BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/renderer/projectile/RenderFireProjectile.java
2014-01-17 21:43:13 +00:00

42 lines
1.6 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.projectile;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderFireProjectile
{
// public void doRenderProjectile(FireProjectile entityShot, double par2, double par4, double par6, float par8, float par9)
// {
// GL11.glPushMatrix();
// GL11.glTranslatef((float)par2, (float)par4, (float)par6);
// GL11.glEnable(GL12.GL_RESCALE_NORMAL);
// GL11.glScalef(0.1F, 0.1F, 0.1F);
// this.func_110776_a(this.func_110775_a(entityShot));
// Tessellator var12 = Tessellator.instance;
// GL11.glRotatef(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
// GL11.glRotatef(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
// var12.startDrawingQuads();
// var12.setNormal(0.0F, 1.0F, 0.0F);
// var12.addVertexWithUV(-0.5F, -0.25F, 0.0D, 0, 1);
// var12.addVertexWithUV(0.5F, -0.25F, 0.0D, 1, 1);
// var12.addVertexWithUV(0.5F, 0.75F, 0.0D, 1, 0);
// var12.addVertexWithUV(-0.5F, 0.75F, 0.0D, 0, 0);
// var12.draw();
// GL11.glDisable(GL12.GL_RESCALE_NORMAL);
// GL11.glPopMatrix();
// }
//
// @Override
// public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
// {
// this.doRenderProjectile((FireProjectile)par1Entity, par2, par4, par6, par8, par9);
// }
//
// @Override
// protected ResourceLocation func_110775_a(Entity entity)
// {
// return new ResourceLocation("alchemicalwizardry:/textures/entities/fireProjectile.png");
// }
}