package WayofTime.bloodmagic.registry; import net.minecraft.potion.Potion; import net.minecraft.util.ResourceLocation; import WayofTime.bloodmagic.potion.PotionBloodMagic; import WayofTime.bloodmagic.potion.PotionEventHandlers; public class ModPotions { public static Potion drowning; public static Potion boost; public static Potion heavyHeart; public static Potion whirlwind; public static Potion planarBinding; public static Potion soulSnare; public static void init() { new PotionEventHandlers(); // TODO FUTURE MAKE POTION TEXTURES // final String resourceLocation = Constants.Mod.MODID + // ":textures/potions/"; // drowning = new PotionBloodMagic("Drowning", new // ResourceLocation(resourceLocation + // drowning.getName().toLowerCase()), true, 0, 0, 0); boost = new PotionBloodMagic("Boost", new ResourceLocation("boost") // new ResourceLocation(resourceLocation + // boost.getName().toLowerCase()) , false, 0, 0, 0); whirlwind = new PotionBloodMagic("Whirlwind", new ResourceLocation("whirlwind"), false, 0, 0, 0); planarBinding = new PotionBloodMagic("Planar Binding", new ResourceLocation("planarBinding"), false, 0, 0, 0); soulSnare = new PotionBloodMagic("Soul Snare", new ResourceLocation("soulSnare"), false, 0xFFFFFF, 0, 0); // heavyHeart = new PotionBloodMagic("Heavy Heart", new // ResourceLocation(resourceLocation + // heavyHeart.getName().toLowerCase()), true, 0, 0, 0); } }