BloodMagic/src/main/java/WayofTime/bloodmagic/item/ItemRitualDiviner.java
WayofTime f0730791f7 - Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00

595 lines
19 KiB
Java

package WayofTime.bloodmagic.item;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.input.Keyboard;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.registry.RitualRegistry;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.util.helper.RitualHelper;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.tile.TileMasterRitualStone;
import WayofTime.bloodmagic.util.ChatUtil;
import WayofTime.bloodmagic.util.helper.TextHelper;
public class ItemRitualDiviner extends Item implements IVariantProvider
{
public static String[] names = { "normal", "dusk", "dawn" };
public static final String tooltipBase = "tooltip.BloodMagic.diviner.";
public ItemRitualDiviner()
{
setUnlocalizedName(Constants.Mod.MODID + ".ritualDiviner");
setRegistryName(Constants.BloodMagicItem.RITUAL_DIVINER.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHasSubtypes(true);
setMaxStackSize(1);
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names[stack.getItemDamage()];
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
{
for (int i = 0; i < names.length; i++)
list.add(new ItemStack(id, 1, i));
}
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (addRuneToRitual(stack, world, pos, player))
{
if (world.isRemote)
{
spawnParticles(world, pos.up(), 15);
}
return EnumActionResult.SUCCESS;
// TODO: Have the diviner automagically build the ritual
}
return EnumActionResult.PASS;
}
/**
* Adds a single rune to the ritual.
*
* @param stack
* - The Ritual Diviner stack
* @param world
* - The World
* @param pos
* - Block Position of the MRS.
* @param player
* - The Player attempting to place the ritual
*
* @return - True if a rune was successfully added
*/
public boolean addRuneToRitual(ItemStack stack, World world, BlockPos pos, EntityPlayer player)
{
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileMasterRitualStone)
{
Ritual ritual = RitualRegistry.getRitualForId(this.getCurrentRitual(stack));
if (ritual != null)
{
EnumFacing direction = getDirection(stack);
for (RitualComponent component : ritual.getComponents())
{
if (!canPlaceRitualStone(component.getRuneType(), stack))
{
return false;
}
BlockPos offset = component.getOffset(direction);
BlockPos newPos = pos.add(offset);
IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
if (RitualHelper.isRune(world, newPos))
{
if (RitualHelper.isRuneType(world, newPos, component.getRuneType()))
{
continue;
} else
{
// Replace existing ritual stone
RitualHelper.setRuneType(world, newPos, component.getRuneType());
return true;
}
} else if (block.isAir(state, world, newPos))
{
if (!consumeStone(stack, world, player))
{
return false;
}
int meta = component.getRuneType().ordinal();
IBlockState newState = ModBlocks.ritualStone.getStateFromMeta(meta);
world.setBlockState(newPos, newState);
return true;
} else
{
return false; // TODO: Possibly replace the block with a
// ritual stone
}
}
}
}
return false;
}
// TODO: Make this work for any IRitualStone
public boolean consumeStone(ItemStack stack, World world, EntityPlayer player)
{
if (player.capabilities.isCreativeMode)
{
return true;
}
ItemStack[] inventory = player.inventory.mainInventory;
for (int i = 0; i < inventory.length; i++)
{
ItemStack newStack = inventory[i];
if (newStack == null)
{
continue;
}
Item item = newStack.getItem();
if (item instanceof ItemBlock)
{
Block block = ((ItemBlock) item).getBlock();
if (block == ModBlocks.ritualStone)
{
newStack.stackSize--;
if (newStack.stackSize <= 0)
{
inventory[i] = null;
}
return true;
}
}
}
return false;
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
Ritual ritual = RitualRegistry.getRitualForId(this.getCurrentRitual(stack));
if (ritual != null)
{
tooltip.add(TextHelper.localize("tooltip.BloodMagic.diviner.currentRitual") + TextHelper.localize(ritual.getUnlocalizedName()));
boolean sneaking = Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT);
if (sneaking)
{
tooltip.add(TextHelper.localize(tooltipBase + "currentDirection", getDirection(stack)));
tooltip.add("");
ArrayList<RitualComponent> componentList = ritual.getComponents();
int blankRunes = 0;
int airRunes = 0;
int waterRunes = 0;
int fireRunes = 0;
int earthRunes = 0;
int duskRunes = 0;
int dawnRunes = 0;
int totalRunes = 0;
for (RitualComponent component : componentList)
{
totalRunes++;
switch (component.getRuneType())
{
case BLANK:
blankRunes++;
break;
case AIR:
airRunes++;
break;
case EARTH:
earthRunes++;
break;
case FIRE:
fireRunes++;
break;
case WATER:
waterRunes++;
break;
case DUSK:
duskRunes++;
break;
case DAWN:
dawnRunes++;
break;
}
}
if (blankRunes > 0)
{
tooltip.add(TextHelper.localize(tooltipBase + "blankRune", blankRunes));
}
if (waterRunes > 0)
{
tooltip.add(TextHelper.localize(tooltipBase + "waterRune", waterRunes));
}
if (airRunes > 0)
{
tooltip.add(TextHelper.localize(tooltipBase + "airRune", airRunes));
}
if (fireRunes > 0)
{
tooltip.add(TextHelper.localize(tooltipBase + "fireRune", fireRunes));
}
if (earthRunes > 0)
{
tooltip.add(TextHelper.localize(tooltipBase + "earthRune", earthRunes));
}
if (duskRunes > 0)
{
tooltip.add(TextHelper.localize(tooltipBase + "duskRune", duskRunes));
}
if (dawnRunes > 0)
{
tooltip.add(TextHelper.localize(tooltipBase + "dawnRune", dawnRunes));
}
tooltip.add("");
tooltip.add(TextHelper.localize(tooltipBase + "totalRune", totalRunes));
} else
{
tooltip.add("");
tooltip.add(TextHelper.localize(tooltipBase + "extraInfo"));
}
}
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
{
if (player.isSneaking() && !world.isRemote)
{
cycleRitual(stack, player);
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
return new ActionResult<ItemStack>(EnumActionResult.PASS, stack);
}
@Override
public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack)
{
if (entityLiving instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entityLiving;
if (!player.isSwingInProgress)
{
if (player.isSneaking())
{
cycleRitualBackwards(stack, player);
} else
{
cycleDirection(stack, player);
}
}
}
return false;
}
@Override
public List<Pair<Integer, String>> getVariants()
{
List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
ret.add(new ImmutablePair<Integer, String>(0, "type=basic"));
ret.add(new ImmutablePair<Integer, String>(1, "type=dusk"));
ret.add(new ImmutablePair<Integer, String>(2, "type=dawn"));
return ret;
}
public void cycleDirection(ItemStack stack, EntityPlayer player)
{
EnumFacing direction = getDirection(stack);
EnumFacing newDirection;
switch (direction)
{
case NORTH:
newDirection = EnumFacing.EAST;
break;
case EAST:
newDirection = EnumFacing.SOUTH;
break;
case SOUTH:
newDirection = EnumFacing.WEST;
break;
case WEST:
newDirection = EnumFacing.NORTH;
break;
default:
newDirection = EnumFacing.NORTH;
}
setDirection(stack, newDirection);
notifyDirectionChange(newDirection, player);
}
public void notifyDirectionChange(EnumFacing direction, EntityPlayer player)
{
ChatUtil.sendNoSpam(player, TextHelper.localize(tooltipBase + "currentDirection", direction.getName()));
}
public void setDirection(ItemStack stack, EnumFacing direction)
{
if (!stack.hasTagCompound())
{
stack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound tag = stack.getTagCompound();
tag.setInteger(Constants.NBT.DIRECTION, direction.getIndex());
}
public EnumFacing getDirection(ItemStack stack)
{
if (!stack.hasTagCompound())
{
stack.setTagCompound(new NBTTagCompound());
return EnumFacing.NORTH;
}
NBTTagCompound tag = stack.getTagCompound();
int dir = tag.getInteger(Constants.NBT.DIRECTION);
if (dir == 0)
{
return EnumFacing.NORTH;
}
return EnumFacing.VALUES[tag.getInteger(Constants.NBT.DIRECTION)];
}
/**
* Cycles the selected ritual to the next available ritual that is enabled.
*
* @param stack
* - The ItemStack of the ritual diviner
* @param player
* - The player using the ritual diviner
*/
public void cycleRitual(ItemStack stack, EntityPlayer player)
{
String key = getCurrentRitual(stack);
List<String> idList = RitualRegistry.getOrderedIds();
String firstId = "";
boolean foundId = false;
boolean foundFirst = false;
for (String str : idList)
{
Ritual ritual = RitualRegistry.getRitualForId(str);
if (!RitualRegistry.ritualEnabled(ritual) || !canDivinerPerformRitual(stack, ritual))
{
continue;
}
if (!foundFirst)
{
firstId = str;
foundFirst = true;
}
if (foundId)
{
setCurrentRitual(stack, str);
notifyRitualChange(str, player);
return;
} else
{
if (str.equals(key))
{
foundId = true;
continue;
}
}
}
if (foundFirst)
{
setCurrentRitual(stack, firstId);
notifyRitualChange(firstId, player);
}
}
/**
* Does the same as cycleRitual but instead cycles backwards.
*
* @param stack
* @param player
*/
public void cycleRitualBackwards(ItemStack stack, EntityPlayer player)
{
String key = getCurrentRitual(stack);
List<String> idList = RitualRegistry.getOrderedIds();
String firstId = "";
boolean foundId = false;
boolean foundFirst = false;
for (int i = idList.size() - 1; i >= 0; i--)
{
String str = idList.get(i);
Ritual ritual = RitualRegistry.getRitualForId(str);
if (!RitualRegistry.ritualEnabled(ritual) || !canDivinerPerformRitual(stack, ritual))
{
continue;
}
if (!foundFirst)
{
firstId = str;
foundFirst = true;
}
if (foundId)
{
setCurrentRitual(stack, str);
notifyRitualChange(str, player);
return;
} else
{
if (str.equals(key))
{
foundId = true;
continue;
}
}
}
if (foundFirst)
{
setCurrentRitual(stack, firstId);
notifyRitualChange(firstId, player);
}
}
public boolean canDivinerPerformRitual(ItemStack stack, Ritual ritual)
{
if (ritual == null)
{
return false;
}
ArrayList<RitualComponent> components = ritual.getComponents();
for (RitualComponent component : components)
{
if (!canPlaceRitualStone(component.getRuneType(), stack))
{
return false;
}
}
return true;
}
public void notifyRitualChange(String key, EntityPlayer player)
{
Ritual ritual = RitualRegistry.getRitualForId(key);
if (ritual != null)
{
ChatUtil.sendNoSpam(player, TextHelper.localize(tooltipBase + "currentRitual") + TextHelper.localize(ritual.getUnlocalizedName()));
}
}
public void setCurrentRitual(ItemStack stack, String key)
{
if (!stack.hasTagCompound())
{
stack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound tag = stack.getTagCompound();
tag.setString(Constants.NBT.CURRENT_RITUAL, key);
}
public String getCurrentRitual(ItemStack stack)
{
if (!stack.hasTagCompound())
{
stack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound tag = stack.getTagCompound();
return tag.getString(Constants.NBT.CURRENT_RITUAL);
}
public boolean canPlaceRitualStone(EnumRuneType rune, ItemStack stack)
{
int meta = stack.getItemDamage();
switch (rune)
{
case BLANK:
case AIR:
case EARTH:
case FIRE:
case WATER:
return true;
case DUSK:
return meta >= 1;
case DAWN:
return meta >= 2;
}
return false;
}
public static void spawnParticles(World worldIn, BlockPos pos, int amount)
{
IBlockState state = worldIn.getBlockState(pos);
Block block = worldIn.getBlockState(pos).getBlock();
if (block.isAir(state, worldIn, pos))
{
for (int i = 0; i < amount; ++i)
{
double d0 = itemRand.nextGaussian() * 0.02D;
double d1 = itemRand.nextGaussian() * 0.02D;
double d2 = itemRand.nextGaussian() * 0.02D;
worldIn.spawnParticle(EnumParticleTypes.VILLAGER_HAPPY, (double) ((float) pos.getX() + itemRand.nextFloat()), (double) pos.getY() + (double) itemRand.nextFloat(), (double) ((float) pos.getZ() + itemRand.nextFloat()), d0, d1, d2, new int[0]);
}
} else
{
for (int i1 = 0; i1 < amount; ++i1)
{
double d0 = itemRand.nextGaussian() * 0.02D;
double d1 = itemRand.nextGaussian() * 0.02D;
double d2 = itemRand.nextGaussian() * 0.02D;
worldIn.spawnParticle(EnumParticleTypes.VILLAGER_HAPPY, (double) ((float) pos.getX() + itemRand.nextFloat()), (double) pos.getY() + (double) itemRand.nextFloat() * 1.0f, (double) ((float) pos.getZ() + itemRand.nextFloat()), d0, d1, d2, new int[0]);
}
}
}
}