
Finished the spell blocks enough to allow further expansion. Need to work on textures, as well as the orientation mechanics of the blocks. Also need to look at Vazkii's block renderer to verify a few feature additions.
41 lines
913 B
Java
41 lines
913 B
Java
package WayofTime.alchemicalWizardry.common.tileEntity;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigm;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.packet.Packet;
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public class TEConduit extends TESpellBlock
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{
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@Override
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public void readFromNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.readFromNBT(par1NBTTagCompound);
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}
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@Override
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public void writeToNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.writeToNBT(par1NBTTagCompound);
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}
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//Logic for the actual block is under here
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@Override
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public void updateEntity()
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{
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}
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@Override
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public Packet getDescriptionPacket()
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{
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return PacketHandler.getBlockOrientationPacket(this);
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}
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@Override
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protected void applySpellChange(SpellParadigm parad)
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{
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return;
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}
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}
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