package WayofTime.alchemicalWizardry.common.rituals; import java.util.ArrayList; import java.util.List; import net.minecraft.world.World; import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone; import WayofTime.alchemicalWizardry.api.rituals.RitualComponent; import WayofTime.alchemicalWizardry.api.rituals.RitualEffect; import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler; public class RitualEffectAlphaPact extends RitualEffect { @Override public void performEffect(IMasterRitualStone ritualStone) { String owner = ritualStone.getOwner(); int currentEssence = SoulNetworkHandler.getCurrentEssence(owner); World world = ritualStone.getWorld(); int x = ritualStone.getXCoord(); int y = ritualStone.getYCoord(); int z = ritualStone.getZCoord(); if (world.getWorldTime() % 20 != 0) { return; } } @Override public int getCostPerRefresh() { return 1; } @Override public List getRitualComponentList() { ArrayList omegaRitual = new ArrayList(); this.addCornerRunes(omegaRitual, 1, 0, RitualComponent.BLANK); this.addOffsetRunes(omegaRitual, 2, 1, 0, RitualComponent.DUSK); this.addParallelRunes(omegaRitual, 4, 0, RitualComponent.WATER); this.addParallelRunes(omegaRitual, 5, 0, RitualComponent.EARTH); this.addCornerRunes(omegaRitual, 4, 0, RitualComponent.AIR); this.addOffsetRunes(omegaRitual, 3, 4, 0, RitualComponent.AIR); this.addParallelRunes(omegaRitual, 5, 1, RitualComponent.WATER); this.addParallelRunes(omegaRitual, 5, 2, RitualComponent.EARTH); this.addParallelRunes(omegaRitual, 4, 3, RitualComponent.WATER); this.addParallelRunes(omegaRitual, 4, 4, RitualComponent.WATER); this.addParallelRunes(omegaRitual, 3, 5, RitualComponent.BLANK); this.addParallelRunes(omegaRitual, 2, 5, RitualComponent.FIRE); this.addParallelRunes(omegaRitual, 1, 5, RitualComponent.DUSK); this.addOffsetRunes(omegaRitual, 5, 3, 1, RitualComponent.WATER); this.addOffsetRunes(omegaRitual, 6, 3, 1, RitualComponent.DUSK); this.addOffsetRunes(omegaRitual, 6, 4, 1, RitualComponent.FIRE); this.addOffsetRunes(omegaRitual, 6, 5, 1, RitualComponent.BLANK); this.addCornerRunes(omegaRitual, 4, 2, RitualComponent.FIRE); this.addCornerRunes(omegaRitual, 4, 3, RitualComponent.AIR); this.addCornerRunes(omegaRitual, 4, 4, RitualComponent.AIR); this.addOffsetRunes(omegaRitual, 4, 3, 2, RitualComponent.BLANK); this.addCornerRunes(omegaRitual, 3, 5, RitualComponent.EARTH); this.addOffsetRunes(omegaRitual, 2, 3, 5, RitualComponent.AIR); return omegaRitual; } }