
- Living Armour is now repairable in an anvil with Binding Reagent. - Started adding in the Alchemy Table... not really started.
121 lines
3.3 KiB
Java
121 lines
3.3 KiB
Java
package WayofTime.bloodmagic.block;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.tile.TileDemonCrucible;
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public class BlockAlchemyTable extends BlockContainer implements IVariantProvider
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{
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public BlockAlchemyTable()
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{
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super(Material.ROCK);
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setUnlocalizedName(Constants.Mod.MODID + ".alchemyTable");
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setCreativeTab(BloodMagic.tabBloodMagic);
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setHardness(2.0F);
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setResistance(5.0F);
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setHarvestLevel("pickaxe", 0);
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// setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F);
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}
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@Override
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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@Override
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public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
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{
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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@Override
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public boolean isVisuallyOpaque()
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{
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return false;
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}
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@Override
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public EnumBlockRenderType getRenderType(IBlockState state)
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{
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return EnumBlockRenderType.MODEL;
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}
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@Override
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public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer)
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{
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return layer == BlockRenderLayer.CUTOUT_MIPPED || layer == BlockRenderLayer.TRANSLUCENT;
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta)
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{
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return new TileDemonCrucible();
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}
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// @Override
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// public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
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// {
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// TileDemonCrucible crucible = (TileDemonCrucible) world.getTileEntity(pos);
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//
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// if (crucible == null || player.isSneaking())
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// return false;
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//
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// if (heldItem != null)
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// {
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// if (!(heldItem.getItem() instanceof IDiscreteDemonWill) && !(heldItem.getItem() instanceof IDemonWillGem))
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// {
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// return false;
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// }
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// }
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//
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// Utils.insertItemToTile(crucible, player);
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//
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// world.notifyBlockUpdate(pos, state, state, 3);
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// return true;
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// }
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@Override
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public void breakBlock(World world, BlockPos blockPos, IBlockState blockState)
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{
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TileDemonCrucible tile = (TileDemonCrucible) world.getTileEntity(blockPos);
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if (tile != null)
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tile.dropItems();
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super.breakBlock(world, blockPos, blockState);
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}
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@Override
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public List<Pair<Integer, String>> getVariants()
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{
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List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
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ret.add(new ImmutablePair<Integer, String>(0, "normal"));
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return ret;
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}
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}
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