BloodMagic/1.7.2/java/WayofTime/alchemicalWizardry/common/items/thaumcraft/ItemSanguineArmour.java
2014-05-04 18:11:09 -04:00

104 lines
2.8 KiB
Java

package WayofTime.alchemicalWizardry.common.items.thaumcraft;
import java.util.List;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import thaumcraft.api.IGoggles;
import thaumcraft.api.IVisDiscountGear;
import thaumcraft.api.aspects.Aspect;
import thaumcraft.api.nodes.IRevealer;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGoggles, IVisDiscountGear, IRevealer
{
private static IIcon helmetIcon;
public ItemSanguineArmour()
{
super(AlchemicalWizardry.sanguineArmourArmourMaterial, 4, 0);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister iconRegister)
{
//this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SheathedItem");
this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineHelmet");
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
//if(AlchemicalWizardry.isThaumcraftLoaded)
{
if (this == ModItems.sanguineHelmet)
{
return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
}
}
return null;
}
@Override
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
par3List.add("A pair of goggles imbued with power");
par3List.add("Vis discount: " + 8 + "%");
}
// @Override
// public boolean showNodes(ItemStack itemstack, EntityLivingBase player)
// {
// return true;
// }
@Override
public void onArmourUpdate(World world, EntityPlayer player, ItemStack thisItemStack)
{
return;
}
@Override
public boolean isUpgrade()
{
return true;
}
@Override
public int getEnergyForTenSeconds()
{
return 0;
}
@Override
public boolean showNodes(ItemStack itemstack, EntityLivingBase player)
{
return true;
}
@Override
public int getVisDiscount(ItemStack stack, EntityPlayer player, Aspect aspect)
{
return 8;
}
@Override
public boolean showIngamePopups(ItemStack itemstack, EntityLivingBase player)
{
return true;
}
}