508 lines
21 KiB
Java
508 lines
21 KiB
Java
package thaumcraft.api;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.List;
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import java.util.concurrent.ConcurrentHashMap;
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import net.minecraft.block.Block;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item.ToolMaterial;
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import net.minecraft.item.ItemArmor.ArmorMaterial;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.util.EnumHelper;
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import net.minecraftforge.oredict.OreDictionary;
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import thaumcraft.api.aspects.Aspect;
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import thaumcraft.api.aspects.AspectList;
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import thaumcraft.api.crafting.CrucibleRecipe;
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import thaumcraft.api.crafting.InfusionEnchantmentRecipe;
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import thaumcraft.api.crafting.InfusionRecipe;
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import thaumcraft.api.crafting.ShapedArcaneRecipe;
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import thaumcraft.api.crafting.ShapelessArcaneRecipe;
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import thaumcraft.api.research.IScanEventHandler;
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import thaumcraft.api.research.ResearchCategories;
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import thaumcraft.api.research.ResearchCategoryList;
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import thaumcraft.api.research.ResearchItem;
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import thaumcraft.api.research.ResearchPage;
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/**
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* @author Azanor
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*
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*
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* IMPORTANT: If you are adding your own aspects to items it is a good idea to do it AFTER Thaumcraft adds its aspects, otherwise odd things may happen.
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*
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*/
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public class ThaumcraftApi {
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//Materials
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public static ToolMaterial toolMatThaumium = EnumHelper.addToolMaterial("THAUMIUM", 3, 400, 7F, 2, 22);
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public static ToolMaterial toolMatElemental = EnumHelper.addToolMaterial("THAUMIUM_ELEMENTAL", 3, 1500, 10F, 3, 18);
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public static ArmorMaterial armorMatThaumium = EnumHelper.addArmorMaterial("THAUMIUM", 25, new int[] { 2, 6, 5, 2 }, 25);
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public static ArmorMaterial armorMatSpecial = EnumHelper.addArmorMaterial("SPECIAL", 25, new int[] { 1, 3, 2, 1 }, 25);
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//Enchantment references
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public static int enchantFrugal;
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public static int enchantPotency;
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public static int enchantWandFortune;
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public static int enchantHaste;
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public static int enchantRepair;
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//Miscellaneous
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/**
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* Portable Hole Block-id Blacklist.
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* Simply add the block-id's of blocks you don't want the portable hole to go through.
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*/
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public static ArrayList<Block> portableHoleBlackList = new ArrayList<Block>();
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//RESEARCH/////////////////////////////////////////
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public static ArrayList<IScanEventHandler> scanEventhandlers = new ArrayList<IScanEventHandler>();
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public static ArrayList<EntityTags> scanEntities = new ArrayList<EntityTags>();
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public static class EntityTagsNBT {
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public EntityTagsNBT(String name, Object value) {
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this.name = name;
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this.value = value;
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}
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public String name;
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public Object value;
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}
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public static class EntityTags {
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public EntityTags(String entityName, AspectList aspects, EntityTagsNBT... nbts) {
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this.entityName = entityName;
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this.nbts = nbts;
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this.aspects = aspects;
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}
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public String entityName;
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public EntityTagsNBT[] nbts;
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public AspectList aspects;
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}
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/**
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* not really working atm, so ignore it for now
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* @param scanEventHandler
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*/
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public static void registerScanEventhandler(IScanEventHandler scanEventHandler) {
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scanEventhandlers.add(scanEventHandler);
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}
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/**
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* This is used to add aspects to entities which you can then scan using a thaumometer.
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* Also used to calculate vis drops from mobs.
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* @param entityName
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* @param aspects
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* @param nbt you can specify certain nbt keys and their values
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* to differentiate between mobs. <br>For example the normal and wither skeleton:
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* <br>ThaumcraftApi.registerEntityTag("Skeleton", (new AspectList()).add(Aspect.DEATH, 5));
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* <br>ThaumcraftApi.registerEntityTag("Skeleton", (new AspectList()).add(Aspect.DEATH, 8), new NBTTagByte("SkeletonType",(byte) 1));
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*/
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public static void registerEntityTag(String entityName, AspectList aspects, EntityTagsNBT... nbt ) {
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scanEntities.add(new EntityTags(entityName,aspects,nbt));
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}
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//RECIPES/////////////////////////////////////////
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private static ArrayList craftingRecipes = new ArrayList();
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private static HashMap<Object,ItemStack> smeltingBonus = new HashMap<Object,ItemStack>();
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/**
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* This method is used to determine what bonus items are generated when the infernal furnace smelts items
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* @param in The input of the smelting operation. e.g. new ItemStack(Block.oreGold)
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* @param out The bonus item that can be produced from the smelting operation e.g. new ItemStack(nuggetGold,0,0).
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* Stacksize should be 0 unless you want to guarantee that at least 1 item is always produced.
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*/
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public static void addSmeltingBonus(ItemStack in, ItemStack out) {
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smeltingBonus.put(
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Arrays.asList(in.getItem(),in.getItemDamage()),
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new ItemStack(out.getItem(),0,out.getItemDamage()));
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}
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/**
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* This method is used to determine what bonus items are generated when the infernal furnace smelts items
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* @param in The ore dictionary input of the smelting operation. e.g. "oreGold"
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* @param out The bonus item that can be produced from the smelting operation e.g. new ItemStack(nuggetGold,0,0).
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* Stacksize should be 0 unless you want to guarantee that at least 1 item is always produced.
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*/
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public static void addSmeltingBonus(String in, ItemStack out) {
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smeltingBonus.put( in, new ItemStack(out.getItem(),0,out.getItemDamage()));
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}
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/**
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* Returns the bonus item produced from a smelting operation in the infernal furnace
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* @param in The input of the smelting operation. e.g. new ItemStack(oreGold)
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* @return the The bonus item that can be produced
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*/
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public static ItemStack getSmeltingBonus(ItemStack in) {
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ItemStack out = smeltingBonus.get(Arrays.asList(in.getItem(),in.getItemDamage()));
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if (out==null) {
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out = smeltingBonus.get(Arrays.asList(in.getItem(),OreDictionary.WILDCARD_VALUE));
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}
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if (out==null) {
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String od = OreDictionary.getOreName( OreDictionary.getOreID(in));
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out = smeltingBonus.get(od);
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}
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return out;
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}
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public static List getCraftingRecipes() {
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return craftingRecipes;
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}
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/**
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* @param research the research key required for this recipe to work. Leave blank if it will work without research
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* @param result the recipe output
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* @param aspects the vis cost per aspect.
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* @param recipe The recipe. Format is exactly the same as vanilla recipes. Input itemstacks are NBT sensitive.
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*/
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public static ShapedArcaneRecipe addArcaneCraftingRecipe(String research, ItemStack result, AspectList aspects, Object ... recipe)
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{
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ShapedArcaneRecipe r= new ShapedArcaneRecipe(research, result, aspects, recipe);
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craftingRecipes.add(r);
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return r;
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}
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/**
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* @param research the research key required for this recipe to work. Leave blank if it will work without research
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* @param result the recipe output
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* @param aspects the vis cost per aspect
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* @param recipe The recipe. Format is exactly the same as vanilla shapeless recipes. Input itemstacks are NBT sensitive.
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*/
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public static ShapelessArcaneRecipe addShapelessArcaneCraftingRecipe(String research, ItemStack result, AspectList aspects, Object ... recipe)
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{
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ShapelessArcaneRecipe r = new ShapelessArcaneRecipe(research, result, aspects, recipe);
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craftingRecipes.add(r);
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return r;
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}
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/**
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* @param research the research key required for this recipe to work. Leave blank if it will work without research
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* @param result the recipe output. It can either be an itemstack or an nbt compound tag that will be added to the central item
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* @param instability a number that represents the N in 1000 chance for the infusion altar to spawn an
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* instability effect each second while the crafting is in progress
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* @param aspects the essentia cost per aspect.
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* @param aspects input the central item to be infused
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* @param recipe An array of items required to craft this. Input itemstacks are NBT sensitive.
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* Infusion crafting components are automatically "fuzzy" and the oredict will be checked for possible matches.
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*
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*/
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public static InfusionRecipe addInfusionCraftingRecipe(String research, Object result, int instability, AspectList aspects, ItemStack input,ItemStack[] recipe)
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{
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if (!(result instanceof ItemStack || result instanceof Object[])) return null;
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InfusionRecipe r= new InfusionRecipe(research, result, instability, aspects, input, recipe);
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craftingRecipes.add(r);
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return r;
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}
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/**
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* @param research the research key required for this recipe to work. Leave blank if it will work without research
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* @param enchantment the enchantment that will be applied to the item
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* @param instability a number that represents the N in 1000 chance for the infusion altar to spawn an
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* instability effect each second while the crafting is in progress
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* @param aspects the essentia cost per aspect.
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* @param recipe An array of items required to craft this. Input itemstacks are NBT sensitive.
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* Infusion crafting components are automatically "fuzzy" and the oredict will be checked for possible matches.
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*
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*/
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public static InfusionEnchantmentRecipe addInfusionEnchantmentRecipe(String research, Enchantment enchantment, int instability, AspectList aspects, ItemStack[] recipe)
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{
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InfusionEnchantmentRecipe r= new InfusionEnchantmentRecipe(research, enchantment, instability, aspects, recipe);
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craftingRecipes.add(r);
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return r;
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}
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/**
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* @param stack the recipe result
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* @return the recipe
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*/
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public static InfusionRecipe getInfusionRecipe(ItemStack res) {
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for (Object r:getCraftingRecipes()) {
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if (r instanceof InfusionRecipe) {
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if (((InfusionRecipe)r).getRecipeOutput() instanceof ItemStack) {
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if (((ItemStack) ((InfusionRecipe)r).getRecipeOutput()).isItemEqual(res))
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return (InfusionRecipe)r;
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}
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}
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}
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return null;
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}
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/**
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* @param key the research key required for this recipe to work.
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* @param result the output result
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* @param catalyst an itemstack of the catalyst or a string if it is an ore dictionary item
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* @param cost the vis cost
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* @param tags the aspects required to craft this
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*/
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public static CrucibleRecipe addCrucibleRecipe(String key, ItemStack result, Object catalyst, AspectList tags) {
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CrucibleRecipe rc = new CrucibleRecipe(key, result, catalyst, tags);
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getCraftingRecipes().add(rc);
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return rc;
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}
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/**
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* @param stack the recipe result
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* @return the recipe
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*/
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public static CrucibleRecipe getCrucibleRecipe(ItemStack stack) {
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for (Object r:getCraftingRecipes()) {
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if (r instanceof CrucibleRecipe) {
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if (((CrucibleRecipe)r).getRecipeOutput().isItemEqual(stack))
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return (CrucibleRecipe)r;
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}
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}
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return null;
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}
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/**
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* Used by the thaumonomicon drilldown feature.
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* @param stack the item
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* @return the thaumcraft recipe key that produces that item.
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*/
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private static HashMap<int[],Object[]> keyCache = new HashMap<int[],Object[]>();
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public static Object[] getCraftingRecipeKey(EntityPlayer player, ItemStack stack) {
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int[] key = new int[] {Item.getIdFromItem(stack.getItem()),stack.getItemDamage()};
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if (keyCache.containsKey(key)) {
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if (keyCache.get(key)==null) return null;
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if (ThaumcraftApiHelper.isResearchComplete(player.getCommandSenderName(), (String)(keyCache.get(key))[0]))
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return keyCache.get(key);
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else
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return null;
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}
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for (ResearchCategoryList rcl:ResearchCategories.researchCategories.values()) {
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for (ResearchItem ri:rcl.research.values()) {
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if (ri.getPages()==null) continue;
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for (int a=0;a<ri.getPages().length;a++) {
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ResearchPage page = ri.getPages()[a];
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if (page.recipeOutput!=null && stack !=null && page.recipeOutput.isItemEqual(stack)) {
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keyCache.put(key,new Object[] {ri.key,a});
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if (ThaumcraftApiHelper.isResearchComplete(player.getCommandSenderName(), ri.key))
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return new Object[] {ri.key,a};
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else
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return null;
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}
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}
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}
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}
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keyCache.put(key,null);
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return null;
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}
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//ASPECTS////////////////////////////////////////
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public static ConcurrentHashMap<List,AspectList> objectTags = new ConcurrentHashMap<List,AspectList>();
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/**
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* Checks to see if the passed item/block already has aspects associated with it.
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* @param id
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* @param meta
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* @return
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*/
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public static boolean exists(Item item, int meta) {
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AspectList tmp = ThaumcraftApi.objectTags.get(Arrays.asList(item,meta));
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if (tmp==null) {
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tmp = ThaumcraftApi.objectTags.get(Arrays.asList(item,OreDictionary.WILDCARD_VALUE));
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if (meta==OreDictionary.WILDCARD_VALUE && tmp==null) {
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int index=0;
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do {
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tmp = ThaumcraftApi.objectTags.get(Arrays.asList(item,index));
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index++;
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} while (index<16 && tmp==null);
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}
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if (tmp==null) return false;
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}
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return true;
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}
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/**
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* Used to assign apsects to the given item/block. Here is an example of the declaration for cobblestone:<p>
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* <i>ThaumcraftApi.registerObjectTag(new ItemStack(Blocks.cobblestone), (new AspectList()).add(Aspect.ENTROPY, 1).add(Aspect.EARTH, 1));</i>
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* @param item the item passed. Pass OreDictionary.WILDCARD_VALUE if all damage values of this item/block should have the same aspects
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* @param aspects A ObjectTags object of the associated aspects
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*/
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public static void registerObjectTag(ItemStack item, AspectList aspects) {
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if (aspects==null) aspects=new AspectList();
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try {
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objectTags.put(Arrays.asList(item.getItem(),item.getItemDamage()), aspects);
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} catch (Exception e) {}
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}
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/**
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* Used to assign apsects to the given item/block. Here is an example of the declaration for cobblestone:<p>
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* <i>ThaumcraftApi.registerObjectTag(new ItemStack(Blocks.cobblestone), new int[]{0,1}, (new AspectList()).add(Aspect.ENTROPY, 1).add(Aspect.EARTH, 1));</i>
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* @param item
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* @param meta A range of meta values if you wish to lump several item meta's together as being the "same" item (i.e. stair orientations)
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* @param aspects A ObjectTags object of the associated aspects
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*/
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public static void registerObjectTag(ItemStack item, int[] meta, AspectList aspects) {
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if (aspects==null) aspects=new AspectList();
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try {
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objectTags.put(Arrays.asList(item.getItem(),meta), aspects);
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} catch (Exception e) {}
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}
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/**
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* Used to assign apsects to the given ore dictionary item.
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* @param oreDict the ore dictionary name
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* @param aspects A ObjectTags object of the associated aspects
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*/
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public static void registerObjectTag(String oreDict, AspectList aspects) {
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if (aspects==null) aspects=new AspectList();
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ArrayList<ItemStack> ores = OreDictionary.getOres(oreDict);
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if (ores!=null && ores.size()>0) {
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for (ItemStack ore:ores) {
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try {
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objectTags.put(Arrays.asList(ore.getItem(), ore.getItemDamage()), aspects);
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} catch (Exception e) {}
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}
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}
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}
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/**
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* Used to assign aspects to the given item/block.
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* Attempts to automatically generate aspect tags by checking registered recipes.
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* Here is an example of the declaration for pistons:<p>
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* <i>ThaumcraftApi.registerComplexObjectTag(new ItemStack(Blocks.cobblestone), (new AspectList()).add(Aspect.MECHANISM, 2).add(Aspect.MOTION, 4));</i>
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* @param item, pass OreDictionary.WILDCARD_VALUE to meta if all damage values of this item/block should have the same aspects
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* @param aspects A ObjectTags object of the associated aspects
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*/
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public static void registerComplexObjectTag(ItemStack item, AspectList aspects ) {
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if (!exists(item.getItem(),item.getItemDamage())) {
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AspectList tmp = ThaumcraftApiHelper.generateTags(item.getItem(), item.getItemDamage());
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if (tmp != null && tmp.size()>0) {
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for(Aspect tag:tmp.getAspects()) {
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aspects.add(tag, tmp.getAmount(tag));
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}
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}
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registerObjectTag(item,aspects);
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} else {
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AspectList tmp = ThaumcraftApiHelper.getObjectAspects(item);
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for(Aspect tag:aspects.getAspects()) {
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tmp.merge(tag, tmp.getAmount(tag));
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}
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registerObjectTag(item,tmp);
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}
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}
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//WARP ///////////////////////////////////////////////////////////////////////////////////////
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private static HashMap<Object,Integer> warpMap = new HashMap<Object,Integer>();
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/**
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* This method is used to determine how much warp is gained if the item is crafted
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* @param craftresult The item crafted
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* @param amount how much warp is gained
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*/
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public static void addWarpToItem(ItemStack craftresult, int amount) {
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warpMap.put(Arrays.asList(craftresult.getItem(),craftresult.getItemDamage()),amount);
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}
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/**
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* This method is used to determine how much warp is gained if the sent item is crafted
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* @param in The item crafted
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* @param amount how much warp is gained
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*/
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public static void addWarpToResearch(String research, int amount) {
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warpMap.put(research, amount);
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}
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/**
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* Returns how much warp is gained from the item or research passed in
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* @param in itemstack or string
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* @return how much warp it will give
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*/
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public static int getWarp(Object in) {
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if (in==null) return 0;
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if (in instanceof ItemStack && warpMap.containsKey(Arrays.asList(((ItemStack)in).getItem(),((ItemStack)in).getItemDamage()))) {
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return warpMap.get(Arrays.asList(((ItemStack)in).getItem(),((ItemStack)in).getItemDamage()));
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} else
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if (in instanceof String && warpMap.containsKey((String)in)) {
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return warpMap.get((String)in);
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}
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return 0;
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}
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//CROPS //////////////////////////////////////////////////////////////////////////////////////////
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/**
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* To define mod crops you need to use FMLInterModComms in your @Mod.Init method.
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* There are two 'types' of crops you can add. Standard crops and clickable crops.
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*
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* Standard crops work like normal vanilla crops - they grow until a certain metadata
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* value is reached and you harvest them by destroying the block and collecting the blocks.
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* You need to create and ItemStack that tells the golem what block id and metadata represents
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* the crop when fully grown. Sending a metadata of [OreDictionary.WILDCARD_VALUE] will mean the metadata won't get
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* checked.
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* Example for vanilla wheat:
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* FMLInterModComms.sendMessage("Thaumcraft", "harvestStandardCrop", new ItemStack(Block.crops,1,7));
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*
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* Clickable crops are crops that you right click to gather their bounty instead of destroying them.
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* As for standard crops, you need to create and ItemStack that tells the golem what block id
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* and metadata represents the crop when fully grown. The golem will trigger the blocks onBlockActivated method.
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* Sending a metadata of [OreDictionary.WILDCARD_VALUE] will mean the metadata won't get checked.
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* Example (this will technically do nothing since clicking wheat does nothing, but you get the idea):
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* FMLInterModComms.sendMessage("Thaumcraft", "harvestClickableCrop", new ItemStack(Block.crops,1,7));
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*
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* Stacked crops (like reeds) are crops that you wish the bottom block should remain after harvesting.
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|
* As for standard crops, you need to create and ItemStack that tells the golem what block id
|
|
* and metadata represents the crop when fully grown. Sending a metadata of [OreDictionary.WILDCARD_VALUE] will mean the actualy md won't get
|
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* checked. If it has the order upgrade it will only harvest if the crop is more than one block high.
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* Example:
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|
* FMLInterModComms.sendMessage("Thaumcraft", "harvestStackedCrop", new ItemStack(Block.reed,1,7));
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*/
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|
|
|
//NATIVE CLUSTERS //////////////////////////////////////////////////////////////////////////////////
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|
|
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/**
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* You can define certain ores that will have a chance to produce native clusters via FMLInterModComms
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* in your @Mod.Init method using the "nativeCluster" string message.
|
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* The format should be:
|
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* "[ore item/block id],[ore item/block metadata],[cluster item/block id],[cluster item/block metadata],[chance modifier float]"
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*
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|
* NOTE: The chance modifier is a multiplier applied to the default chance for that cluster to be produced (default 27.5% for a pickaxe of the core)
|
|
*
|
|
* Example for vanilla iron ore to produce one of my own native iron clusters (assuming default id's) at double the default chance:
|
|
* FMLInterModComms.sendMessage("Thaumcraft", "nativeCluster","15,0,25016,16,2.0");
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*/
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|
|
|
//LAMP OF GROWTH BLACKLIST ///////////////////////////////////////////////////////////////////////////
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/**
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|
* You can blacklist crops that should not be effected by the Lamp of Growth via FMLInterModComms
|
|
* in your @Mod.Init method using the "lampBlacklist" itemstack message.
|
|
* Sending a metadata of [OreDictionary.WILDCARD_VALUE] will mean the metadata won't get checked.
|
|
* Example for vanilla wheat:
|
|
* FMLInterModComms.sendMessage("Thaumcraft", "lampBlacklist", new ItemStack(Block.crops,1,OreDictionary.WILDCARD_VALUE));
|
|
*/
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|
|
|
//DIMENSION BLACKLIST ///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* You can blacklist a dimension to not spawn certain thaumcraft features
|
|
* in your @Mod.Init method using the "dimensionBlacklist" string message in the format "[dimension]:[level]"
|
|
* The level values are as follows:
|
|
* [0] stop all tc spawning and generation
|
|
* [1] allow ore and node generation
|
|
* [2] allow mob spawning
|
|
* [3] allow ore and node gen + mob spawning
|
|
* Example:
|
|
* FMLInterModComms.sendMessage("Thaumcraft", "dimensionBlacklist", "15:1");
|
|
*/
|
|
|
|
//BIOME BLACKLIST ///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* You can blacklist a biome to not spawn certain thaumcraft features
|
|
* in your @Mod.Init method using the "biomeBlacklist" string message in the format "[biome id]:[level]"
|
|
* The level values are as follows:
|
|
* [0] stop all tc spawning and generation
|
|
* [1] allow ore and node generation
|
|
* [2] allow mob spawning
|
|
* [3] allow ore and node gen + mob spawning
|
|
* Example:
|
|
* FMLInterModComms.sendMessage("Thaumcraft", "biomeBlacklist", "180:2");
|
|
*/
|
|
}
|