package WayofTime.bloodmagic.block; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.block.base.BlockString; import net.minecraft.block.material.Material; public class BlockBloodRune extends BlockString { public static final String[] names = { "blank", "speed", "efficiency", "sacrifice", "selfSacrifice", "displacement", "capacity", "augCapacity", "orb", "acceleration" }; public BlockBloodRune() { super(Material.rock, names); setUnlocalizedName(BloodMagic.MODID + ".rune."); setCreativeTab(BloodMagic.tabBloodMagic); setStepSound(soundTypeStone); setHardness(2.0F); setResistance(5.0F); setHarvestLevel("pickaxe", 2); } public int getRuneEffect(int meta) { return meta; } }