BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileInversionPillar.java
2018-03-01 18:23:56 -08:00

534 lines
20 KiB
Java

package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.util.BMLog;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.core.RegistrarBloodMagicBlocks;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.inversion.InversionPillarHandler;
import WayofTime.bloodmagic.tile.base.TileTicking;
import com.google.common.collect.ImmutableMap;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.common.animation.Event;
import net.minecraftforge.common.animation.ITimeValue;
import net.minecraftforge.common.animation.TimeValues.VariableValue;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.model.animation.CapabilityAnimation;
import net.minecraftforge.common.model.animation.IAnimationStateMachine;
import java.util.Collections;
import java.util.List;
import java.util.Locale;
public class TileInversionPillar extends TileTicking {
public static final double maxWillForChunk = 1000;
public static double willPerOperation = 0.5;
public static double inversionPerOperation = 4;
public static double addedInversionPerFailedCheck = 1;
public static double inversionToIncreaseRadius = 100;
public static double inversionToAddPillar = 200;
public static double operationThreshold = 20;
public static double inversionToSpreadWill = 200;
public static double willPushRate = 1;
public static double inversionCostPerWillSpread = 4;
public static double minimumWillForChunkWhenSpreading = 100;
private final IAnimationStateMachine asm;
private final VariableValue animationOffset = new VariableValue(0);
private final VariableValue cycleLength = new VariableValue(4);
public EnumDemonWillType type;
public double currentInversion = 0;
public int consecutiveFailedChecks = 0; //If you fail enough checks, increase the radius.
public int consecutiveFailedAirChecks = 0;
public int currentInfectionRadius = 1;
// public int dormantCounter = 0; //Time that the pillar will
public int counter = 0;
public boolean isRegistered = false;
private float animationOffsetValue = 0;
public TileInversionPillar() {
this(EnumDemonWillType.DEFAULT);
}
public TileInversionPillar(EnumDemonWillType type) {
this.type = type;
asm = BloodMagic.proxy.load(new ResourceLocation(BloodMagic.MODID.toLowerCase(), "asms/block/inversion_pillar.json"), ImmutableMap.<String, ITimeValue>of("offset", animationOffset, "cycle_length", cycleLength));
animationOffsetValue = -1;
}
@Override
public void onUpdate() {
if (animationOffsetValue < 0) {
animationOffsetValue = getWorld().getTotalWorldTime() * getWorld().rand.nextFloat();
animationOffset.setValue(animationOffsetValue);
}
if (getWorld().isRemote) {
return;
}
if (!isRegistered) {
isRegistered = InversionPillarHandler.addPillarToMap(getWorld(), getType(), getPos());
}
counter++;
double currentWill = WorldDemonWillHandler.getCurrentWill(getWorld(), pos, type);
if (counter % 1 == 0) {
List<BlockPos> pillarList = getNearbyPillarsExcludingThis();
// if (type == EnumDemonWillType.VENGEFUL)
// {
// System.out.println(pillarList.size() + " nearby pillars");
// }
generateWillForNearbyPillars(currentWill, pillarList);
generateInversionForNearbyPillars(currentWill, pillarList);
int pollute = polluteNearbyBlocks(currentWill);
if (pollute == 1) {
currentInversion += addedInversionPerFailedCheck;
consecutiveFailedChecks++;
} else if (pollute == 3) {
currentInversion += addedInversionPerFailedCheck;
consecutiveFailedAirChecks++;
} else if (pollute == 0) {
//We successfully found a block to replace!
consecutiveFailedChecks = 0;
consecutiveFailedAirChecks = 0;
}
if (consecutiveFailedAirChecks > 100) {
createObstructionsInAir();
}
if (currentInversion >= inversionToSpreadWill) {
spreadWillToSurroundingChunks();
}
if (consecutiveFailedChecks > 5 * currentInfectionRadius && currentInversion >= inversionToIncreaseRadius) {
currentInfectionRadius++;
consecutiveFailedChecks = 0;
currentInversion -= inversionToIncreaseRadius;
BMLog.DEBUG.info("Increasing radius!");
} else if (consecutiveFailedAirChecks > 25 * currentInfectionRadius) //Change this to require a number of "creations" with the orbs in the air.
{
currentInfectionRadius++;
consecutiveFailedChecks = 0;
currentInversion -= inversionToIncreaseRadius;
BMLog.DEBUG.info("Increasing radius due to being in the air!");
}
if (currentInfectionRadius >= 8 && currentInversion >= inversionToAddPillar) {
//TODO: Improve algorithm
List<BlockPos> allConnectedPos = InversionPillarHandler.getAllConnectedPillars(getWorld(), type, pos);
BlockPos candidatePos = findCandidatePositionForPillar(getWorld(), type, pos, allConnectedPos, 5, 10);
if (!candidatePos.equals(BlockPos.ORIGIN)) {
currentInversion = 0;
IBlockState pillarState = RegistrarBloodMagicBlocks.INVERSION_PILLAR.getStateFromMeta(type.ordinal());
IBlockState bottomState = RegistrarBloodMagicBlocks.INVERSION_PILLAR_END.getStateFromMeta(type.ordinal() * 2);
IBlockState topState = RegistrarBloodMagicBlocks.INVERSION_PILLAR_END.getStateFromMeta(type.ordinal() * 2 + 1);
getWorld().setBlockState(candidatePos, pillarState);
getWorld().setBlockState(candidatePos.down(), bottomState);
getWorld().setBlockState(candidatePos.up(), topState);
}
}
}
}
// public static int getDormantTimeForConnectedPillarsOnSpawn()
// {
// return 0;
// }
public void createObstructionsInAir() {
if (currentInversion > 1000) {
Vec3d vec = new Vec3d(getWorld().rand.nextDouble() * 2 - 1, getWorld().rand.nextDouble() * 2 - 1, getWorld().rand.nextDouble() * 2 - 1).normalize().scale(2 * currentInfectionRadius);
BlockPos centralPos = pos.add(vec.x, vec.y, vec.z);
getWorld().setBlockState(centralPos, RegistrarBloodMagicBlocks.DEMON_EXTRAS.getStateFromMeta(0));
currentInversion -= 1000;
}
}
public void spreadWillToSurroundingChunks() {
double currentAmount = WorldDemonWillHandler.getCurrentWill(getWorld(), pos, type);
if (currentAmount <= minimumWillForChunkWhenSpreading) {
return;
}
for (EnumFacing side : EnumFacing.HORIZONTALS) {
BlockPos offsetPos = pos.offset(side, 16);
double sideAmount = WorldDemonWillHandler.getCurrentWill(getWorld(), offsetPos, type);
if (currentAmount > sideAmount) {
double drainAmount = Math.min((currentAmount - sideAmount) / 2, willPushRate);
if (drainAmount < willPushRate / 2) {
continue;
}
double drain = WorldDemonWillHandler.drainWill(getWorld(), pos, type, drainAmount, true);
drain = WorldDemonWillHandler.fillWillToMaximum(getWorld(), offsetPos, type, drain, maxWillForChunk, true);
currentInversion -= drain * inversionCostPerWillSpread;
}
}
}
public void removePillarFromMap() {
if (!getWorld().isRemote) {
InversionPillarHandler.removePillarFromMap(getWorld(), type, pos);
}
}
public List<BlockPos> getNearbyPillarsExcludingThis() {
return InversionPillarHandler.getNearbyPillars(getWorld(), type, pos);
}
@Override
public void deserialize(NBTTagCompound tag) {
super.deserialize(tag);
if (!tag.hasKey(Constants.NBT.WILL_TYPE)) {
type = EnumDemonWillType.DEFAULT;
}
type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
currentInversion = tag.getDouble("currentInversion");
currentInfectionRadius = tag.getInteger("currentInfectionRadius");
consecutiveFailedChecks = tag.getInteger("consecutiveFailedChecks");
animationOffsetValue = tag.getFloat("animationOffset");
animationOffset.setValue(animationOffsetValue);
}
@Override
public NBTTagCompound serialize(NBTTagCompound tag) {
super.serialize(tag);
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
tag.setDouble("currentInversion", currentInversion);
tag.setInteger("currentInfectionRadius", currentInfectionRadius);
tag.setInteger("consecutiveFailedChecks", consecutiveFailedChecks);
tag.setFloat("animationOffset", animationOffsetValue);
return tag;
}
public void generateWillForNearbyPillars(double currentWillInChunk, List<BlockPos> offsetPositions) {
double totalGeneratedWill = 0;
double willFactor = currentWillInChunk / 1000;
for (BlockPos offsetPos : offsetPositions) {
double distanceSquared = offsetPos.distanceSq(pos);
totalGeneratedWill += willFactor * 343 / (343 + Math.pow(distanceSquared, 3 / 2));
}
if (totalGeneratedWill > 0) {
WorldDemonWillHandler.fillWillToMaximum(getWorld(), pos, type, totalGeneratedWill, maxWillForChunk, true);
}
}
public void generateInversionForNearbyPillars(double currentWillInChunk, List<BlockPos> offsetPositions) {
double willFactor = currentWillInChunk / 400;
double totalGeneratedInversion = willFactor;
for (BlockPos offsetPos : offsetPositions) {
double distanceSquared = offsetPos.distanceSq(pos);
totalGeneratedInversion += 3125 / (3125 + Math.pow(distanceSquared, 5 / 2));
}
currentInversion = Math.max(0, currentInversion + totalGeneratedInversion);
}
/**
* @param currentWillInChunk
* @return 0 if the block is successfully placed, 1 if the block is not
* placed due to the selected place being invalid, 2 if the block is
* not placed due to there not being enough Will or Inversion, 3 if
* the block is not placed due to the selected block being air.
*/
public int polluteNearbyBlocks(double currentWillInChunk) {
// System.out.println("Hai! :D Current Inversion: " + currentInversion + ", Current Will: " + currentWillInChunk);
if (currentWillInChunk < operationThreshold || currentInversion < inversionPerOperation) {
return 2; //Not enough Will or Inversion available
}
for (int i = 0; i < currentInfectionRadius; i++) {
double xOff = (getWorld().rand.nextBoolean() ? 1 : -1) * (getWorld().rand.nextGaussian() + 1) * (currentInfectionRadius);
double yOff = (getWorld().rand.nextBoolean() ? 1 : -1) * (getWorld().rand.nextGaussian() + 1) * (currentInfectionRadius);
double zOff = (getWorld().rand.nextBoolean() ? 1 : -1) * (getWorld().rand.nextGaussian() + 1) * (currentInfectionRadius);
double r2 = xOff * xOff + yOff * yOff + zOff * zOff;
int maxInfectionRadius2 = (9 * currentInfectionRadius * currentInfectionRadius);
if (r2 > maxInfectionRadius2) {
double factor = Math.sqrt(maxInfectionRadius2 / r2);
xOff *= factor;
yOff *= factor;
zOff *= factor;
}
BlockPos offsetPos = pos.add(xOff + 0.5, yOff + 0.5, zOff + 0.5);
if (offsetPos.equals(pos)) {
return 1; //Invalid block (itself!)
}
IBlockState state = getWorld().getBlockState(offsetPos);
if (!state.getBlock().isAir(state, getWorld(), offsetPos)) {
//Consume Will and set this block
Block block = state.getBlock();
if (block == Blocks.DIRT || block == Blocks.STONE || block == Blocks.GRASS) {
if (getWorld().setBlockState(offsetPos, RegistrarBloodMagicBlocks.DEMON_EXTRAS.getStateFromMeta(0))) {
WorldDemonWillHandler.drainWill(getWorld(), pos, type, willPerOperation, true);
currentInversion -= inversionPerOperation;
return 0; //Successfully placed
}
}
return 1; //Invalid block
}
}
return 3; //The block was air
}
public void handleEvents(float time, Iterable<Event> pastEvents) {
for (Event event : pastEvents) {
BMLog.DEBUG.info("Event: " + event.event() + " " + event.offset() + " " + getPos() + " " + time);
}
}
@Override
public boolean hasFastRenderer() {
return true;
}
@Override
public boolean hasCapability(Capability<?> capability, EnumFacing side) {
if (capability == CapabilityAnimation.ANIMATION_CAPABILITY) {
return true;
}
return super.hasCapability(capability, side);
}
@Override
public <T> T getCapability(Capability<T> capability, EnumFacing side) {
if (capability == CapabilityAnimation.ANIMATION_CAPABILITY) {
return CapabilityAnimation.ANIMATION_CAPABILITY.cast(asm);
}
return super.getCapability(capability, side);
}
public IAnimationStateMachine getAsm() {
return asm;
}
public float getAnimationOffsetValue() {
return animationOffsetValue;
}
public void setAnimationOffsetValue(float animationOffsetValue) {
this.animationOffsetValue = animationOffsetValue;
}
public VariableValue getAnimationOffset() {
return animationOffset;
}
public VariableValue getCycleLength() {
return cycleLength;
}
public EnumDemonWillType getType() {
return type;
}
public void setType(EnumDemonWillType type) {
this.type = type;
}
public double getCurrentInversion() {
return currentInversion;
}
public void setCurrentInversion(double currentInversion) {
this.currentInversion = currentInversion;
}
public int getConsecutiveFailedChecks() {
return consecutiveFailedChecks;
}
public void setConsecutiveFailedChecks(int consecutiveFailedChecks) {
this.consecutiveFailedChecks = consecutiveFailedChecks;
}
public int getConsecutiveFailedAirChecks() {
return consecutiveFailedAirChecks;
}
public void setConsecutiveFailedAirChecks(int consecutiveFailedAirChecks) {
this.consecutiveFailedAirChecks = consecutiveFailedAirChecks;
}
public int getCurrentInfectionRadius() {
return currentInfectionRadius;
}
public void setCurrentInfectionRadius(int currentInfectionRadius) {
this.currentInfectionRadius = currentInfectionRadius;
}
public int getCounter() {
return counter;
}
public void setCounter(int counter) {
this.counter = counter;
}
public boolean isRegistered() {
return isRegistered;
}
public void setRegistered(boolean registered) {
isRegistered = registered;
}
public static BlockPos findCandidatePositionForPillar(World world, EnumDemonWillType type, BlockPos pos, List<BlockPos> posList, double tooCloseDistance, double wantedAverageDistance) {
int maxIterations = 100;
int heightCheckRange = 3;
for (int i = 0; i < maxIterations; i++) {
Collections.shuffle(posList);
BlockPos pillarPos = posList.get(0);
Vec3d vec = new Vec3d(world.rand.nextDouble() * 2 - 1, world.rand.nextDouble() * 2 - 1, world.rand.nextDouble() * 2 - 1).normalize().scale(wantedAverageDistance);
BlockPos centralPos = pillarPos.add(vec.x, vec.y, vec.z);
BlockPos testPos = null;
candidateTest:
for (int h = 0; h <= heightCheckRange; h++) {
for (int sig = -1; sig <= 1; sig += (h > 0 ? 2 : 3)) {
BlockPos candidatePos = centralPos.add(0, sig * h, 0);
if (world.isAirBlock(candidatePos) && world.isAirBlock(candidatePos.up()) && world.isAirBlock(candidatePos.down()) && !world.isAirBlock(candidatePos.down(2))) {
testPos = candidatePos;
break candidateTest;
}
}
}
if (testPos != null) {
boolean isValid = true;
for (BlockPos pillarTestPos : posList) {
if (pillarTestPos.distanceSq(testPos) <= tooCloseDistance * tooCloseDistance) {
isValid = false;
break;
}
}
if (isValid) {
return testPos;
}
}
}
return BlockPos.ORIGIN;
}
public static double getWillPerOperation() {
return willPerOperation;
}
public static void setWillPerOperation(double willPerOperation) {
TileInversionPillar.willPerOperation = willPerOperation;
}
public static double getInversionPerOperation() {
return inversionPerOperation;
}
public static void setInversionPerOperation(double inversionPerOperation) {
TileInversionPillar.inversionPerOperation = inversionPerOperation;
}
public static double getAddedInversionPerFailedCheck() {
return addedInversionPerFailedCheck;
}
public static void setAddedInversionPerFailedCheck(double addedInversionPerFailedCheck) {
TileInversionPillar.addedInversionPerFailedCheck = addedInversionPerFailedCheck;
}
public static double getInversionToIncreaseRadius() {
return inversionToIncreaseRadius;
}
public static void setInversionToIncreaseRadius(double inversionToIncreaseRadius) {
TileInversionPillar.inversionToIncreaseRadius = inversionToIncreaseRadius;
}
public static double getInversionToAddPillar() {
return inversionToAddPillar;
}
public static void setInversionToAddPillar(double inversionToAddPillar) {
TileInversionPillar.inversionToAddPillar = inversionToAddPillar;
}
public static double getOperationThreshold() {
return operationThreshold;
}
public static void setOperationThreshold(double operationThreshold) {
TileInversionPillar.operationThreshold = operationThreshold;
}
public static double getInversionToSpreadWill() {
return inversionToSpreadWill;
}
public static void setInversionToSpreadWill(double inversionToSpreadWill) {
TileInversionPillar.inversionToSpreadWill = inversionToSpreadWill;
}
public static double getWillPushRate() {
return willPushRate;
}
public static void setWillPushRate(double willPushRate) {
TileInversionPillar.willPushRate = willPushRate;
}
public static double getInversionCostPerWillSpread() {
return inversionCostPerWillSpread;
}
public static void setInversionCostPerWillSpread(double inversionCostPerWillSpread) {
TileInversionPillar.inversionCostPerWillSpread = inversionCostPerWillSpread;
}
public static double getMinimumWillForChunkWhenSpreading() {
return minimumWillForChunkWhenSpreading;
}
public static void setMinimumWillForChunkWhenSpreading(double minimumWillForChunkWhenSpreading) {
TileInversionPillar.minimumWillForChunkWhenSpreading = minimumWillForChunkWhenSpreading;
}
public static double getMaxWillForChunk() {
return maxWillForChunk;
}
}