BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/renderer/model/ModelEnergyBazookaMainProjectile.java
2014-01-17 14:12:49 -05:00

122 lines
4.4 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelEnergyBazookaMainProjectile extends ModelBase
{
//fields
ModelRenderer thirdWarHead;
ModelRenderer firstWarHead;
ModelRenderer secondWarHead;
ModelRenderer support1;
ModelRenderer mainBody;
ModelRenderer support2;
ModelRenderer support3;
ModelRenderer support4;
ModelRenderer base1;
ModelRenderer base2;
ModelRenderer base3;
public ModelEnergyBazookaMainProjectile()
{
textureWidth = 64;
textureHeight = 32;
thirdWarHead = new ModelRenderer(this, 43, 0);
thirdWarHead.addBox(-1F, -1F, -9F, 2, 2, 1);
thirdWarHead.setRotationPoint(0F, 0F, 0F);
thirdWarHead.setTextureSize(64, 32);
thirdWarHead.mirror = true;
setRotation(thirdWarHead, 0F, 0F, 0F);
firstWarHead = new ModelRenderer(this, 52, 0);
firstWarHead.addBox(-2F, -2F, -8F, 4, 4, 2);
firstWarHead.setRotationPoint(0F, 0F, 0F);
firstWarHead.setTextureSize(64, 32);
firstWarHead.mirror = true;
setRotation(firstWarHead, 0F, 0F, 0F);
secondWarHead = new ModelRenderer(this, 48, 8);
secondWarHead.addBox(-3F, -3F, -6F, 6, 6, 2);
secondWarHead.setRotationPoint(0F, 0F, 0F);
secondWarHead.setTextureSize(64, 32);
secondWarHead.mirror = true;
setRotation(secondWarHead, 0F, 0F, 0F);
support1 = new ModelRenderer(this, 0, 0);
support1.addBox(2F, 2F, -4F, 1, 1, 9);
support1.setRotationPoint(0F, 0F, 0F);
support1.setTextureSize(64, 32);
support1.mirror = true;
setRotation(support1, 0F, 0F, 0F);
mainBody = new ModelRenderer(this, 0, 19);
mainBody.addBox(-2F, -2F, -4F, 4, 4, 9);
mainBody.setRotationPoint(0F, 0F, 0F);
mainBody.setTextureSize(64, 32);
mainBody.mirror = true;
setRotation(mainBody, 0F, 0F, 0F);
support2 = new ModelRenderer(this, 0, 0);
support2.addBox(-3F, 2F, -4F, 1, 1, 9);
support2.setRotationPoint(0F, 0F, 0F);
support2.setTextureSize(64, 32);
support2.mirror = true;
setRotation(support2, 0F, 0F, 0F);
support3 = new ModelRenderer(this, 0, 0);
support3.addBox(-3F, -3F, -4F, 1, 1, 9);
support3.setRotationPoint(0F, 0F, 0F);
support3.setTextureSize(64, 32);
support3.mirror = true;
setRotation(support3, 0F, 0F, 0F);
support4 = new ModelRenderer(this, 0, 0);
support4.addBox(2F, -3F, -4F, 1, 1, 9);
support4.setRotationPoint(0F, 0F, 0F);
support4.setTextureSize(64, 32);
support4.mirror = true;
setRotation(support4, 0F, 0F, 0F);
base1 = new ModelRenderer(this, 28, 0);
base1.addBox(-3F, -3F, 5F, 6, 6, 1);
base1.setRotationPoint(0F, 0F, 0F);
base1.setTextureSize(64, 32);
base1.mirror = true;
setRotation(base1, 0F, 0F, 0F);
base2 = new ModelRenderer(this, 28, 9);
base2.addBox(-2F, -2F, 6F, 4, 4, 1);
base2.setRotationPoint(0F, 0F, 0F);
base2.setTextureSize(64, 32);
base2.mirror = true;
setRotation(base2, 0F, 0F, 0F);
base3 = new ModelRenderer(this, 28, 15);
base3.addBox(-3F, -3F, 7F, 6, 6, 1);
base3.setRotationPoint(0F, 0F, 0F);
base3.setTextureSize(64, 32);
base3.mirror = true;
setRotation(base3, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
thirdWarHead.render(f5);
firstWarHead.render(f5);
secondWarHead.render(f5);
support1.render(f5);
mainBody.render(f5);
support2.render(f5);
support3.render(f5);
support4.render(f5);
base1.render(f5);
base2.render(f5);
base3.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}