package WayofTime.alchemicalWizardry.common.renderer.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.util.ForgeDirection;

public class ModelSpellModifierBlock extends ModelBase
{
    //fields
    ModelRenderer core;
    ModelRenderer inputMain;
    ModelRenderer Shape2;
    ModelRenderer Shape3;
    ModelRenderer Shape4;
    ModelRenderer Shape5;
    ModelRenderer Shape6;
    ModelRenderer Shape7;
    ModelRenderer Shape8;
    ModelRenderer Shape9;
    ModelRenderer outputMain;
    ModelRenderer Shape11;
    ModelRenderer Shape12;
    ModelRenderer Shape13;
    ModelRenderer Shape14;
    ModelRenderer output1;
    ModelRenderer output2;
    ModelRenderer output3;
    ModelRenderer output4;

    public ModelSpellModifierBlock()
    {
        textureWidth = 64;
        textureHeight = 64;

        core = new ModelRenderer(this, 0, 0);
        core.addBox(-3F, -3F, -3F, 6, 6, 6);
        core.setRotationPoint(0F, 16F, 0F);
        core.setTextureSize(64, 64);
        core.mirror = true;
        setRotation(core, 0F, 0F, 0F);
        inputMain = new ModelRenderer(this, 25, 18);
        inputMain.addBox(-2F, -2F, -8F, 4, 4, 1);
        inputMain.setRotationPoint(0F, 16F, 0F);
        inputMain.setTextureSize(64, 64);
        inputMain.mirror = true;
        setRotation(inputMain, 0F, 0F, 0F);
        Shape2 = new ModelRenderer(this, 0, 13);
        Shape2.addBox(-5F, -5F, -8F, 10, 2, 2);
        Shape2.setRotationPoint(0F, 16F, 0F);
        Shape2.setTextureSize(64, 64);
        Shape2.mirror = true;
        setRotation(Shape2, 0F, 0F, 0F);
        Shape3 = new ModelRenderer(this, 0, 27);
        Shape3.addBox(-5F, 3F, -8F, 10, 2, 2);
        Shape3.setRotationPoint(0F, 16F, 0F);
        Shape3.setTextureSize(64, 64);
        Shape3.mirror = true;
        setRotation(Shape3, 0F, 0F, 0F);
        Shape4 = new ModelRenderer(this, 16, 18);
        Shape4.addBox(3F, -3F, -8F, 2, 6, 2);
        Shape4.setRotationPoint(0F, 16F, 0F);
        Shape4.setTextureSize(64, 64);
        Shape4.mirror = true;
        setRotation(Shape4, 0F, 0F, 0F);
        Shape5 = new ModelRenderer(this, 0, 18);
        Shape5.addBox(-5F, -3F, -8F, 2, 6, 2);
        Shape5.setRotationPoint(0F, 16F, 0F);
        Shape5.setTextureSize(64, 64);
        Shape5.mirror = true;
        setRotation(Shape5, 0F, 0F, 0F);
        Shape6 = new ModelRenderer(this, 0, 32);
        Shape6.addBox(-1F, -6F, -7F, 2, 1, 5);
        Shape6.setRotationPoint(0F, 16F, 0F);
        Shape6.setTextureSize(64, 64);
        Shape6.mirror = true;
        setRotation(Shape6, 0F, 0F, 0F);
        Shape7 = new ModelRenderer(this, 15, 32);
        Shape7.addBox(-2F, -6F, -2F, 4, 1, 4);
        Shape7.setRotationPoint(0F, 16F, 0F);
        Shape7.setTextureSize(64, 64);
        Shape7.mirror = true;
        setRotation(Shape7, 0F, 0F, 0F);
        Shape8 = new ModelRenderer(this, 15, 39);
        Shape8.addBox(-2F, 5F, -2F, 4, 1, 4);
        Shape8.setRotationPoint(0F, 16F, 0F);
        Shape8.setTextureSize(64, 64);
        Shape8.mirror = true;
        setRotation(Shape8, 0F, 0F, 0F);
        Shape9 = new ModelRenderer(this, 0, 39);
        Shape9.addBox(-1F, 5F, -7F, 2, 1, 5);
        Shape9.setRotationPoint(0F, 16F, 0F);
        Shape9.setTextureSize(64, 64);
        Shape9.mirror = true;
        setRotation(Shape9, 0F, 0F, 0F);
        outputMain = new ModelRenderer(this, 51, 23);
        outputMain.addBox(7F, -2F, -2F, 1, 4, 4);
        outputMain.setRotationPoint(0F, 16F, 0F);
        outputMain.setTextureSize(64, 64);
        outputMain.mirror = true;
        setRotation(outputMain, 0F, 0F, 0F);
        Shape11 = new ModelRenderer(this, 13, 46);
        Shape11.addBox(5F, -2F, -2F, 1, 4, 4);
        Shape11.setRotationPoint(0F, 16F, 0F);
        Shape11.setTextureSize(64, 64);
        Shape11.mirror = true;
        setRotation(Shape11, 0F, 0F, 0F);
        Shape12 = new ModelRenderer(this, 0, 46);
        Shape12.addBox(5F, -1F, -7F, 1, 2, 5);
        Shape12.setRotationPoint(0F, 16F, 0F);
        Shape12.setTextureSize(64, 64);
        Shape12.mirror = true;
        setRotation(Shape12, 0F, 0F, 0F);
        Shape13 = new ModelRenderer(this, 0, 56);
        Shape13.addBox(-6F, -1F, -7F, 1, 2, 5);
        Shape13.setRotationPoint(0F, 16F, 0F);
        Shape13.setTextureSize(64, 64);
        Shape13.mirror = true;
        setRotation(Shape13, 0F, 0F, 0F);
        Shape14 = new ModelRenderer(this, 13, 56);
        Shape14.addBox(-6F, -2F, -2F, 1, 4, 4);
        Shape14.setRotationPoint(0F, 16F, 0F);
        Shape14.setTextureSize(64, 64);
        Shape14.mirror = true;
        setRotation(Shape14, 0F, 0F, 0F);
        output1 = new ModelRenderer(this, 51, 18);
        output1.addBox(5F, -5F, -5F, 3, 2, 2);
        output1.setRotationPoint(0F, 16F, 0F);
        output1.setTextureSize(64, 64);
        output1.mirror = true;
        setRotation(output1, 0F, 0F, 0F);
        output2 = new ModelRenderer(this, 51, 18);
        output2.addBox(5F, -5F, 3F, 3, 2, 2);
        output2.setRotationPoint(0F, 16F, 0F);
        output2.setTextureSize(64, 64);
        output2.mirror = true;
        setRotation(output2, 0F, 0F, 0F);
        output3 = new ModelRenderer(this, 51, 18);
        output3.addBox(5F, 3F, -5F, 3, 2, 2);
        output3.setRotationPoint(0F, 16F, 0F);
        output3.setTextureSize(64, 64);
        output3.mirror = true;
        setRotation(output3, 0F, 0F, 0F);
        output4 = new ModelRenderer(this, 51, 18);
        output4.addBox(5F, 3F, 3F, 3, 2, 2);
        output4.setRotationPoint(0F, 16F, 0F);
        output4.setTextureSize(64, 64);
        output4.mirror = true;
        setRotation(output4, 0F, 0F, 0F);
    }

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
    {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5, entity);

        float xInputRot = 0.0f;
        float yInputRot = 0.0f;
        float zInputRot = 0.0f;
        float xOutputRot = 0.0f;
        float yOutputRot = 0.0f;
        float zOutputRot = 0.0f;

        switch (input)
        {
            case NORTH:
                xInputRot = 0.0f;
                yInputRot = 0.0f;
                zInputRot = 0.0f;
                break;

            case EAST:
                xInputRot = 0.0f;
                yInputRot = (float) (0.5f * Math.PI);
                zInputRot = 0.0f;
                break;

            case SOUTH:
                xInputRot = 0.0f;
                yInputRot = (float) (1.0f * Math.PI);
                zInputRot = 0.0f;
                break;

            case WEST:
                xInputRot = 0.0f;
                yInputRot = (float) (-0.5f * Math.PI);
                zInputRot = 0.0f;
                break;

            case UP:
                xInputRot = (float) (-0.5f * Math.PI);
                yInputRot = 0.0f;
                zInputRot = 0.0f;
                break;

            case DOWN:
                xInputRot = (float) (0.5f * Math.PI);
                yInputRot = 0.0f;
                zInputRot = 0.0f;
                break;

            default:
                break;
        }

        switch (output)
        {
            case NORTH:
                xOutputRot = 0.0f;
                yOutputRot = (float) (0.5f * Math.PI);
                zOutputRot = 0.0f;
                break;

            case EAST:
                xOutputRot = 0.0f;
                yOutputRot = (float) (1.0f * Math.PI);
                zOutputRot = 0.0f;
                break;

            case SOUTH:
                xOutputRot = 0.0f;
                yOutputRot = (float) (-0.5f * Math.PI);
                zOutputRot = 0.0f;
                break;

            case WEST:
                xOutputRot = 0.0f;
                yOutputRot = 0.0f;
                zOutputRot = 0.0f;
                break;

            case UP:
                xOutputRot = 0.0f;
                yOutputRot = 0.0f;
                zOutputRot = (float) (-0.5f * Math.PI);
                break;

            case DOWN:
                xOutputRot = 0.0f;
                yOutputRot = 0.0f;
                zOutputRot = (float) (0.5f * Math.PI);
                break;

            default:
                break;
        }

        this.setRotation(inputMain, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape2, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape3, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape4, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape5, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape6, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape7, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape8, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape9, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape12, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape11, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape13, xInputRot, yInputRot, zInputRot);
        this.setRotation(Shape14, xInputRot, yInputRot, zInputRot);

        this.setRotation(outputMain, xOutputRot, yOutputRot, zOutputRot);
        this.setRotation(output1, xOutputRot, yOutputRot, zOutputRot);
        this.setRotation(output2, xOutputRot, yOutputRot, zOutputRot);
        this.setRotation(output3, xOutputRot, yOutputRot, zOutputRot);
        this.setRotation(output4, xOutputRot, yOutputRot, zOutputRot);


        core.render(f5);
        inputMain.render(f5);
        Shape2.render(f5);
        Shape3.render(f5);
        Shape4.render(f5);
        Shape5.render(f5);
        Shape6.render(f5);
        Shape7.render(f5);
        Shape8.render(f5);
        Shape9.render(f5);
        outputMain.render(f5);
        Shape11.render(f5);
        Shape12.render(f5);
        Shape13.render(f5);
        Shape14.render(f5);
        output1.render(f5);
        output2.render(f5);
        output3.render(f5);
        output4.render(f5);
    }

    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
    }

    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
    {
        super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    }

}