package WayofTime.bloodmagic.registry; import WayofTime.bloodmagic.api.incense.IncenseTranquilityRegistry; import WayofTime.bloodmagic.incense.CropTranquilityHandler; import WayofTime.bloodmagic.incense.EarthTranquilityHandler; import WayofTime.bloodmagic.incense.FireTranquilityHandler; import WayofTime.bloodmagic.incense.LavaTranquilityHandler; import WayofTime.bloodmagic.incense.PlantTranquilityHandler; import WayofTime.bloodmagic.incense.TreeTranquilityHandler; import WayofTime.bloodmagic.incense.WaterTranquilityHandler; public class ModTranquilityHandlers { public static void init() { IncenseTranquilityRegistry.registerTranquilityHandler(new PlantTranquilityHandler()); IncenseTranquilityRegistry.registerTranquilityHandler(new CropTranquilityHandler()); IncenseTranquilityRegistry.registerTranquilityHandler(new WaterTranquilityHandler()); IncenseTranquilityRegistry.registerTranquilityHandler(new EarthTranquilityHandler()); IncenseTranquilityRegistry.registerTranquilityHandler(new FireTranquilityHandler()); IncenseTranquilityRegistry.registerTranquilityHandler(new LavaTranquilityHandler()); IncenseTranquilityRegistry.registerTranquilityHandler(new TreeTranquilityHandler()); } }