package WayofTime.bloodmagic.altar; import net.minecraft.util.math.BlockPos; /** * Used for building the altar structure. */ public class AltarComponent { private final BlockPos offset; private final ComponentType component; private boolean upgradeSlot; /** * Sets a component location for the altar. * * @param offset - Where the block should be in relation to the Altar * @param component - The type of Component the location should contain */ public AltarComponent(BlockPos offset, ComponentType component) { this.offset = offset; this.component = component; } /** * Use for setting a location at which there must be a block, but the type * of block does not matter. * * @param offset - Where the block should be in relation to the Altar */ public AltarComponent(BlockPos offset) { this(offset, ComponentType.NOTAIR); } /** * Sets the location to an upgrade slot. * * @return the current instance for further use. */ public AltarComponent setUpgradeSlot() { this.upgradeSlot = true; return this; } public BlockPos getOffset() { return offset; } public boolean isUpgradeSlot() { return upgradeSlot; } public ComponentType getComponent() { return component; } }