BloodMagic/src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectMovement.java
Nicholas Ignoffo 2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00

74 lines
1.9 KiB
Java

package WayofTime.bloodmagic.alchemyArray;
import WayofTime.bloodmagic.iface.IAlchemyArray;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class AlchemyArrayEffectMovement extends AlchemyArrayEffect {
public AlchemyArrayEffectMovement(String key) {
super(key);
}
@Override
public boolean update(TileEntity tile, int ticksActive) {
return false;
}
@Override
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity) {
double motionY = 0.5;
double speed = 3;
EnumFacing direction = array.getRotation();
entity.motionY = motionY;
entity.fallDistance = 0;
switch (direction) {
case NORTH:
entity.motionX = 0;
entity.motionY = motionY;
entity.motionZ = -speed;
break;
case SOUTH:
entity.motionX = 0;
entity.motionY = motionY;
entity.motionZ = speed;
break;
case WEST:
entity.motionX = -speed;
entity.motionY = motionY;
entity.motionZ = 0;
break;
case EAST:
entity.motionX = speed;
entity.motionY = motionY;
entity.motionZ = 0;
break;
default:
break;
}
}
@Override
public void writeToNBT(NBTTagCompound tag) {
}
@Override
public void readFromNBT(NBTTagCompound tag) {
}
@Override
public AlchemyArrayEffect getNewCopy() {
return new AlchemyArrayEffectMovement(key);
}
}