534 lines
20 KiB
Java
534 lines
20 KiB
Java
package WayofTime.bloodmagic.tile;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.util.BMLog;
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import WayofTime.bloodmagic.util.Constants;
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import WayofTime.bloodmagic.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicBlocks;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.inversion.InversionPillarHandler;
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import WayofTime.bloodmagic.tile.base.TileTicking;
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import com.google.common.collect.ImmutableMap;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.common.animation.Event;
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import net.minecraftforge.common.animation.ITimeValue;
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import net.minecraftforge.common.animation.TimeValues.VariableValue;
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import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.common.model.animation.CapabilityAnimation;
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import net.minecraftforge.common.model.animation.IAnimationStateMachine;
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import java.util.Collections;
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import java.util.List;
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import java.util.Locale;
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public class TileInversionPillar extends TileTicking {
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public static final double maxWillForChunk = 1000;
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public static double willPerOperation = 0.5;
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public static double inversionPerOperation = 4;
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public static double addedInversionPerFailedCheck = 1;
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public static double inversionToIncreaseRadius = 100;
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public static double inversionToAddPillar = 200;
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public static double operationThreshold = 20;
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public static double inversionToSpreadWill = 200;
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public static double willPushRate = 1;
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public static double inversionCostPerWillSpread = 4;
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public static double minimumWillForChunkWhenSpreading = 100;
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private final IAnimationStateMachine asm;
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private final VariableValue animationOffset = new VariableValue(0);
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private final VariableValue cycleLength = new VariableValue(4);
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public EnumDemonWillType type;
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public double currentInversion = 0;
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public int consecutiveFailedChecks = 0; //If you fail enough checks, increase the radius.
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public int consecutiveFailedAirChecks = 0;
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public int currentInfectionRadius = 1;
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// public int dormantCounter = 0; //Time that the pillar will
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public int counter = 0;
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public boolean isRegistered = false;
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private float animationOffsetValue = 0;
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public TileInversionPillar() {
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this(EnumDemonWillType.DEFAULT);
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}
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public TileInversionPillar(EnumDemonWillType type) {
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this.type = type;
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asm = BloodMagic.proxy.load(new ResourceLocation(BloodMagic.MODID.toLowerCase(), "asms/block/inversion_pillar.json"), ImmutableMap.<String, ITimeValue>of("offset", animationOffset, "cycle_length", cycleLength));
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animationOffsetValue = -1;
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}
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@Override
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public void onUpdate() {
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if (animationOffsetValue < 0) {
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animationOffsetValue = getWorld().getTotalWorldTime() * getWorld().rand.nextFloat();
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animationOffset.setValue(animationOffsetValue);
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}
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if (getWorld().isRemote) {
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return;
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}
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if (!isRegistered) {
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isRegistered = InversionPillarHandler.addPillarToMap(getWorld(), getType(), getPos());
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}
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counter++;
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double currentWill = WorldDemonWillHandler.getCurrentWill(getWorld(), pos, type);
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if (counter % 1 == 0) {
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List<BlockPos> pillarList = getNearbyPillarsExcludingThis();
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// if (type == EnumDemonWillType.VENGEFUL)
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// {
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// System.out.println(pillarList.size() + " nearby pillars");
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// }
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generateWillForNearbyPillars(currentWill, pillarList);
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generateInversionForNearbyPillars(currentWill, pillarList);
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int pollute = polluteNearbyBlocks(currentWill);
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if (pollute == 1) {
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currentInversion += addedInversionPerFailedCheck;
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consecutiveFailedChecks++;
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} else if (pollute == 3) {
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currentInversion += addedInversionPerFailedCheck;
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consecutiveFailedAirChecks++;
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} else if (pollute == 0) {
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//We successfully found a block to replace!
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consecutiveFailedChecks = 0;
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consecutiveFailedAirChecks = 0;
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}
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if (consecutiveFailedAirChecks > 100) {
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createObstructionsInAir();
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}
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if (currentInversion >= inversionToSpreadWill) {
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spreadWillToSurroundingChunks();
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}
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if (consecutiveFailedChecks > 5 * currentInfectionRadius && currentInversion >= inversionToIncreaseRadius) {
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currentInfectionRadius++;
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consecutiveFailedChecks = 0;
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currentInversion -= inversionToIncreaseRadius;
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BMLog.DEBUG.info("Increasing radius!");
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} else if (consecutiveFailedAirChecks > 25 * currentInfectionRadius) //Change this to require a number of "creations" with the orbs in the air.
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{
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currentInfectionRadius++;
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consecutiveFailedChecks = 0;
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currentInversion -= inversionToIncreaseRadius;
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BMLog.DEBUG.info("Increasing radius due to being in the air!");
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}
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if (currentInfectionRadius >= 8 && currentInversion >= inversionToAddPillar) {
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//TODO: Improve algorithm
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List<BlockPos> allConnectedPos = InversionPillarHandler.getAllConnectedPillars(getWorld(), type, pos);
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BlockPos candidatePos = findCandidatePositionForPillar(getWorld(), type, pos, allConnectedPos, 5, 10);
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if (!candidatePos.equals(BlockPos.ORIGIN)) {
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currentInversion = 0;
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IBlockState pillarState = RegistrarBloodMagicBlocks.INVERSION_PILLAR.getStateFromMeta(type.ordinal());
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IBlockState bottomState = RegistrarBloodMagicBlocks.INVERSION_PILLAR_END.getStateFromMeta(type.ordinal() * 2);
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IBlockState topState = RegistrarBloodMagicBlocks.INVERSION_PILLAR_END.getStateFromMeta(type.ordinal() * 2 + 1);
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getWorld().setBlockState(candidatePos, pillarState);
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getWorld().setBlockState(candidatePos.down(), bottomState);
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getWorld().setBlockState(candidatePos.up(), topState);
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}
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}
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}
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}
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// public static int getDormantTimeForConnectedPillarsOnSpawn()
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// {
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// return 0;
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// }
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public void createObstructionsInAir() {
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if (currentInversion > 1000) {
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Vec3d vec = new Vec3d(getWorld().rand.nextDouble() * 2 - 1, getWorld().rand.nextDouble() * 2 - 1, getWorld().rand.nextDouble() * 2 - 1).normalize().scale(2 * currentInfectionRadius);
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BlockPos centralPos = pos.add(vec.x, vec.y, vec.z);
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getWorld().setBlockState(centralPos, RegistrarBloodMagicBlocks.DEMON_EXTRAS.getStateFromMeta(0));
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currentInversion -= 1000;
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}
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}
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public void spreadWillToSurroundingChunks() {
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double currentAmount = WorldDemonWillHandler.getCurrentWill(getWorld(), pos, type);
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if (currentAmount <= minimumWillForChunkWhenSpreading) {
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return;
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}
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for (EnumFacing side : EnumFacing.HORIZONTALS) {
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BlockPos offsetPos = pos.offset(side, 16);
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double sideAmount = WorldDemonWillHandler.getCurrentWill(getWorld(), offsetPos, type);
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if (currentAmount > sideAmount) {
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double drainAmount = Math.min((currentAmount - sideAmount) / 2, willPushRate);
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if (drainAmount < willPushRate / 2) {
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continue;
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}
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double drain = WorldDemonWillHandler.drainWill(getWorld(), pos, type, drainAmount, true);
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drain = WorldDemonWillHandler.fillWillToMaximum(getWorld(), offsetPos, type, drain, maxWillForChunk, true);
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currentInversion -= drain * inversionCostPerWillSpread;
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}
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}
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}
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public void removePillarFromMap() {
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if (!getWorld().isRemote) {
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InversionPillarHandler.removePillarFromMap(getWorld(), type, pos);
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}
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}
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public List<BlockPos> getNearbyPillarsExcludingThis() {
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return InversionPillarHandler.getNearbyPillars(getWorld(), type, pos);
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}
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@Override
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public void deserialize(NBTTagCompound tag) {
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super.deserialize(tag);
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if (!tag.hasKey(Constants.NBT.WILL_TYPE)) {
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type = EnumDemonWillType.DEFAULT;
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}
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type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
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currentInversion = tag.getDouble("currentInversion");
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currentInfectionRadius = tag.getInteger("currentInfectionRadius");
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consecutiveFailedChecks = tag.getInteger("consecutiveFailedChecks");
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animationOffsetValue = tag.getFloat("animationOffset");
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animationOffset.setValue(animationOffsetValue);
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}
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@Override
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public NBTTagCompound serialize(NBTTagCompound tag) {
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super.serialize(tag);
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tag.setString(Constants.NBT.WILL_TYPE, type.toString());
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tag.setDouble("currentInversion", currentInversion);
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tag.setInteger("currentInfectionRadius", currentInfectionRadius);
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tag.setInteger("consecutiveFailedChecks", consecutiveFailedChecks);
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tag.setFloat("animationOffset", animationOffsetValue);
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return tag;
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}
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public void generateWillForNearbyPillars(double currentWillInChunk, List<BlockPos> offsetPositions) {
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double totalGeneratedWill = 0;
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double willFactor = currentWillInChunk / 1000;
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for (BlockPos offsetPos : offsetPositions) {
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double distanceSquared = offsetPos.distanceSq(pos);
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totalGeneratedWill += willFactor * 343 / (343 + Math.pow(distanceSquared, 3 / 2));
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}
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if (totalGeneratedWill > 0) {
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WorldDemonWillHandler.fillWillToMaximum(getWorld(), pos, type, totalGeneratedWill, maxWillForChunk, true);
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}
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}
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public void generateInversionForNearbyPillars(double currentWillInChunk, List<BlockPos> offsetPositions) {
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double willFactor = currentWillInChunk / 400;
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double totalGeneratedInversion = willFactor;
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for (BlockPos offsetPos : offsetPositions) {
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double distanceSquared = offsetPos.distanceSq(pos);
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totalGeneratedInversion += 3125 / (3125 + Math.pow(distanceSquared, 5 / 2));
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}
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currentInversion = Math.max(0, currentInversion + totalGeneratedInversion);
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}
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/**
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* @param currentWillInChunk
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* @return 0 if the block is successfully placed, 1 if the block is not
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* placed due to the selected place being invalid, 2 if the block is
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* not placed due to there not being enough Will or Inversion, 3 if
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* the block is not placed due to the selected block being air.
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*/
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public int polluteNearbyBlocks(double currentWillInChunk) {
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// System.out.println("Hai! :D Current Inversion: " + currentInversion + ", Current Will: " + currentWillInChunk);
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if (currentWillInChunk < operationThreshold || currentInversion < inversionPerOperation) {
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return 2; //Not enough Will or Inversion available
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}
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for (int i = 0; i < currentInfectionRadius; i++) {
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double xOff = (getWorld().rand.nextBoolean() ? 1 : -1) * (getWorld().rand.nextGaussian() + 1) * (currentInfectionRadius);
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double yOff = (getWorld().rand.nextBoolean() ? 1 : -1) * (getWorld().rand.nextGaussian() + 1) * (currentInfectionRadius);
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double zOff = (getWorld().rand.nextBoolean() ? 1 : -1) * (getWorld().rand.nextGaussian() + 1) * (currentInfectionRadius);
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double r2 = xOff * xOff + yOff * yOff + zOff * zOff;
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int maxInfectionRadius2 = (9 * currentInfectionRadius * currentInfectionRadius);
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if (r2 > maxInfectionRadius2) {
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double factor = Math.sqrt(maxInfectionRadius2 / r2);
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xOff *= factor;
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yOff *= factor;
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zOff *= factor;
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}
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BlockPos offsetPos = pos.add(xOff + 0.5, yOff + 0.5, zOff + 0.5);
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if (offsetPos.equals(pos)) {
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return 1; //Invalid block (itself!)
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}
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IBlockState state = getWorld().getBlockState(offsetPos);
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if (!state.getBlock().isAir(state, getWorld(), offsetPos)) {
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//Consume Will and set this block
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Block block = state.getBlock();
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if (block == Blocks.DIRT || block == Blocks.STONE || block == Blocks.GRASS) {
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if (getWorld().setBlockState(offsetPos, RegistrarBloodMagicBlocks.DEMON_EXTRAS.getStateFromMeta(0))) {
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WorldDemonWillHandler.drainWill(getWorld(), pos, type, willPerOperation, true);
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currentInversion -= inversionPerOperation;
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return 0; //Successfully placed
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}
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}
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return 1; //Invalid block
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}
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}
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return 3; //The block was air
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}
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public void handleEvents(float time, Iterable<Event> pastEvents) {
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for (Event event : pastEvents) {
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BMLog.DEBUG.info("Event: " + event.event() + " " + event.offset() + " " + getPos() + " " + time);
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}
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}
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@Override
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public boolean hasFastRenderer() {
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return true;
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}
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@Override
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public boolean hasCapability(Capability<?> capability, EnumFacing side) {
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if (capability == CapabilityAnimation.ANIMATION_CAPABILITY) {
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return true;
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}
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return super.hasCapability(capability, side);
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}
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@Override
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public <T> T getCapability(Capability<T> capability, EnumFacing side) {
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if (capability == CapabilityAnimation.ANIMATION_CAPABILITY) {
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return CapabilityAnimation.ANIMATION_CAPABILITY.cast(asm);
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}
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return super.getCapability(capability, side);
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}
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public IAnimationStateMachine getAsm() {
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return asm;
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}
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public float getAnimationOffsetValue() {
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return animationOffsetValue;
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}
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public void setAnimationOffsetValue(float animationOffsetValue) {
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this.animationOffsetValue = animationOffsetValue;
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}
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public VariableValue getAnimationOffset() {
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return animationOffset;
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}
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public VariableValue getCycleLength() {
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return cycleLength;
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}
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public EnumDemonWillType getType() {
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return type;
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}
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public void setType(EnumDemonWillType type) {
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this.type = type;
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}
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public double getCurrentInversion() {
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return currentInversion;
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}
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public void setCurrentInversion(double currentInversion) {
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this.currentInversion = currentInversion;
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}
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public int getConsecutiveFailedChecks() {
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return consecutiveFailedChecks;
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}
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public void setConsecutiveFailedChecks(int consecutiveFailedChecks) {
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this.consecutiveFailedChecks = consecutiveFailedChecks;
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}
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public int getConsecutiveFailedAirChecks() {
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return consecutiveFailedAirChecks;
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}
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public void setConsecutiveFailedAirChecks(int consecutiveFailedAirChecks) {
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this.consecutiveFailedAirChecks = consecutiveFailedAirChecks;
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}
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public int getCurrentInfectionRadius() {
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return currentInfectionRadius;
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}
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public void setCurrentInfectionRadius(int currentInfectionRadius) {
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this.currentInfectionRadius = currentInfectionRadius;
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}
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public int getCounter() {
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return counter;
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}
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public void setCounter(int counter) {
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this.counter = counter;
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}
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public boolean isRegistered() {
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return isRegistered;
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}
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public void setRegistered(boolean registered) {
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isRegistered = registered;
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}
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public static BlockPos findCandidatePositionForPillar(World world, EnumDemonWillType type, BlockPos pos, List<BlockPos> posList, double tooCloseDistance, double wantedAverageDistance) {
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int maxIterations = 100;
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int heightCheckRange = 3;
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for (int i = 0; i < maxIterations; i++) {
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Collections.shuffle(posList);
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BlockPos pillarPos = posList.get(0);
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Vec3d vec = new Vec3d(world.rand.nextDouble() * 2 - 1, world.rand.nextDouble() * 2 - 1, world.rand.nextDouble() * 2 - 1).normalize().scale(wantedAverageDistance);
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BlockPos centralPos = pillarPos.add(vec.x, vec.y, vec.z);
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BlockPos testPos = null;
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candidateTest:
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for (int h = 0; h <= heightCheckRange; h++) {
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for (int sig = -1; sig <= 1; sig += (h > 0 ? 2 : 3)) {
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BlockPos candidatePos = centralPos.add(0, sig * h, 0);
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if (world.isAirBlock(candidatePos) && world.isAirBlock(candidatePos.up()) && world.isAirBlock(candidatePos.down()) && !world.isAirBlock(candidatePos.down(2))) {
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testPos = candidatePos;
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break candidateTest;
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}
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}
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}
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if (testPos != null) {
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boolean isValid = true;
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for (BlockPos pillarTestPos : posList) {
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if (pillarTestPos.distanceSq(testPos) <= tooCloseDistance * tooCloseDistance) {
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isValid = false;
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break;
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}
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}
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if (isValid) {
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return testPos;
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}
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}
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}
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return BlockPos.ORIGIN;
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}
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public static double getWillPerOperation() {
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return willPerOperation;
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}
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public static void setWillPerOperation(double willPerOperation) {
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TileInversionPillar.willPerOperation = willPerOperation;
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}
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public static double getInversionPerOperation() {
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return inversionPerOperation;
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}
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public static void setInversionPerOperation(double inversionPerOperation) {
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TileInversionPillar.inversionPerOperation = inversionPerOperation;
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}
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public static double getAddedInversionPerFailedCheck() {
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return addedInversionPerFailedCheck;
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}
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public static void setAddedInversionPerFailedCheck(double addedInversionPerFailedCheck) {
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TileInversionPillar.addedInversionPerFailedCheck = addedInversionPerFailedCheck;
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}
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public static double getInversionToIncreaseRadius() {
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return inversionToIncreaseRadius;
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}
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public static void setInversionToIncreaseRadius(double inversionToIncreaseRadius) {
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TileInversionPillar.inversionToIncreaseRadius = inversionToIncreaseRadius;
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}
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public static double getInversionToAddPillar() {
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return inversionToAddPillar;
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}
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public static void setInversionToAddPillar(double inversionToAddPillar) {
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TileInversionPillar.inversionToAddPillar = inversionToAddPillar;
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}
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public static double getOperationThreshold() {
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return operationThreshold;
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}
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public static void setOperationThreshold(double operationThreshold) {
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TileInversionPillar.operationThreshold = operationThreshold;
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}
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public static double getInversionToSpreadWill() {
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return inversionToSpreadWill;
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}
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|
|
|
public static void setInversionToSpreadWill(double inversionToSpreadWill) {
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TileInversionPillar.inversionToSpreadWill = inversionToSpreadWill;
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|
}
|
|
|
|
public static double getWillPushRate() {
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|
return willPushRate;
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|
}
|
|
|
|
public static void setWillPushRate(double willPushRate) {
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|
TileInversionPillar.willPushRate = willPushRate;
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|
}
|
|
|
|
public static double getInversionCostPerWillSpread() {
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|
return inversionCostPerWillSpread;
|
|
}
|
|
|
|
public static void setInversionCostPerWillSpread(double inversionCostPerWillSpread) {
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|
TileInversionPillar.inversionCostPerWillSpread = inversionCostPerWillSpread;
|
|
}
|
|
|
|
public static double getMinimumWillForChunkWhenSpreading() {
|
|
return minimumWillForChunkWhenSpreading;
|
|
}
|
|
|
|
public static void setMinimumWillForChunkWhenSpreading(double minimumWillForChunkWhenSpreading) {
|
|
TileInversionPillar.minimumWillForChunkWhenSpreading = minimumWillForChunkWhenSpreading;
|
|
}
|
|
|
|
public static double getMaxWillForChunk() {
|
|
return maxWillForChunk;
|
|
}
|
|
}
|