
Added a lot of things: - Blood Tank - Teleposition Sigil - Transposition Sigil - Cobblestone/Netherrack/Obisidian generation Ritual - Tree Cutter Ritual - Pump Ritual - Altar Builder Ritual - Block Placing Ritual - Portal Ritual - Teleportation System and API Components - Cross pattern Area Descriptor - Two reagents and their textures for the sigils’ crafting Fixed: - Teleposer not teleporting entities correctly And probably other things I forgot!
48 lines
1.2 KiB
Java
48 lines
1.2 KiB
Java
package WayofTime.bloodmagic.api;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.registry.GameData;
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@Getter
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@EqualsAndHashCode(exclude = {"state"})
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public class BlockStack
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{
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private final Block block;
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private final int meta;
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private final IBlockState state;
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public BlockStack(Block block, int meta)
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{
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this.block = block;
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this.meta = meta;
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this.state = block.getStateFromMeta(meta);
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}
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public BlockStack(Block block)
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{
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this(block, 0);
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}
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public static BlockStack getStackFromPos(World world, BlockPos pos)
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{
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IBlockState state = world.getBlockState(pos);
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return new BlockStack(state.getBlock(), state.getBlock().getMetaFromState(state));
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}
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public ItemStack getItemStack()
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{
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return new ItemStack(block, 1, meta);
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}
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@Override
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public String toString()
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{
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return GameData.getBlockRegistry().getNameForObject(getBlock()) + ":" + getMeta();
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}
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}
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