
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
33 lines
900 B
Java
33 lines
900 B
Java
package WayofTime.bloodmagic.alchemyArray;
|
|
|
|
import WayofTime.bloodmagic.iface.IAlchemyArray;
|
|
import net.minecraft.block.BlockState;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.nbt.CompoundNBT;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.util.math.BlockPos;
|
|
import net.minecraft.world.World;
|
|
|
|
public abstract class AlchemyArrayEffect {
|
|
public final String key;
|
|
|
|
public AlchemyArrayEffect(String key) {
|
|
this.key = key;
|
|
}
|
|
|
|
public abstract boolean update(TileEntity tile, int ticksActive);
|
|
|
|
public abstract void writeToNBT(CompoundNBT tag);
|
|
|
|
public abstract void readFromNBT(CompoundNBT tag);
|
|
|
|
public abstract AlchemyArrayEffect getNewCopy();
|
|
|
|
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, BlockState state, Entity entity) {
|
|
|
|
}
|
|
|
|
public String getKey() {
|
|
return key;
|
|
}
|
|
}
|