package WayofTime.bloodmagic.structures; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import net.minecraft.util.math.BlockPos; import net.minecraft.world.gen.structure.template.PlacementSettings; import WayofTime.bloodmagic.api.ritual.AreaDescriptor; public class DungeonRoom { protected Map structureMap = new HashMap(); public List getAreaDescriptors(PlacementSettings settings, BlockPos position) { return new ArrayList(); } }