BloodMagic/src/main/java/WayofTime/bloodmagic/item/gear/ItemPackSelfSacrifice.java
2016-05-02 20:56:32 -04:00

140 lines
4.5 KiB
Java

package WayofTime.bloodmagic.item.gear;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.altar.IAltarManipulator;
import WayofTime.bloodmagic.api.altar.IBloodAltar;
import WayofTime.bloodmagic.api.iface.IItemLPContainer;
import WayofTime.bloodmagic.api.util.helper.ItemHelper.LPContainer;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
import java.util.ArrayList;
import java.util.List;
public class ItemPackSelfSacrifice extends ItemArmor implements IAltarManipulator, IItemLPContainer, IVariantProvider
{
/**
* How much LP per half heart
*/
public final int CONVERSION = 100;
/**
* Max LP storage
*/
public final int CAPACITY = 10000;
/**
* How often the pack syphons
*/
public final int INTERVAL = 20;
/**
* How much health is required for the pack to syphon (0 - 1)
*/
public final float HEALTHREQ = 0.5f;
public ItemPackSelfSacrifice()
{
super(ArmorMaterial.CHAIN, 0, EntityEquipmentSlot.CHEST);
setUnlocalizedName(Constants.Mod.MODID + ".pack.selfSacrifice");
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
{
if (world.isRemote)
return ActionResult.newResult(EnumActionResult.FAIL, stack);
RayTraceResult position = this.rayTrace(world, player, false);
if (position == null)
{
return super.onItemRightClick(stack, world, player, EnumHand.MAIN_HAND);
} else
{
if (position.typeOfHit == RayTraceResult.Type.BLOCK)
{
TileEntity tile = world.getTileEntity(position.getBlockPos());
if (!(tile instanceof IBloodAltar))
return super.onItemRightClick(stack, world, player, EnumHand.MAIN_HAND);
LPContainer.tryAndFillAltar((IBloodAltar) tile, stack, world, position.getBlockPos());
}
}
return ActionResult.newResult(EnumActionResult.FAIL, stack);
}
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack stack)
{
if (world.isRemote || player.capabilities.isCreativeMode)
return;
boolean shouldSyphon = player.getHealth() / player.getMaxHealth() > HEALTHREQ && getStoredLP(stack) < CAPACITY;
if (shouldSyphon & world.getTotalWorldTime() % INTERVAL == 0)
{
NetworkHelper.getSoulNetwork(player).hurtPlayer(player, 1.0F);
LPContainer.addLPToItem(stack, CONVERSION, CAPACITY);
}
if (getStoredLP(stack) > CAPACITY)
setStoredLP(stack, CAPACITY);
}
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List<String> list, boolean advanced)
{
stack = NBTHelper.checkNBT(stack);
list.add(TextHelper.localize("tooltip.BloodMagic.pack.selfSacrifice.desc"));
list.add(TextHelper.localize("tooltip.BloodMagic.pack.stored", getStoredLP(stack)));
}
@Override
public List<Pair<Integer, String>> getVariants()
{
List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
ret.add(new ImmutablePair<Integer, String>(0, "type=normal"));
return ret;
}
// IFillable
@Override
public int getCapacity()
{
return this.CAPACITY;
}
@Override
public int getStoredLP(ItemStack stack)
{
return stack != null ? NBTHelper.checkNBT(stack).getTagCompound().getInteger(Constants.NBT.STORED_LP) : 0;
}
@Override
public void setStoredLP(ItemStack stack, int lp)
{
if (stack != null)
{
NBTHelper.checkNBT(stack).getTagCompound().setInteger(Constants.NBT.STORED_LP, lp);
}
}
}