BloodMagic/src/main/java/wayoftime/bloodmagic/tile/TileMasterRitualStone.java
2020-11-18 13:53:20 -05:00

583 lines
15 KiB
Java

package wayoftime.bloodmagic.tile;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.UUID;
import javax.annotation.Nullable;
import com.google.common.base.Strings;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.registries.ObjectHolder;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.item.ItemActivationCrystal;
import wayoftime.bloodmagic.core.data.Binding;
import wayoftime.bloodmagic.core.data.SoulNetwork;
import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
import wayoftime.bloodmagic.event.RitualEvent;
import wayoftime.bloodmagic.api.item.IBindable;
import wayoftime.bloodmagic.ritual.AreaDescriptor;
import wayoftime.bloodmagic.ritual.EnumReaderBoundaries;
import wayoftime.bloodmagic.ritual.IMasterRitualStone;
import wayoftime.bloodmagic.ritual.Ritual;
import wayoftime.bloodmagic.tile.base.TileTicking;
import wayoftime.bloodmagic.util.ChatUtil;
import wayoftime.bloodmagic.util.Constants;
import wayoftime.bloodmagic.util.helper.BindableHelper;
import wayoftime.bloodmagic.util.helper.NBTHelper;
import wayoftime.bloodmagic.util.helper.NetworkHelper;
import wayoftime.bloodmagic.util.helper.PlayerHelper;
import wayoftime.bloodmagic.util.helper.RitualHelper;
import wayoftime.bloodmagic.will.DemonWillHolder;
import wayoftime.bloodmagic.will.EnumDemonWillType;
public class TileMasterRitualStone extends TileTicking implements IMasterRitualStone
{
@ObjectHolder("bloodmagic:masterritualstone")
public static TileEntityType<TileMasterRitualStone> TYPE;
protected final Map<String, AreaDescriptor> modableRangeMap = new HashMap<>();
private UUID owner;
private SoulNetwork cachedNetwork;
private boolean active;
private boolean redstoned;
private int activeTime;
private int cooldown;
private Ritual currentRitual;
private Direction direction = Direction.NORTH;
private boolean inverted;
private List<EnumDemonWillType> currentActiveWillConfig = new ArrayList<>();
public TileMasterRitualStone(TileEntityType<?> type)
{
super(type);
}
public TileMasterRitualStone()
{
this(TYPE);
}
@Override
public void onUpdate()
{
if (getWorld().isRemote)
return;
if (isPowered() && isActive())
{
active = false;
redstoned = true;
stopRitual(Ritual.BreakType.REDSTONE);
return;
}
if (!isActive() && !isPowered() && isRedstoned() && getCurrentRitual() != null)
{
active = true;
ItemStack crystalStack = NBTHelper.checkNBT(ItemActivationCrystal.CrystalType.getStack(getCurrentRitual().getCrystalLevel()));
BindableHelper.applyBinding(crystalStack, new Binding(owner, PlayerHelper.getUsernameFromUUID(owner)));
activateRitual(crystalStack, null, getCurrentRitual());
redstoned = false;
}
if (getCurrentRitual() != null && isActive())
{
if (activeTime % getCurrentRitual().getRefreshTime() == 0)
performRitual(getWorld(), getPos());
activeTime++;
}
}
@Override
public void deserialize(CompoundNBT tag)
{
owner = tag.hasUniqueId("owner") ? tag.getUniqueId("owner") : null;
if (owner != null)
cachedNetwork = NetworkHelper.getSoulNetwork(owner);
currentRitual = BloodMagic.RITUAL_MANAGER.getRitual(tag.getString(Constants.NBT.CURRENT_RITUAL));
if (currentRitual != null)
{
CompoundNBT ritualTag = tag.getCompound(Constants.NBT.CURRENT_RITUAL_TAG);
if (!ritualTag.isEmpty())
{
currentRitual.readFromNBT(ritualTag);
}
addBlockRanges(currentRitual.getModableRangeMap());
for (Entry<String, AreaDescriptor> entry : modableRangeMap.entrySet())
{
CompoundNBT descriptorTag = ritualTag.getCompound(entry.getKey());
entry.getValue().readFromNBT(descriptorTag);
// ritualTag.put(entry.getKey(), descriptorTag);
}
}
active = tag.getBoolean(Constants.NBT.IS_RUNNING);
activeTime = tag.getInt(Constants.NBT.RUNTIME);
direction = Direction.values()[tag.getInt(Constants.NBT.DIRECTION)];
redstoned = tag.getBoolean(Constants.NBT.IS_REDSTONED);
for (EnumDemonWillType type : EnumDemonWillType.values())
{
if (tag.getBoolean("EnumWill" + type))
{
currentActiveWillConfig.add(type);
}
}
}
@Override
public CompoundNBT serialize(CompoundNBT tag)
{
String ritualId = BloodMagic.RITUAL_MANAGER.getId(getCurrentRitual());
if (owner != null)
tag.putUniqueId("owner", owner);
tag.putString(Constants.NBT.CURRENT_RITUAL, Strings.isNullOrEmpty(ritualId) ? "" : ritualId);
if (currentRitual != null)
{
CompoundNBT ritualTag = new CompoundNBT();
currentRitual.writeToNBT(ritualTag);
for (Entry<String, AreaDescriptor> entry : modableRangeMap.entrySet())
{
CompoundNBT descriptorTag = new CompoundNBT();
entry.getValue().writeToNBT(descriptorTag);
ritualTag.put(entry.getKey(), descriptorTag);
}
tag.put(Constants.NBT.CURRENT_RITUAL_TAG, ritualTag);
}
tag.putBoolean(Constants.NBT.IS_RUNNING, isActive());
tag.putInt(Constants.NBT.RUNTIME, getActiveTime());
tag.putInt(Constants.NBT.DIRECTION, direction.getIndex());
tag.putBoolean(Constants.NBT.IS_REDSTONED, redstoned);
for (EnumDemonWillType type : currentActiveWillConfig)
{
tag.putBoolean("EnumWill" + type, true);
}
return tag;
}
@Override
public boolean activateRitual(ItemStack activationCrystal, @Nullable PlayerEntity activator, Ritual ritual)
{
if (PlayerHelper.isFakePlayer(activator))
return false;
Binding binding = ((IBindable) activationCrystal.getItem()).getBinding(activationCrystal);
if (binding != null && ritual != null)
{
if (activationCrystal.getItem() instanceof ItemActivationCrystal)
{
int crystalLevel = ((ItemActivationCrystal) activationCrystal.getItem()).getCrystalLevel(activationCrystal);
if (RitualHelper.canCrystalActivate(ritual, crystalLevel))
{
if (!getWorld().isRemote)
{
SoulNetwork network = NetworkHelper.getSoulNetwork(binding);
if (!isRedstoned() && network.getCurrentEssence() < ritual.getActivationCost()
&& (activator != null && !activator.isCreative()))
{
activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.weak"), true);
return false;
}
if (currentRitual != null)
currentRitual.stopRitual(this, Ritual.BreakType.ACTIVATE);
RitualEvent.RitualActivatedEvent event = new RitualEvent.RitualActivatedEvent(this, binding.getOwnerId(), ritual, activator, activationCrystal, crystalLevel);
if (MinecraftForge.EVENT_BUS.post(event))
{
if (activator != null)
activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.prevent"), true);
return false;
}
if (ritual.activateRitual(this, activator, binding.getOwnerId()))
{
if (!isRedstoned() && (activator != null && !activator.isCreative()))
network.syphon(ticket(ritual.getActivationCost()));
if (activator != null)
activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.activate"), true);
this.active = true;
this.owner = binding.getOwnerId();
this.cachedNetwork = network;
this.currentRitual = ritual;
if (!checkBlockRanges(ritual.getModableRangeMap()))
addBlockRanges(ritual.getModableRangeMap());
notifyUpdate();
return true;
}
}
notifyUpdate();
return true;
}
}
} else
{
if (activator != null)
activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.notvalid"), true);
}
return false;
}
@Override
public void performRitual(World world, BlockPos pos)
{
if (!world.isRemote && getCurrentRitual() != null
&& BloodMagic.RITUAL_MANAGER.enabled(BloodMagic.RITUAL_MANAGER.getId(currentRitual), false))
{
if (RitualHelper.checkValidRitual(getWorld(), getPos(), currentRitual, getDirection()))
{
Ritual ritual = getCurrentRitual();
RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), ritual);
if (MinecraftForge.EVENT_BUS.post(event))
return;
if (!checkBlockRanges(getCurrentRitual().getModableRangeMap()))
addBlockRanges(getCurrentRitual().getModableRangeMap());
getCurrentRitual().performRitual(this);
} else
{
stopRitual(Ritual.BreakType.BREAK_STONE);
}
}
}
@Override
public void stopRitual(Ritual.BreakType breakType)
{
if (!getWorld().isRemote && getCurrentRitual() != null)
{
RitualEvent.RitualStopEvent event = new RitualEvent.RitualStopEvent(this, getOwner(), getCurrentRitual(), breakType);
if (MinecraftForge.EVENT_BUS.post(event))
return;
getCurrentRitual().stopRitual(this, breakType);
if (breakType != Ritual.BreakType.REDSTONE)
{
this.currentRitual = null;
this.active = false;
this.activeTime = 0;
}
notifyUpdate();
}
}
@Override
public int getCooldown()
{
return cooldown;
}
@Override
public void setCooldown(int cooldown)
{
this.cooldown = cooldown;
}
@Override
public Direction getDirection()
{
return direction;
}
public void setDirection(Direction direction)
{
this.direction = direction;
}
@Override
public boolean areTanksEmpty()
{
return false;
}
@Override
public int getRunningTime()
{
return activeTime;
}
@Override
public UUID getOwner()
{
return owner;
}
public void setOwner(UUID owner)
{
this.owner = owner;
}
@Override
public SoulNetwork getOwnerNetwork()
{
return cachedNetwork;
}
@Override
public World getWorld()
{
return super.getWorld();
}
@Override
public BlockPos getPos()
{
return super.getPos();
}
@Override
public World getWorldObj()
{
return getWorld();
}
@Override
public BlockPos getBlockPos()
{
return getPos();
}
@Override
public String getNextBlockRange(String range)
{
if (this.currentRitual != null)
{
return this.currentRitual.getNextBlockRange(range);
}
return "";
}
@Override
public void provideInformationOfRitualToPlayer(PlayerEntity player)
{
if (this.currentRitual != null)
{
ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRitualToPlayer(player));
}
}
@Override
public void provideInformationOfRangeToPlayer(PlayerEntity player, String range)
{
if (this.currentRitual != null && this.currentRitual.getListOfRanges().contains(range))
{
ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRangeToPlayer(player, range));
}
}
@Override
public void setActiveWillConfig(PlayerEntity player, List<EnumDemonWillType> typeList)
{
this.currentActiveWillConfig = typeList;
}
@Override
public EnumReaderBoundaries setBlockRangeByBounds(PlayerEntity player, String range, BlockPos offset1, BlockPos offset2)
{
AreaDescriptor descriptor = this.getBlockRange(range);
DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, getBlockPos());
EnumReaderBoundaries modificationType = currentRitual.canBlockRangeBeModified(range, descriptor, this, offset1, offset2, holder);
if (modificationType == EnumReaderBoundaries.SUCCESS)
descriptor.modifyAreaByBlockPositions(offset1, offset2);
world.notifyBlockUpdate(pos, this.getBlockState(), this.getBlockState(), 3);
return modificationType;
}
@Override
public List<EnumDemonWillType> getActiveWillConfig()
{
return new ArrayList<>(currentActiveWillConfig);
}
@Override
public void provideInformationOfWillConfigToPlayer(PlayerEntity player, List<EnumDemonWillType> typeList)
{
// There is probably an easier way to make expanded chat messages
if (typeList.size() >= 1)
{
Object[] translations = new TranslationTextComponent[typeList.size()];
StringBuilder constructedString = new StringBuilder("%s");
for (int i = 1; i < typeList.size(); i++)
{
constructedString.append(", %s");
}
for (int i = 0; i < typeList.size(); i++)
{
translations[i] = new TranslationTextComponent("tooltip.bloodmagic.currentBaseType." + typeList.get(i).name.toLowerCase());
}
ChatUtil.sendNoSpam(player, new TranslationTextComponent("ritual.bloodmagic.willConfig.set", new TranslationTextComponent(constructedString.toString(), translations)));
} else
{
ChatUtil.sendNoSpam(player, new TranslationTextComponent("ritual.bloodmagic.willConfig.void"));
}
}
public boolean isPowered()
{
if (inverted)
return !getWorld().isBlockPowered(getPos());
return getWorld().isBlockPowered(getPos());
}
public SoulNetwork getCachedNetwork()
{
return cachedNetwork;
}
public void setCachedNetwork(SoulNetwork cachedNetwork)
{
this.cachedNetwork = cachedNetwork;
}
public boolean isActive()
{
return active;
}
@Override
public void setActive(boolean active)
{
this.active = active;
}
public boolean isRedstoned()
{
return redstoned;
}
public void setRedstoned(boolean redstoned)
{
this.redstoned = redstoned;
}
public int getActiveTime()
{
return activeTime;
}
public void setActiveTime(int activeTime)
{
this.activeTime = activeTime;
}
public Ritual getCurrentRitual()
{
return currentRitual;
}
public void setCurrentRitual(Ritual currentRitual)
{
this.currentRitual = currentRitual;
}
public boolean isInverted()
{
return inverted;
}
public void setInverted(boolean inverted)
{
this.inverted = inverted;
}
public List<EnumDemonWillType> getCurrentActiveWillConfig()
{
return currentActiveWillConfig;
}
public void setCurrentActiveWillConfig(List<EnumDemonWillType> currentActiveWillConfig)
{
this.currentActiveWillConfig = currentActiveWillConfig;
}
/**
* Used to grab the range of a ritual for a given effect.
*
* @param range - Range that needs to be pulled.
* @return -
*/
public AreaDescriptor getBlockRange(String range)
{
if (modableRangeMap.containsKey(range))
{
return modableRangeMap.get(range);
}
return null;
}
@Override
public void addBlockRange(String range, AreaDescriptor defaultRange)
{
modableRangeMap.putIfAbsent(range, defaultRange.copy());
}
@Override
public void addBlockRanges(Map<String, AreaDescriptor> blockRanges)
{
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet())
{
modableRangeMap.putIfAbsent(entry.getKey(), entry.getValue().copy());
}
}
@Override
public void setBlockRange(String range, AreaDescriptor defaultRange)
{
modableRangeMap.put(range, defaultRange.copy());
}
@Override
public void setBlockRanges(Map<String, AreaDescriptor> blockRanges)
{
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet())
{
modableRangeMap.put(entry.getKey(), entry.getValue().copy());
}
}
public boolean checkBlockRanges(Map<String, AreaDescriptor> blockRanges)
{
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet())
{
if (modableRangeMap.get(entry.getKey()) == null)
return false;
}
return true;
}
}