BloodMagic/src/main/java/WayofTime/bloodmagic/structures/DungeonStructure.java
2018-03-01 18:23:56 -08:00

47 lines
1.6 KiB
Java

package WayofTime.bloodmagic.structures;
import WayofTime.bloodmagic.util.BMLog;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.WorldServer;
import net.minecraft.world.gen.structure.template.PlacementSettings;
import net.minecraft.world.gen.structure.template.Template;
import net.minecraft.world.gen.structure.template.TemplateManager;
import java.util.Random;
public class DungeonStructure {
public ResourceLocation resource;
public DungeonStructure(ResourceLocation resource) {
this.resource = resource;
}
public boolean placeStructureAtPosition(Random rand, PlacementSettings settings, WorldServer world, BlockPos pos) {
if (pos == null)
return false;
MinecraftServer minecraftserver = world.getMinecraftServer();
TemplateManager templatemanager = world.getStructureTemplateManager();
Template template = templatemanager.getTemplate(minecraftserver, resource);
if (template == null) {
BMLog.DEBUG.warn("Invalid template for location: " + resource);
return false;
}
// settings.func_189946_a(MathHelper.clamp_float(schema.integrity, 0.0F, 1.0F));
BlockPos offset = Template.transformedBlockPos(settings, new BlockPos(0, 0, 0));
BlockPos finalPos = pos.add(offset);
template.addBlocksToWorldChunk(world, finalPos, settings);
return true;
}
public DungeonStructure copy() {
return new DungeonStructure(resource);
}
}