BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/items/sigil/SigilOfHolding.java
WayofTime 17bbea0e74 .
2014-01-17 16:54:58 -05:00

361 lines
9.9 KiB
Java

package WayofTime.alchemicalWizardry.common.items.sigil;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.items.EnergyItems;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.List;
public class SigilOfHolding extends EnergyItems
{
private int invSize = 4;
public static List<Integer> allowedSigils = new ArrayList();
public SigilOfHolding(int id)
{
super(id);
this.maxStackSize = 1;
//setEnergyUsed(100);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SigilOfHolding");
}
@Override
public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
{
if (!(stack.stackTagCompound == null))
{
ItemStack[] inv = getInternalInventory(stack);
if (inv == null)
{
return this.itemIcon;
}
ItemStack item = inv[stack.stackTagCompound.getInteger("selectedSlot")];
if (item != null)
{
return item.getIconIndex();
}
}
return this.itemIcon;
}
@Override
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
par3List.add("Used to hold several Sigils!");
if (!(par1ItemStack.stackTagCompound == null))
{
par3List.add("Current owner: " + par1ItemStack.stackTagCompound.getString("ownerName"));
// par3List.add("Current slot: " + par1ItemStack.stackTagCompound.getInteger("selectedSlot"));
ItemStack[] inv = getInternalInventory(par1ItemStack);
if (inv == null)
{
return;
}
ItemStack item = inv[par1ItemStack.stackTagCompound.getInteger("selectedSlot")];
if (item != null)
{
par3List.add("Current item: " + item.getDisplayName());
}
for (int i = 0; i < invSize; i++)
{
if (inv[i] != null)
{
par3List.add("Item in slot " + i + ": " + inv[i].getDisplayName());
}
}
}
}
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
//TODO Might be a good idea to have this item need to be in the player's first slot
//for it to search and consume sigils on right click. Might avoid confusion? At least
//will avoid the need to add a button just for it...
this.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
if (par3EntityPlayer.isSneaking())
{
if (this.addSigilToInventory(par1ItemStack, par3EntityPlayer))
{
return par1ItemStack;
}
selectNextSlot(par1ItemStack);
return par1ItemStack;
}
int currentSlot = this.getSelectedSlot(par1ItemStack);
ItemStack[] inv = getInternalInventory(par1ItemStack);
if (inv == null)
{
return par1ItemStack;
}
ItemStack itemUsed = inv[currentSlot];
if (itemUsed == null)
{
return par1ItemStack;
}
itemUsed.getItem().onItemRightClick(itemUsed, par2World, par3EntityPlayer);
saveInternalInventory(par1ItemStack, inv);
return par1ItemStack;
}
@Override
public void onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5)
{
if (!(par1ItemStack.stackTagCompound == null))
{
this.tickInternalInventory(par1ItemStack, par2World, par3Entity, par4, par5);
}
}
public ItemStack[] getInternalInventory(ItemStack itemStack)
{
NBTTagCompound itemTag = itemStack.stackTagCompound;
if (itemTag == null)
{
itemStack.setTagCompound(new NBTTagCompound());
}
ItemStack[] inv = new ItemStack[9];
NBTTagList tagList = itemTag.getTagList("Inventory");
if (tagList == null)
{
return null;
}
for (int i = 0; i < tagList.tagCount(); i++)
{
NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
int slot = tag.getByte("Slot");
if (slot >= 0 && slot < invSize)
{
inv[slot] = ItemStack.loadItemStackFromNBT(tag);
}
}
return inv;
}
public void saveInternalInventory(ItemStack itemStack, ItemStack[] inventory)
{
NBTTagCompound itemTag = itemStack.stackTagCompound;
if (itemTag == null)
{
itemStack.setTagCompound(new NBTTagCompound());
}
NBTTagList itemList = new NBTTagList();
for (int i = 0; i < invSize; i++)
{
ItemStack stack = inventory[i];
if (inventory[i] != null)
{
NBTTagCompound tag = new NBTTagCompound();
tag.setByte("Slot", (byte) i);
inventory[i].writeToNBT(tag);
itemList.appendTag(tag);
}
}
itemTag.setTag("Inventory", itemList);
}
public void tickInternalInventory(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5)
{
ItemStack[] inv = getInternalInventory(par1ItemStack);
if (inv == null)
{
return;
}
for (int i = 0; i < invSize; i++)
{
if (inv[i] == null)
{
continue;
}
inv[i].getItem().onUpdate(inv[i], par2World, par3Entity, par4, par5);
}
}
public int getSelectedSlot(ItemStack itemStack)
{
NBTTagCompound itemTag = itemStack.stackTagCompound;
if (itemTag == null)
{
itemStack.setTagCompound(new NBTTagCompound());
}
return itemTag.getInteger("selectedSlot");
}
public void selectNextSlot(ItemStack itemStack)
{
ItemStack[] inv = getInternalInventory(itemStack);
int filledSlots = 0;
for (int i = 0; i < invSize; i++)
{
if (inv[i] != null)
{
filledSlots++;
} else
{
break;
}
}
NBTTagCompound itemTag = itemStack.stackTagCompound;
if (itemTag == null)
{
itemStack.setTagCompound(new NBTTagCompound());
}
if (getSelectedSlot(itemStack) + 1 < filledSlots)
{
itemTag.setInteger("selectedSlot", itemTag.getInteger("selectedSlot") + 1);
} else
{
itemTag.setInteger("selectedSlot", 0);
}
}
public boolean hasAddedToInventory(ItemStack sigilItemStack, ItemStack addedItemStack)
{
ItemStack[] inv = getInternalInventory(sigilItemStack);
if (inv == null)
{
return false;
}
if (addedItemStack == null)
{
return false;
}
int itemID = addedItemStack.getItem().itemID;
int candidateSlot = -1;
for (int i = invSize - 1; i >= 0; i--)
{
ItemStack nextItem = inv[i];
if (nextItem == null)
{
candidateSlot = i;
continue;
}
if (itemID == nextItem.itemID)
{
return false;
}
}
if (candidateSlot == -1)
{
return false;
}
for (Integer i : allowedSigils)
{
if (i.intValue() == itemID)
{
inv[candidateSlot] = addedItemStack;
saveInternalInventory(sigilItemStack, inv);
return true;
}
}
return false;
}
public boolean addSigilToInventory(ItemStack sigilItemStack, EntityPlayer player)
{
ItemStack[] playerInventory = player.inventory.mainInventory;
for (int i = 0; i < 36; i++)
{
if (this.hasAddedToInventory(sigilItemStack, playerInventory[i]))
{
player.inventory.consumeInventoryItem(playerInventory[i].itemID);
//playerInventory[i].stackSize--;
return true;
}
}
return false;
}
public static void initiateSigilOfHolding()
{
allowedSigils.add(new Integer(ModItems.waterSigil.itemID));
allowedSigils.add(new Integer(ModItems.lavaSigil.itemID));
allowedSigils.add(new Integer(ModItems.voidSigil.itemID));
allowedSigils.add(new Integer(ModItems.airSigil.itemID));
allowedSigils.add(new Integer(ModItems.sigilOfTheFastMiner.itemID));
allowedSigils.add(new Integer(ModItems.divinationSigil.itemID));
allowedSigils.add(new Integer(ModItems.sigilOfElementalAffinity.itemID));
allowedSigils.add(new Integer(ModItems.growthSigil.itemID));
allowedSigils.add(new Integer(ModItems.sigilOfHaste.itemID));
allowedSigils.add(new Integer(ModItems.sigilOfWind.itemID));
}
public ItemStack getCurrentItem(ItemStack sigilItemStack)
{
ItemStack[] items = this.getInternalInventory(sigilItemStack);
if (items == null)
{
return null;
}
return items[this.getSelectedSlot(sigilItemStack)];
}
}