package WayofTime.bloodmagic; import WayofTime.bloodmagic.meteor.MeteorConfigHandler; import net.minecraftforge.common.config.Config; import net.minecraftforge.common.config.ConfigManager; import net.minecraftforge.fml.client.event.ConfigChangedEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @Config(modid = BloodMagic.MODID, name = BloodMagic.MODID + "/" + BloodMagic.MODID, category = "") @Mod.EventBusSubscriber public class ConfigHandler { @Config.Comment({ "Blacklist options for various features" }) public static ConfigBlacklist blacklist = new ConfigBlacklist(); @Config.Comment({ "Value modifiers for various features" }) public static ConfigValues values = new ConfigValues(); @Config.Comment({ "Toggles for all rituals" }) public static ConfigRituals rituals = new ConfigRituals(); @Config.Comment({ "Settings that only pertain to the client" }) public static ConfigClient client = new ConfigClient(); @Config.Comment({ "Compatibility settings" }) public static ConfigCompat compat = new ConfigCompat(); public static class ConfigBlacklist { @Config.Comment({ "Stops listed blocks and entities from being teleposed.", "Use the registry name of the block or entity. Vanilla objects do not require the modid.", "If a block is specified, you can list the variants to only blacklist a given state." }) public String[] teleposer = { "bedrock", "mob_spawner" }; @Config.Comment({ "Stops listed blocks from being transposed.", "Use the registry name of the block. Vanilla blocks do not require the modid." }) public String[] transposer = { "bedrock", "mob_spawner" }; @Config.Comment({ "Stops the listed entities from being used in the Well of Suffering.", "Use the registry name of the entity. Vanilla entities do not require the modid." }) public String[] wellOfSuffering = { }; } public static class ConfigValues { @Config.Comment({ "Declares the amount of LP gained per HP sacrificed for the given entity.", "Setting the value to 0 will blacklist it.", "Use the registry name of the entity followed by a ';' and then the value you want.", "Vanilla entities do not require the modid." }) public String[] sacrificialValues = { "villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100" }; @Config.Comment({ "Amount of LP the Coat of Arms should provide for each damage dealt." }) @Config.RangeInt(min = 0, max = 100) public int coatOfArmsConversion = 20; @Config.Comment({ "Amount of LP the Sacrificial Dagger should provide for each damage dealt." }) @Config.RangeInt(min = 0, max = 10000) public int sacrificialDaggerConversion = 100; @Config.Comment({ "Will rewrite any default meteor types with new versions.", "Disable this if you want any of your changes to stay, or do not want default meteor types regenerated." }) public boolean shouldResyncMeteors = true; } public static class ConfigRituals { public boolean ritualAnimalGrowth = true; public boolean ritualContainment = true; public boolean ritualCrushing = true; public boolean ritualExpulsion = true; public boolean ritualFeatheredKnife = true; public boolean ritualFullStomach = true; public boolean ritualGreenGrove = true; public boolean ritualHarvest = true; public boolean ritualInterdiction = true; public boolean ritualJumping = true; public boolean ritualLava = true; public boolean ritualMagnetic = true; public boolean ritualRegeneration = true; public boolean ritualSpeed = true; public boolean ritualSuppression = true; public boolean ritualWater = true; public boolean ritualWellOfSuffering = true; public boolean ritualZephyr = true; public boolean ritualUpgradeRemove = true; public boolean ritualArmourEvolve = true; public boolean ritualForsakenSoul = true; public boolean ritualCrystalHarvest = true; public boolean ritualPlacer = true; public boolean ritualFelling = true; public boolean ritualPump = true; public boolean ritualAltarBuilder = true; public boolean ritualPortal = true; public boolean ritualMeteor = true; public boolean ritualDowngrade = true; public ConfigImperfectRituals imperfect = new ConfigImperfectRituals(); } public static class ConfigImperfectRituals { public boolean imperfectRitualNight = true; public boolean imperfectRitualRain = true; public boolean imperfectRitualResistance = true; public boolean imperfectRitualZombie = true; } public static class ConfigClient { @Config.Comment({ "Always render the beams between routing nodes.", "If disabled, the beams will only render while the Node Router is held." }) public boolean alwaysRenderRoutingLines = false; @Config.Comment({ "Completely hide spectral blocks from view.", "If disabled, a transparent block will be displayed." }) public boolean invisibleSpectralBlocks = true; @Config.Comment({ "When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.", "If disabled, it will behave identically to the default hotbar." }) public boolean sigilHoldingSkipsEmptySlots = false; } public static class ConfigCompat { @Config.Comment({ "The display mode to use when looking at a Blood Altar.", "ALWAYS - Always display information.", "SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.", "SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory." }) public AltarDisplayMode wailaAltarDisplayMode = AltarDisplayMode.SIGIL_HELD; public enum AltarDisplayMode { ALWAYS, SIGIL_HELD, SIGIL_CONTAINED, ; } } @SubscribeEvent public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) { if (event.getModID().equals(BloodMagic.MODID)) { ConfigManager.sync(event.getModID(), Config.Type.INSTANCE); // Sync config values MeteorConfigHandler.handleMeteors(false); // Reload meteors } } }