
Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
162 lines
5.3 KiB
Java
162 lines
5.3 KiB
Java
package wayoftime.bloodmagic.common.block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.HorizontalBlock;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.inventory.container.INamedContainerProvider;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.DirectionProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tileentity.AbstractFurnaceTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ToolType;
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import net.minecraftforge.fml.network.NetworkHooks;
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import wayoftime.bloodmagic.tile.TileAlchemicalReactionChamber;
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public class BlockAlchemicalReactionChamber extends Block
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{
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public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING;
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public static final BooleanProperty LIT = BlockStateProperties.LIT;
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public BlockAlchemicalReactionChamber()
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{
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super(Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2).sound(SoundType.STONE));
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this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH).with(LIT, Boolean.valueOf(false)));
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}
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@Override
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public boolean hasTileEntity(BlockState state)
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{
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return true;
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}
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@Override
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public TileEntity createTileEntity(BlockState state, IBlockReader world)
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{
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return new TileAlchemicalReactionChamber();
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}
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@Override
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public void onPlayerDestroy(IWorld world, BlockPos blockPos, BlockState blockState)
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{
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TileAlchemicalReactionChamber arc = (TileAlchemicalReactionChamber) world.getTileEntity(blockPos);
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if (arc != null)
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arc.dropItems();
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super.onPlayerDestroy(world, blockPos, blockState);
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}
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@Override
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public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
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{
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if (!state.isIn(newState.getBlock()))
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileAlchemicalReactionChamber)
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{
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((TileAlchemicalReactionChamber) tileentity).dropItems();
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worldIn.updateComparatorOutputLevel(pos, this);
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}
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super.onReplaced(state, worldIn, pos, newState, isMoving);
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}
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}
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@Override
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public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult blockRayTraceResult)
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{
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if (world.isRemote)
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return ActionResultType.SUCCESS;
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TileEntity tile = world.getTileEntity(pos);
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if (!(tile instanceof TileAlchemicalReactionChamber))
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return ActionResultType.FAIL;
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NetworkHooks.openGui((ServerPlayerEntity) player, (INamedContainerProvider) tile, pos);
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// player.openGui(BloodMagic.instance, Constants.Gui.SOUL_FORGE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
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return ActionResultType.SUCCESS;
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}
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@Override
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public BlockState getStateForPlacement(BlockItemUseContext context)
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{
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return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
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}
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/**
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* Called by ItemBlocks after a block is set in the world, to allow post-place
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* logic
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*/
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@Override
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public void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack)
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{
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if (stack.hasDisplayName())
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof AbstractFurnaceTileEntity)
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{
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((AbstractFurnaceTileEntity) tileentity).setCustomName(stack.getDisplayName());
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}
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}
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If
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* inapplicable, returns the passed blockstate.
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*
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* @deprecated call via {@link IBlockState#withRotation(Rotation)} whenever
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* possible. Implementing/overriding is fine.
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*/
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@Override
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public BlockState rotate(BlockState state, Rotation rot)
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{
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return state.with(FACING, rot.rotate(state.get(FACING)));
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If
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* inapplicable, returns the passed blockstate.
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*
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* @deprecated call via {@link IBlockState#withMirror(Mirror)} whenever
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* possible. Implementing/overriding is fine.
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*/
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@Override
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public BlockState mirror(BlockState state, Mirror mirrorIn)
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{
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return state.rotate(mirrorIn.toRotation(state.get(FACING)));
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}
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder)
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{
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builder.add(FACING, LIT);
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}
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public boolean eventReceived(BlockState state, World worldIn, BlockPos pos, int id, int param)
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{
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super.eventReceived(state, worldIn, pos, id, param);
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TileEntity tileentity = worldIn.getTileEntity(pos);
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return tileentity == null ? false : tileentity.receiveClientEvent(id, param);
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}
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}
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