BloodMagic/src/main/java/WayofTime/bloodmagic/item/armour/ItemSentientArmour.java

326 lines
10 KiB
Java

package WayofTime.bloodmagic.item.armour;
import java.util.List;
import java.util.Map;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
import net.minecraftforge.common.ISpecialArmor;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.registry.ModItems;
public class ItemSentientArmour extends ItemArmor implements ISpecialArmor
{
public static String[] names = { "helmet", "chest", "legs", "boots" };
public ItemSentientArmour(int armorType)
{
super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
setUnlocalizedName(Constants.Mod.MODID + ".sentientArmour.");
setMaxDamage(250);
setCreativeTab(BloodMagic.tabBloodMagic);
}
public EnumDemonWillType getDemonWillTypeConsumed(ItemStack stack)
{
return EnumDemonWillType.DEFAULT;
}
@Override
public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot)
{
double armourReduction = 0.0;
double damageAmount = 0.25;
if (this == ModItems.sentientArmourBoots || this == ModItems.sentientArmourHelmet)
{
damageAmount = 3d / 20d * 0.6;
} else if (this == ModItems.sentientArmourLegs)
{
damageAmount = 6d / 20d * 0.6;
} else if (this == ModItems.sentientArmourChest)
{
damageAmount = 0.64;
}
double armourPenetrationReduction = 0;
int maxAbsorption = 100000;
if (source.equals(DamageSource.drown))
{
return new ArmorProperties(-1, 0, 0);
}
if (source.equals(DamageSource.outOfWorld))
{
return new ArmorProperties(-1, 0, 0);
}
if (this == ModItems.sentientArmourChest)
{
armourReduction = 0.24 / 0.64; // This values puts it at iron level
ItemStack helmet = player.getEquipmentInSlot(4);
ItemStack leggings = player.getEquipmentInSlot(2);
ItemStack boots = player.getEquipmentInSlot(1);
if (helmet == null || leggings == null || boots == null)
{
damageAmount *= (armourReduction);
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
if (helmet.getItem() instanceof ItemSentientArmour && leggings.getItem() instanceof ItemSentientArmour && boots.getItem() instanceof ItemSentientArmour)
{
double remainder = 1; // Multiply this number by the armour upgrades for protection
remainder *= (1 - this.getArmourModifier(stack));
armourReduction = armourReduction + (1 - remainder) * (1 - armourReduction);
damageAmount *= (armourReduction);
if (source.isUnblockable())
{
return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
}
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
} else
{
if (source.isUnblockable())
{
return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
}
return new ArmorProperties(-1, damageAmount, maxAbsorption);
}
return new ArmorProperties(-1, 0, 0);
}
@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)
{
if (armor.getItem() == ModItems.sentientArmourHelmet)
{
return 3;
}
if (armor.getItem() == ModItems.sentientArmourChest)
{
return 8;
}
if (armor.getItem() == ModItems.sentientArmourLegs)
{
return 6;
}
if (armor.getItem() == ModItems.sentientArmourBoots)
{
return 3;
}
return 5;
}
@Override
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot)
{
if (entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entity;
EnumDemonWillType type = getDemonWillTypeConsumed(stack);
double willRequired = this.getCostModifier(stack) * damage;
double willLeft = PlayerDemonWillHandler.getTotalDemonWill(type, player);
if (willLeft >= willRequired)
{
PlayerDemonWillHandler.consumeDemonWill(type, player, willRequired);
} else
{
this.revertArmour(player, stack);
}
}
return;
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
if (this == ModItems.sentientArmourChest || this == ModItems.sentientArmourHelmet || this == ModItems.sentientArmourBoots)
{
return "bloodmagic:models/armor/sentientArmour_layer_1.png";
}
if (this == ModItems.sentientArmourLegs)
{
return "bloodmagic:models/armor/sentientArmour_layer_2.png";
} else
{
return null;
}
}
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack stack)
{
super.onArmorTick(world, player, stack);
if (world.isRemote)
{
return;
}
}
public double getCostModifier(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("costModifier");
}
public void setCostModifier(ItemStack stack, double modifier)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("costModifier", modifier);
}
public double getArmourModifier(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble("armourModifier");
}
public void setArmourModifier(ItemStack stack, double modifier)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble("armourModifier", modifier);
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names[armorType];
}
public void revertArmour(EntityPlayer player, ItemStack itemStack)
{
ItemStack stack = this.getContainedArmourStack(itemStack);
player.inventory.armorInventory[3 - this.armorType] = stack;
}
public static void revertAllArmour(EntityPlayer player)
{
ItemStack[] armourInventory = player.inventory.armorInventory;
for (ItemStack stack : armourInventory)
{
if (stack != null && stack.getItem() instanceof ItemSentientArmour)
{
((ItemSentientArmour) stack.getItem()).revertArmour(player, stack);
}
}
}
public void setContainedArmourStack(ItemStack newArmour, ItemStack previousArmour)
{
if (newArmour == null || previousArmour == null)
{
return;
}
NBTTagCompound tag = new NBTTagCompound();
previousArmour.writeToNBT(tag);
NBTTagCompound omegaTag = newArmour.getTagCompound();
if (omegaTag == null)
{
omegaTag = new NBTTagCompound();
newArmour.setTagCompound(omegaTag);
}
omegaTag.setTag("armour", tag);
Map<Integer, Integer> enchantmentMap = EnchantmentHelper.getEnchantments(previousArmour);
EnchantmentHelper.setEnchantments(enchantmentMap, newArmour);
}
public ItemStack getContainedArmourStack(ItemStack newArmour)
{
NBTTagCompound omegaTag = newArmour.getTagCompound();
if (omegaTag == null)
{
return null;
}
NBTTagCompound tag = omegaTag.getCompoundTag("armour");
ItemStack armourStack = ItemStack.loadItemStackFromNBT(tag);
return armourStack;
}
public static boolean convertPlayerArmour(EntityPlayer player, double recurringCost, double protection)
{
ItemStack[] armours = player.inventory.armorInventory;
ItemStack helmetStack = armours[3];
ItemStack chestStack = armours[2];
ItemStack leggingsStack = armours[1];
ItemStack bootsStack = armours[0];
{
ItemStack omegaHelmetStack = ((ItemSentientArmour) ModItems.sentientArmourHelmet).getSubstituteStack(helmetStack, recurringCost, protection);
ItemStack omegaChestStack = ((ItemSentientArmour) ModItems.sentientArmourChest).getSubstituteStack(chestStack, recurringCost, protection);
ItemStack omegaLeggingsStack = ((ItemSentientArmour) ModItems.sentientArmourLegs).getSubstituteStack(leggingsStack, recurringCost, protection);
ItemStack omegaBootsStack = ((ItemSentientArmour) ModItems.sentientArmourBoots).getSubstituteStack(bootsStack, recurringCost, protection);
armours[3] = omegaHelmetStack;
armours[2] = omegaChestStack;
armours[1] = omegaLeggingsStack;
armours[0] = omegaBootsStack;
return true;
}
}
public ItemStack getSubstituteStack(ItemStack previousArmour, double recurringCost, double protection)
{
ItemStack newArmour = new ItemStack(this);
this.setContainedArmourStack(newArmour, previousArmour);
this.setCostModifier(newArmour, recurringCost);
this.setArmourModifier(newArmour, protection);
return newArmour;
}
}