BloodMagic/src/main/java/WayofTime/bloodmagic/network/ItemRouterAmountPacketProcessor.java

77 lines
2.3 KiB
Java

package WayofTime.bloodmagic.network;
import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
import io.netty.buffer.ByteBuf;
import net.minecraft.network.PacketBuffer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.DimensionManager;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
public class ItemRouterAmountPacketProcessor implements IMessage, IMessageHandler<ItemRouterAmountPacketProcessor, IMessage>
{
private int ghostItemSlot;
private int amount;
private int dimension;
private BlockPos pos;
public ItemRouterAmountPacketProcessor()
{
}
public ItemRouterAmountPacketProcessor(int ghostItemSlot, int amount, BlockPos pos, World world)
{
this.ghostItemSlot = ghostItemSlot;
this.amount = amount;
this.pos = pos;
this.dimension = world.provider.getDimension();
}
@Override
public void fromBytes(ByteBuf buffer)
{
PacketBuffer buff = new PacketBuffer(buffer);
dimension = buff.readInt();
pos = buff.readBlockPos();
ghostItemSlot = buff.readInt();
amount = buff.readInt();
}
@Override
public void toBytes(ByteBuf buffer)
{
PacketBuffer buff = new PacketBuffer(buffer);
buff.writeInt(dimension);
buff.writeBlockPos(pos);
buff.writeInt(ghostItemSlot);
buff.writeInt(amount);
}
@Override
public IMessage onMessage(ItemRouterAmountPacketProcessor message, MessageContext ctx)
{
if (ctx.side == Side.SERVER)
{
message.onMessageFromClient();
}
return null;
}
public void onMessageFromClient()
{
World world = DimensionManager.getWorld(dimension);
if (world != null)
{
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileFilteredRoutingNode)
{
((TileFilteredRoutingNode) tile).setGhostItemAmount(ghostItemSlot, amount);
}
}
}
}