BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockPhantom.java
Nicholas Ignoffo 4035d91151 Run migration mappings
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
2019-09-22 12:55:43 -07:00

82 lines
2.2 KiB
Java

package WayofTime.bloodmagic.block;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.tile.TilePhantomBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.block.BlockRenderType;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.Random;
public class BlockPhantom extends Block implements IVariantProvider {
public BlockPhantom() {
super(Material.CLOTH);
setTranslationKey(BloodMagic.MODID + ".phantom");
setCreativeTab(BloodMagic.TAB_BM);
}
@Override
public boolean isNormalCube(BlockState state, IBlockAccess world, BlockPos pos) {
return false;
}
@Override
public boolean isOpaqueCube(BlockState state) {
return false;
}
@Override
public boolean isFullCube(BlockState state) {
return false;
}
@Override
public boolean causesSuffocation(BlockState state) {
return false;
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.MODEL;
}
@Override
@SideOnly(Side.CLIENT)
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.TRANSLUCENT;
}
@Override
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(BlockState state, IBlockAccess world, BlockPos pos, Direction side) {
return world.getBlockState(pos.offset(side)) != state || state.getBlock() != this && super.shouldSideBeRendered(state, world, pos, side);
}
@Override
public int quantityDropped(Random par1Random) {
return 0;
}
@Override
public boolean hasTileEntity(BlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, BlockState state) {
return new TilePhantomBlock(20);
}
}