![]() * Moved Boost into the class it belongs to. Added a vertical flight amplification. Changed the conditions to allow for negative boost. TODO: jumping with boost still feels unnatural (too steep compared to sprint) TODO: vertical movement seems only possible by directly modifying motionY which can escalate quickly * Reformat |
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ClientHandler.java | ||
CraftingHandler.java | ||
GenericHandler.java | ||
LivingArmourHandler.java | ||
StatTrackerHandler.java | ||
WillHandler.java |