package WayofTime.bloodmagic.altar; import WayofTime.bloodmagic.api.event.BloodMagicCraftedEvent; import WayofTime.bloodmagic.api.impl.BloodMagicAPI; import WayofTime.bloodmagic.api.impl.recipe.RecipeBloodAltar; import WayofTime.bloodmagic.block.enums.BloodRuneType; import WayofTime.bloodmagic.core.data.Binding; import WayofTime.bloodmagic.iface.IBindable; import WayofTime.bloodmagic.util.Constants; import WayofTime.bloodmagic.orb.BloodOrb; import WayofTime.bloodmagic.orb.IBloodOrb; import WayofTime.bloodmagic.util.helper.NetworkHelper; import WayofTime.bloodmagic.block.BlockLifeEssence; import WayofTime.bloodmagic.tile.TileAltar; import com.google.common.base.Enums; import net.minecraft.block.state.IBlockState; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidTank; import net.minecraftforge.fluids.capability.FluidTankPropertiesWrapper; import net.minecraftforge.fluids.capability.IFluidHandler; import net.minecraftforge.fluids.capability.IFluidTankProperties; import net.minecraftforge.items.ItemHandlerHelper; public class BloodAltar implements IFluidHandler { public boolean isActive; protected FluidStack fluidOutput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0); protected FluidStack fluidInput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0); private TileAltar tileAltar; private int internalCounter = 0; private AltarTier altarTier = AltarTier.ONE; private AltarUpgrade upgrade; private int capacity = Fluid.BUCKET_VOLUME * 10; private FluidStack fluid = new FluidStack(BlockLifeEssence.getLifeEssence(), 0); private int liquidRequired; // mB private boolean canBeFilled; private int consumptionRate; private int drainRate; private float consumptionMultiplier; private float efficiencyMultiplier; private float sacrificeEfficiencyMultiplier; private float selfSacrificeEfficiencyMultiplier; private float capacityMultiplier = 1; private float orbCapacityMultiplier; private float dislocationMultiplier; private int accelerationUpgrades; private boolean isUpgraded; private boolean isResultBlock; private int bufferCapacity = Fluid.BUCKET_VOLUME; private int progress; private int lockdownDuration; private int demonBloodDuration; private int totalCharge = 0; //TODO save private int chargingRate = 0; private int chargingFrequency = 0; private int maxCharge = 0; private int cooldownAfterCrafting = 60; private RecipeBloodAltar recipe; private AltarTier currentTierDisplayed = AltarTier.ONE; public BloodAltar(TileAltar tileAltar) { this.tileAltar = tileAltar; } public void readFromNBT(NBTTagCompound tagCompound) { if (!tagCompound.hasKey(Constants.NBT.EMPTY)) { FluidStack fluid = FluidStack.loadFluidStackFromNBT(tagCompound); if (fluid != null) setMainFluid(fluid); FluidStack fluidOut = new FluidStack(BlockLifeEssence.getLifeEssence(), tagCompound.getInteger(Constants.NBT.OUTPUT_AMOUNT)); setOutputFluid(fluidOut); FluidStack fluidIn = new FluidStack(BlockLifeEssence.getLifeEssence(), tagCompound.getInteger(Constants.NBT.INPUT_AMOUNT)); setInputFluid(fluidIn); } internalCounter = tagCompound.getInteger("internalCounter"); altarTier = Enums.getIfPresent(AltarTier.class, tagCompound.getString(Constants.NBT.ALTAR_TIER)).or(AltarTier.ONE); isActive = tagCompound.getBoolean(Constants.NBT.ALTAR_ACTIVE); liquidRequired = tagCompound.getInteger(Constants.NBT.ALTAR_LIQUID_REQ); canBeFilled = tagCompound.getBoolean(Constants.NBT.ALTAR_FILLABLE); isUpgraded = tagCompound.getBoolean(Constants.NBT.ALTAR_UPGRADED); consumptionRate = tagCompound.getInteger(Constants.NBT.ALTAR_CONSUMPTION_RATE); drainRate = tagCompound.getInteger(Constants.NBT.ALTAR_DRAIN_RATE); consumptionMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_CONSUMPTION_MULTIPLIER); efficiencyMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_EFFICIENCY_MULTIPLIER); selfSacrificeEfficiencyMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_SELF_SACRIFICE_MULTIPLIER); sacrificeEfficiencyMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_SACRIFICE_MULTIPLIER); capacityMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_CAPACITY_MULTIPLIER); orbCapacityMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_ORB_CAPACITY_MULTIPLIER); dislocationMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_DISLOCATION_MULTIPLIER); capacity = tagCompound.getInteger(Constants.NBT.ALTAR_CAPACITY); bufferCapacity = tagCompound.getInteger(Constants.NBT.ALTAR_BUFFER_CAPACITY); progress = tagCompound.getInteger(Constants.NBT.ALTAR_PROGRESS); isResultBlock = tagCompound.getBoolean(Constants.NBT.ALTAR_IS_RESULT_BLOCK); lockdownDuration = tagCompound.getInteger(Constants.NBT.ALTAR_LOCKDOWN_DURATION); accelerationUpgrades = tagCompound.getInteger(Constants.NBT.ALTAR_ACCELERATION_UPGRADES); demonBloodDuration = tagCompound.getInteger(Constants.NBT.ALTAR_DEMON_BLOOD_DURATION); cooldownAfterCrafting = tagCompound.getInteger(Constants.NBT.ALTAR_COOLDOWN_AFTER_CRAFTING); chargingRate = tagCompound.getInteger(Constants.NBT.ALTAR_CHARGE_RATE); chargingFrequency = tagCompound.getInteger(Constants.NBT.ALTAR_CHARGE_FREQUENCY); totalCharge = tagCompound.getInteger(Constants.NBT.ALTAR_TOTAL_CHARGE); maxCharge = tagCompound.getInteger(Constants.NBT.ALTAR_MAX_CHARGE); currentTierDisplayed = Enums.getIfPresent(AltarTier.class, tagCompound.getString(Constants.NBT.ALTAR_CURRENT_TIER_DISPLAYED)).or(AltarTier.ONE); } public void writeToNBT(NBTTagCompound tagCompound) { if (fluid != null) fluid.writeToNBT(tagCompound); else tagCompound.setString(Constants.NBT.EMPTY, ""); if (fluidOutput != null) tagCompound.setInteger(Constants.NBT.OUTPUT_AMOUNT, fluidOutput.amount); if (fluidInput != null) tagCompound.setInteger(Constants.NBT.INPUT_AMOUNT, fluidInput.amount); tagCompound.setInteger("internalCounter", internalCounter); tagCompound.setString(Constants.NBT.ALTAR_TIER, altarTier.name()); tagCompound.setBoolean(Constants.NBT.ALTAR_ACTIVE, isActive); tagCompound.setInteger(Constants.NBT.ALTAR_LIQUID_REQ, liquidRequired); tagCompound.setBoolean(Constants.NBT.ALTAR_FILLABLE, canBeFilled); tagCompound.setBoolean(Constants.NBT.ALTAR_UPGRADED, isUpgraded); tagCompound.setInteger(Constants.NBT.ALTAR_CONSUMPTION_RATE, consumptionRate); tagCompound.setInteger(Constants.NBT.ALTAR_DRAIN_RATE, drainRate); tagCompound.setFloat(Constants.NBT.ALTAR_CONSUMPTION_MULTIPLIER, consumptionMultiplier); tagCompound.setFloat(Constants.NBT.ALTAR_EFFICIENCY_MULTIPLIER, efficiencyMultiplier); tagCompound.setFloat(Constants.NBT.ALTAR_SACRIFICE_MULTIPLIER, sacrificeEfficiencyMultiplier); tagCompound.setFloat(Constants.NBT.ALTAR_SELF_SACRIFICE_MULTIPLIER, selfSacrificeEfficiencyMultiplier); tagCompound.setBoolean(Constants.NBT.ALTAR_IS_RESULT_BLOCK, isResultBlock); tagCompound.setFloat(Constants.NBT.ALTAR_CAPACITY_MULTIPLIER, capacityMultiplier); tagCompound.setFloat(Constants.NBT.ALTAR_ORB_CAPACITY_MULTIPLIER, orbCapacityMultiplier); tagCompound.setFloat(Constants.NBT.ALTAR_DISLOCATION_MULTIPLIER, dislocationMultiplier); tagCompound.setInteger(Constants.NBT.ALTAR_CAPACITY, capacity); tagCompound.setInteger(Constants.NBT.ALTAR_PROGRESS, progress); tagCompound.setInteger(Constants.NBT.ALTAR_BUFFER_CAPACITY, bufferCapacity); tagCompound.setInteger(Constants.NBT.ALTAR_LOCKDOWN_DURATION, lockdownDuration); tagCompound.setInteger(Constants.NBT.ALTAR_ACCELERATION_UPGRADES, accelerationUpgrades); tagCompound.setInteger(Constants.NBT.ALTAR_DEMON_BLOOD_DURATION, demonBloodDuration); tagCompound.setInteger(Constants.NBT.ALTAR_COOLDOWN_AFTER_CRAFTING, cooldownAfterCrafting); tagCompound.setInteger(Constants.NBT.ALTAR_CHARGE_RATE, chargingRate); tagCompound.setInteger(Constants.NBT.ALTAR_CHARGE_FREQUENCY, chargingFrequency); tagCompound.setInteger(Constants.NBT.ALTAR_TOTAL_CHARGE, totalCharge); tagCompound.setInteger(Constants.NBT.ALTAR_MAX_CHARGE, maxCharge); tagCompound.setString(Constants.NBT.ALTAR_CURRENT_TIER_DISPLAYED, currentTierDisplayed.name()); } public void startCycle() { if (tileAltar.getWorld() != null) tileAltar.getWorld().notifyBlockUpdate(tileAltar.getPos(), tileAltar.getWorld().getBlockState(tileAltar.getPos()), tileAltar.getWorld().getBlockState(tileAltar.getPos()), 3); checkTier(); if ((fluid == null || fluid.amount <= 0) && totalCharge <= 0) return; if (!isActive) progress = 0; ItemStack input = tileAltar.getStackInSlot(0); if (!input.isEmpty()) { // Do recipes RecipeBloodAltar recipe = BloodMagicAPI.INSTANCE.getRecipeRegistrar().getBloodAltar(input); if (recipe != null) { if (recipe.getMinimumTier().ordinal() <= altarTier.ordinal()) { this.isActive = true; this.recipe = recipe; this.liquidRequired = recipe.getSyphon(); this.consumptionRate = recipe.getConsumeRate(); this.drainRate = recipe.getDrainRate(); this.canBeFilled = false; return; } } else if (input.getItem() instanceof IBloodOrb) { this.isActive = true; this.canBeFilled = true; return; } } isActive = false; } public void update() { World world = tileAltar.getWorld(); BlockPos pos = tileAltar.getPos(); if (world.isRemote) return; // Used instead of the world time for checks that do not happen every tick internalCounter++; if (lockdownDuration > 0) lockdownDuration--; if (internalCounter % 20 == 0) { for (EnumFacing facing : EnumFacing.VALUES) { BlockPos newPos = pos.offset(facing); IBlockState block = world.getBlockState(newPos); block.getBlock().onNeighborChange(world, newPos, pos); } } if (internalCounter % (Math.max(20 - this.accelerationUpgrades, 1)) == 0) { int syphonMax = (int) (20 * this.dislocationMultiplier); int fluidInputted; int fluidOutputted; fluidInputted = Math.min(syphonMax, -this.fluid.amount + capacity); fluidInputted = Math.min(this.fluidInput.amount, fluidInputted); this.fluid.amount += fluidInputted; this.fluidInput.amount -= fluidInputted; fluidOutputted = Math.min(syphonMax, this.bufferCapacity - this.fluidOutput.amount); fluidOutputted = Math.min(this.fluid.amount, fluidOutputted); this.fluidOutput.amount += fluidOutputted; this.fluid.amount -= fluidOutputted; tileAltar.getWorld().notifyBlockUpdate(tileAltar.getPos(), tileAltar.getWorld().getBlockState(tileAltar.getPos()), tileAltar.getWorld().getBlockState(tileAltar.getPos()), 3); } if (internalCounter % this.getChargingFrequency() == 0 && !this.isActive) { int chargeInputted = Math.min(chargingRate, this.fluid.amount); chargeInputted = Math.min(chargeInputted, maxCharge - totalCharge); totalCharge += chargeInputted; this.fluid.amount -= chargeInputted; tileAltar.getWorld().notifyBlockUpdate(tileAltar.getPos(), tileAltar.getWorld().getBlockState(tileAltar.getPos()), tileAltar.getWorld().getBlockState(tileAltar.getPos()), 3); } if (internalCounter % 100 == 0 && (this.isActive || this.cooldownAfterCrafting <= 0)) startCycle(); updateAltar(); } private void updateAltar() { if (!isActive) { if (cooldownAfterCrafting > 0) cooldownAfterCrafting--; return; } ItemStack input = tileAltar.getStackInSlot(0); if (input.isEmpty()) return; World world = tileAltar.getWorld(); BlockPos pos = tileAltar.getPos(); if (world.isRemote) return; if (!canBeFilled) { boolean hasOperated = false; int stackSize = input.getCount(); if (totalCharge > 0) { int chargeDrained = Math.min(liquidRequired * stackSize - progress, totalCharge); totalCharge -= chargeDrained; progress += chargeDrained; hasOperated = true; } if (fluid != null && fluid.amount >= 1) { int liquidDrained = Math.min((int) (altarTier.ordinal() >= 2 ? consumptionRate * (1 + consumptionMultiplier) : consumptionRate), fluid.amount); if (liquidDrained > (liquidRequired * stackSize - progress)) liquidDrained = liquidRequired * stackSize - progress; fluid.amount = fluid.amount - liquidDrained; progress += liquidDrained; hasOperated = true; if (internalCounter % 4 == 0 && world instanceof WorldServer) { WorldServer server = (WorldServer) world; server.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5, 1, 0.2, 0, 0.2, 0); } } else if (!hasOperated && progress > 0) { progress -= (int) (efficiencyMultiplier * drainRate); if (internalCounter % 2 == 0 && world instanceof WorldServer) { WorldServer server = (WorldServer) world; server.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5, 1, 0.1, 0, 0.1, 0); } } if (hasOperated) { if (progress >= liquidRequired * stackSize) { ItemStack result = ItemHandlerHelper.copyStackWithSize(recipe.getOutput(), stackSize); BloodMagicCraftedEvent.Altar event = new BloodMagicCraftedEvent.Altar(recipe.getInput(), result); MinecraftForge.EVENT_BUS.post(event); tileAltar.setInventorySlotContents(0, event.getOutput()); progress = 0; if (world instanceof WorldServer) { WorldServer server = (WorldServer) world; server.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5, 40, 0.3, 0, 0.3, 0); } this.cooldownAfterCrafting = 30; this.isActive = false; } } } else { ItemStack contained = tileAltar.getStackInSlot(0); if (contained.isEmpty() || !(contained.getItem() instanceof IBloodOrb) || !(contained.getItem() instanceof IBindable)) return; BloodOrb orb = ((IBloodOrb) contained.getItem()).getOrb(contained); Binding binding = ((IBindable) contained.getItem()).getBinding(contained); if (binding == null || orb == null) return; if (fluid != null && fluid.amount >= 1) { int liquidDrained = Math.min((int) (altarTier.ordinal() >= 2 ? orb.getFillRate() * (1 + consumptionMultiplier) : orb.getFillRate()), fluid.amount); int drain = NetworkHelper.getSoulNetwork(binding).add(liquidDrained, (int) (orb.getCapacity() * this.orbCapacityMultiplier)); fluid.amount = fluid.amount - drain; if (drain > 0 && internalCounter % 4 == 0 && world instanceof WorldServer) { WorldServer server = (WorldServer) world; server.spawnParticle(EnumParticleTypes.SPELL_WITCH, pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5, 1, 0, 0, 0, 0.001); } } } tileAltar.getWorld().notifyBlockUpdate(tileAltar.getPos(), tileAltar.getWorld().getBlockState(tileAltar.getPos()), tileAltar.getWorld().getBlockState(tileAltar.getPos()), 3); } public void checkTier() { AltarTier tier = AltarUtil.getTier(tileAltar.getWorld(), tileAltar.getPos()); this.altarTier = tier; upgrade = AltarUtil.getUpgrades(tileAltar.getWorld(), tileAltar.getPos(), tier); if (tier.equals(currentTierDisplayed)) currentTierDisplayed = AltarTier.ONE; if (tier.equals(AltarTier.ONE)) { upgrade = null; isUpgraded = false; this.consumptionMultiplier = 0; this.efficiencyMultiplier = 1; this.sacrificeEfficiencyMultiplier = 0; this.selfSacrificeEfficiencyMultiplier = 0; this.capacityMultiplier = 1; this.orbCapacityMultiplier = 1; this.dislocationMultiplier = 1; this.accelerationUpgrades = 0; this.chargingFrequency = 20; this.chargingRate = 0; this.maxCharge = 0; this.totalCharge = 0; return; } else if (!tier.equals(AltarTier.ONE)) { this.isUpgraded = true; this.accelerationUpgrades = upgrade.getLevel(BloodRuneType.ACCELERATION); this.consumptionMultiplier = (float) (0.20 * upgrade.getLevel(BloodRuneType.SPEED)); this.efficiencyMultiplier = (float) Math.pow(0.85, upgrade.getLevel(BloodRuneType.EFFICIENCY)); this.sacrificeEfficiencyMultiplier = (float) (0.10 * upgrade.getLevel(BloodRuneType.SACRIFICE)); this.selfSacrificeEfficiencyMultiplier = (float) (0.10 * upgrade.getLevel(BloodRuneType.SELF_SACRIFICE)); this.capacityMultiplier = (float) ((1 * Math.pow(1.10, upgrade.getLevel(BloodRuneType.AUGMENTED_CAPACITY))) + 0.20 * upgrade.getLevel(BloodRuneType.CAPACITY)); this.dislocationMultiplier = (float) (Math.pow(1.2, upgrade.getLevel(BloodRuneType.DISPLACEMENT))); this.orbCapacityMultiplier = (float) (1 + 0.02 * upgrade.getLevel(BloodRuneType.ORB)); this.chargingFrequency = Math.max(20 - accelerationUpgrades, 1); this.chargingRate = (int) (10 * upgrade.getLevel(BloodRuneType.CHARGING) * (1 + consumptionMultiplier / 2)); this.maxCharge = (int) (Fluid.BUCKET_VOLUME * Math.max(0.5 * capacityMultiplier, 1) * upgrade.getLevel(BloodRuneType.CHARGING)); } this.capacity = (int) (Fluid.BUCKET_VOLUME * 10 * capacityMultiplier); this.bufferCapacity = (int) (Fluid.BUCKET_VOLUME * 1 * capacityMultiplier); if (this.fluid.amount > this.capacity) this.fluid.amount = this.capacity; if (this.fluidOutput.amount > this.bufferCapacity) this.fluidOutput.amount = this.bufferCapacity; if (this.fluidInput.amount > this.bufferCapacity) this.fluidInput.amount = this.bufferCapacity; if (this.totalCharge > this.maxCharge) this.totalCharge = this.maxCharge; tileAltar.getWorld().notifyBlockUpdate(tileAltar.getPos(), tileAltar.getWorld().getBlockState(tileAltar.getPos()), tileAltar.getWorld().getBlockState(tileAltar.getPos()), 3); } public int fillMainTank(int amount) { int filledAmount = Math.min(capacity - fluid.amount, amount); fluid.amount += filledAmount; return filledAmount; } public void sacrificialDaggerCall(int amount, boolean isSacrifice) { if (this.lockdownDuration > 0) { int amt = (int) Math.min(bufferCapacity - fluidInput.amount, (isSacrifice ? 1 + sacrificeEfficiencyMultiplier : 1 + selfSacrificeEfficiencyMultiplier) * amount); fluidInput.amount += amt; } else { fluid.amount += Math.min(capacity - fluid.amount, (isSacrifice ? 1 + sacrificeEfficiencyMultiplier : 1 + selfSacrificeEfficiencyMultiplier) * amount); } } public void setMainFluid(FluidStack fluid) { this.fluid = fluid; } public void setOutputFluid(FluidStack fluid) { this.fluidOutput = fluid; } public void setInputFluid(FluidStack fluid) { this.fluidInput = fluid; } public AltarUpgrade getUpgrade() { return upgrade; } public void setUpgrade(AltarUpgrade upgrade) { this.upgrade = upgrade; } public int getCapacity() { return capacity; } public FluidStack getFluid() { return fluid; } public int getFluidAmount() { return fluid.amount; } public int getCurrentBlood() { return getFluidAmount(); } public AltarTier getTier() { return altarTier; } public void setTier(AltarTier tier) { this.altarTier = tier; } public int getProgress() { return progress; } public float getSacrificeMultiplier() { return sacrificeEfficiencyMultiplier; } public float getSelfSacrificeMultiplier() { return selfSacrificeEfficiencyMultiplier; } public float getOrbMultiplier() { return orbCapacityMultiplier; } public float getDislocationMultiplier() { return dislocationMultiplier; } public float getConsumptionMultiplier() { return consumptionMultiplier; } public float getConsumptionRate() { return consumptionRate; } public int getLiquidRequired() { return liquidRequired; } public int getBufferCapacity() { return bufferCapacity; } public boolean setCurrentTierDisplayed(AltarTier altarTier) { if (currentTierDisplayed == altarTier) return false; else currentTierDisplayed = altarTier; return true; } public void addToDemonBloodDuration(int dur) { this.demonBloodDuration += dur; } public boolean hasDemonBlood() { return this.demonBloodDuration > 0; } public void decrementDemonBlood() { this.demonBloodDuration = Math.max(0, this.demonBloodDuration - 1); } public void setActive() { if (tileAltar.getStackInSlot(0).isEmpty()) { isActive = false; } } public boolean isActive() { return isActive; } public void requestPauseAfterCrafting(int amount) { if (this.isActive) { this.cooldownAfterCrafting = amount; } } public int getChargingRate() { return chargingRate; } public int getTotalCharge() { return totalCharge; } public int getChargingFrequency() { return chargingFrequency == 0 ? 1 : chargingFrequency; } @Override public int fill(FluidStack resource, boolean doFill) { if (resource == null || resource.getFluid() != BlockLifeEssence.getLifeEssence()) { return 0; } if (!doFill) { if (fluidInput == null) { return Math.min(bufferCapacity, resource.amount); } if (!fluidInput.isFluidEqual(resource)) { return 0; } return Math.min(bufferCapacity - fluidInput.amount, resource.amount); } if (fluidInput == null) { fluidInput = new FluidStack(resource, Math.min(bufferCapacity, resource.amount)); return fluidInput.amount; } if (!fluidInput.isFluidEqual(resource)) { return 0; } int filled = bufferCapacity - fluidInput.amount; if (resource.amount < filled) { fluidInput.amount += resource.amount; filled = resource.amount; } else { fluidInput.amount = bufferCapacity; } return filled; } @Override public FluidStack drain(FluidStack resource, boolean doDrain) { if (resource == null || !resource.isFluidEqual(fluidOutput)) { return null; } return drain(resource.amount, doDrain); } @Override public FluidStack drain(int maxDrain, boolean doDrain) { if (fluidOutput == null) { return null; } int drained = maxDrain; if (fluidOutput.amount < drained) { drained = fluidOutput.amount; } FluidStack stack = new FluidStack(fluidOutput, drained); if (doDrain) { fluidOutput.amount -= drained; } return stack; } @Override public IFluidTankProperties[] getTankProperties() { return new IFluidTankProperties[]{new FluidTankPropertiesWrapper(new FluidTank(fluid, capacity))}; } public AltarTier getCurrentTierDisplayed() { return currentTierDisplayed; } }