package WayofTime.bloodmagic.entity.ai; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.ai.EntityAIAttackMelee; import net.minecraft.util.EnumHand; import WayofTime.bloodmagic.entity.mob.EntityCorruptedChicken; public class EntityAIAttackStealthMelee extends EntityAIAttackMelee { protected EntityCorruptedChicken chicken; public EntityAIAttackStealthMelee(EntityCorruptedChicken creature, double speedIn, boolean useLongMemory) { super(creature, speedIn, useLongMemory); chicken = creature; } @Override public boolean shouldExecute() { return chicken.attackStateMachine == 1 && super.shouldExecute(); } @Override public boolean continueExecuting() { return chicken.attackStateMachine == 1 && super.continueExecuting(); } @Override public void resetTask() { if (chicken.attackStateMachine == 1) { chicken.attackStateMachine = 0; } } @Override protected void func_190102_a(EntityLivingBase attacked, double distance) { double d0 = this.getAttackReachSqr(attacked); if (distance <= d0 && this.attackTick <= 0) { this.attackTick = 20; this.attacker.swingArm(EnumHand.MAIN_HAND); this.attacker.attackEntityAsMob(attacked); chicken.attackStateMachine = 2; } } }