package WayofTime.bloodmagic.api;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.Item;
import net.minecraft.util.DamageSource;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fml.common.registry.GameRegistry;
import WayofTime.bloodmagic.api.util.helper.LogHelper;
/**
* The primary API class. Includes helper methods and blacklists.
*
* Some API methods can be used via IMC instead. The supported methods are:
*
*
* - {@link #addToTeleposerBlacklist(BlockStack)}
* - {@link #blacklistFromGreenGrove(Block)}
* - {@link #setEntitySacrificeValue(Class, int)}
*
*/
public class BloodMagicAPI
{
@Getter
private static final List teleposerBlacklist = new ArrayList();
@Getter
private static final Map entitySacrificeValues = new HashMap();
@Getter
private static final ArrayList greenGroveBlacklist = new ArrayList();
@Getter
@Setter
private static boolean loggingEnabled;
@Getter
private static LogHelper logger = new LogHelper("BloodMagic|API");
@Getter
private static DamageSource damageSource = new DamageSourceBloodMagic();
@Getter
@Setter
private static Fluid lifeEssence;
/**
* Used to obtain Items from BloodMagic. Use
* {@link WayofTime.bloodmagic.api.Constants.BloodMagicItem} to get the
* registered name.
*
* @param name
* - The registered name of the item. Usually the same as the class
* name.
* @return - The requested Item
*/
public static Item getItem(String name)
{
return GameRegistry.findItem(Constants.Mod.MODID, name);
}
/**
* @see #getItem(String)
*
* @param bloodMagicItem
* - The {@link WayofTime.bloodmagic.api.Constants.BloodMagicItem} to
* get.
* @return - The requested Item
*/
public static Item getItem(Constants.BloodMagicItem bloodMagicItem)
{
return getItem(bloodMagicItem.getRegName());
}
/**
* Used to obtain Blocks from BloodMagic. Use
* {@link WayofTime.bloodmagic.api.Constants.BloodMagicBlock} to get the
* registered name.
*
* @param name
* - The registered name of the block. Usually the same as the class
* name.
* @return - The requested Block
*/
public static Block getBlock(String name)
{
return GameRegistry.findBlock(Constants.Mod.MODID, name);
}
/**
* @see #getBlock(String)
*
* @param bloodMagicBlock
* - The {@link WayofTime.bloodmagic.api.Constants.BloodMagicBlock}
* to get.
* @return - The requested Block
*/
public static Block getBlock(Constants.BloodMagicBlock bloodMagicBlock)
{
return getBlock(bloodMagicBlock.getRegName());
}
/**
* Used to add a {@link BlockStack} to the Teleposer blacklist that cannot
* be changed via Configuration files.
*
* IMC:
* {@code FMLInterModComs.sendMessage("BloodMagic", "teleposerBlacklist", ItemStack)}
* Example:
* {@code FMLInterModComs.sendMessage("BloodMagic", "teleposerBlacklist", new ItemStack(Blocks.bedrock))}
*
* @param blockStack
* - The BlockStack to blacklist.
*/
public static void addToTeleposerBlacklist(BlockStack blockStack)
{
if (!teleposerBlacklist.contains(blockStack))
teleposerBlacklist.add(blockStack);
}
/**
* @see #addToTeleposerBlacklist(BlockStack)
*
* @param block
* - The block to blacklist
* @param meta
* - The meta of the block to blacklist
*/
public static void addToTeleposerBlacklist(Block block, int meta)
{
addToTeleposerBlacklist(new BlockStack(block, meta));
}
/**
* @see #addToTeleposerBlacklist(BlockStack)
*
* @param block
* - The block to blacklist
*/
public static void addToTeleposerBlacklist(Block block)
{
addToTeleposerBlacklist(block, 0);
}
/**
* Used to set the sacrifice value of an Entity. The value provided is how
* much LP will be gained when the entity is sacrificed at a Blood Altar.
*
* Setting a sacrificeValue of 0 will effectively blacklist the entity.
*
* The default value for any unset Entity is 500 LP per sacrifice.
*
* IMC:
* {@code FMLInterModComs.sendMessage("BloodMagic", "sacrificeValue", "ClassName;Value")}
* Example:
* {@code FMLInterModComs.sendMessage("BloodMagic", "sacrificeValue", "EntityVillager;2000")}
*
* @param entityClass
* - The class of the entity to blacklist.
* @param sacrificeValue
* - The Amount of LP to provide per each entity sacrificed.
*/
public static void setEntitySacrificeValue(Class extends EntityLivingBase> entityClass, int sacrificeValue)
{
if (!entitySacrificeValues.containsKey(entityClass.getSimpleName()))
entitySacrificeValues.put(entityClass.getSimpleName(), sacrificeValue);
}
/**
* @see #setEntitySacrificeValue(Class, int)
*
* @param entityClassName
* - The name of the class of the entity to blacklist.
* @param sacrificeValue
* - The Amount of LP to provide per each entity sacrificed.
*/
public static void setEntitySacrificeValue(String entityClassName, int sacrificeValue)
{
if (!entitySacrificeValues.containsKey(entityClassName))
entitySacrificeValues.put(entityClassName, sacrificeValue);
}
/**
* Blacklists a block from the Green Grove Ritual and Sigil.
*
* IMC:
* {@code FMLInterModComs.sendMessage("BloodMagic", "greenGroveBlacklist", "domain:name")}
* Example:
* {@code FMLInterModComs.sendMessage("BloodMagic", "greenGroveBlacklist", "minecraft:wheat")}
*
* @param block
* - Block to blacklist
*/
public static void blacklistFromGreenGrove(Block block)
{
if (!greenGroveBlacklist.contains(block))
greenGroveBlacklist.add(block);
}
}