = 1.0d-(0.50d - this.size/2d)-0.5d;
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double d18 = inside;
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double d19 = inside;
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double d20 = outside;
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double d21 = inside;
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double d22 = inside;
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double d23 = outside;
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double d24 = outside;
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double d25 = outside;
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double d26 = (double)(distance * f1);// + 0.2;
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double d27 = 0.0D;
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double d28 = 1.0D;
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double d29 = (double)(-1.0F + f3);
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double d30 = (double)(distance * f1) + d29;
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GL11.glTranslated(d0+0.5, d1+0.5, d2+0.5);
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GL11.glRotatef(planarAngle, 0F, 1F, 0F); //Rotate on planar axis
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GL11.glRotatef(verticalAngle, 0F, 0F, 1F); //Rotate vertical axis
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//GL11.glRotatef(tileAltar.getWorldObj().getWorldTime()*2f, 1F, 0F, 0F); //Rotate cylindrically
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double offset = 0;
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tessellator.setBrightness(240);
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float s = 1F / 16F;
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// GL11.glTranslatef(0F, s, s);
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// GL11.glScalef(1F, s * 14F, s * 14F);
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tessellator.addVertexWithUV(d26, d18, d19, d28, d30);
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tessellator.addVertexWithUV(offset, d18, d19, d28, d29);
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tessellator.addVertexWithUV(offset, d20, d21, d27, d29);
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tessellator.addVertexWithUV(d26, d20, d21, d27, d30);
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tessellator.addVertexWithUV(d26, d24, d25, d28, d30);
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tessellator.addVertexWithUV(offset, d24, d25, d28, d29);
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tessellator.addVertexWithUV(offset, d22, d23, d27, d29);
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tessellator.addVertexWithUV(d26, d22, d23, d27, d30);
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tessellator.addVertexWithUV(d26, d20, d21, d28, d30);
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tessellator.addVertexWithUV(offset, d20, d21, d28, d29);
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tessellator.addVertexWithUV(offset, d24, d25, d27, d29);
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tessellator.addVertexWithUV(d26, d24, d25, d27, d30);
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tessellator.addVertexWithUV(d26, d22, d23, d28, d30);
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tessellator.addVertexWithUV(offset, d22, d23, d28, d29);
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tessellator.addVertexWithUV(offset, d18, d19, d27, d29);
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tessellator.addVertexWithUV(d26, d18, d19, d27, d30);
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//ShaderHelper.useShaderWithProps(ShaderHelper.beam, "time", (int) tileAltar.getWorldObj().getTotalWorldTime());
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tessellator.draw();
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//ShaderHelper.releaseShader();
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GL11.glDepthMask(true);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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GL11.glPopMatrix();
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}
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}
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