package WayofTime.alchemicalWizardry.client.renderer; import net.minecraft.block.Block; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.world.World; /* * Created in Scala by Alex-Hawks * Translated and implemented by Arcaratus */ public class RenderFakeBlocks { public static void drawFakeBlock(WayofTime.alchemicalWizardry.api.Vector3 vector3, Block block, int meta, double minX, double minY, double minZ, World world) { double maxX = minX + 1; double maxY = minY + 1; double maxZ = minZ + 1; Tessellator tessellator = Tessellator.getInstance(); WorldRenderer wr = tessellator.getWorldRenderer(); wr.startDrawingQuads(); // wr.setColorRGBA(255, 255, 255, 200); float texMinU, texMaxU, texMinV, texMaxV; texMinU = getMinU(block, meta, 0); texMaxU = getMaxU(block, meta, 0); texMinV = getMinV(block, meta, 0); texMaxV = getMaxV(block, meta, 0); wr.addVertexWithUV(minX, minY, minZ, texMinU, texMinV); wr.addVertexWithUV(maxX, minY, minZ, texMaxU, texMinV); wr.addVertexWithUV(maxX, minY, maxZ, texMaxU, texMaxV); wr.addVertexWithUV(minX, minY, maxZ, texMinU, texMaxV); texMinU = getMinU(block, meta, 1); texMaxU = getMaxU(block, meta, 1); texMinV = getMinV(block, meta, 1); texMaxV = getMaxV(block, meta, 1); wr.addVertexWithUV(minX, maxY, maxZ, texMinU, texMaxV); wr.addVertexWithUV(maxX, maxY, maxZ, texMaxU, texMaxV); wr.addVertexWithUV(maxX, maxY, minZ, texMaxU, texMinV); wr.addVertexWithUV(minX, maxY, minZ, texMinU, texMinV); texMinU = getMinU(block, meta, 2); texMaxU = getMaxU(block, meta, 2); texMinV = getMinV(block, meta, 2); texMaxV = getMaxV(block, meta, 2); wr.addVertexWithUV(maxX, minY, minZ, texMinU, texMaxV); wr.addVertexWithUV(minX, minY, minZ, texMaxU, texMaxV); wr.addVertexWithUV(minX, maxY, minZ, texMaxU, texMinV); wr.addVertexWithUV(maxX, maxY, minZ, texMinU, texMinV); texMinU = getMinU(block, meta, 3); texMaxU = getMaxU(block, meta, 3); texMinV = getMinV(block, meta, 3); texMaxV = getMaxV(block, meta, 3); wr.addVertexWithUV(minX, minY, maxZ, texMinU, texMaxV); wr.addVertexWithUV(maxX, minY, maxZ, texMaxU, texMaxV); wr.addVertexWithUV(maxX, maxY, maxZ, texMaxU, texMinV); wr.addVertexWithUV(minX, maxY, maxZ, texMinU, texMinV); texMinU = getMinU(block, meta, 4); texMaxU = getMaxU(block, meta, 4); texMinV = getMinV(block, meta, 4); texMaxV = getMaxV(block, meta, 4); wr.addVertexWithUV(minX, minY, minZ, texMinU, texMaxV); wr.addVertexWithUV(minX, minY, maxZ, texMaxU, texMaxV); wr.addVertexWithUV(minX, maxY, maxZ, texMaxU, texMinV); wr.addVertexWithUV(minX, maxY, minZ, texMinU, texMinV); texMinU = getMinU(block, meta, 5); texMaxU = getMaxU(block, meta, 5); texMinV = getMinV(block, meta, 5); texMaxV = getMaxV(block, meta, 5); wr.addVertexWithUV(maxX, minY, maxZ, texMinU, texMaxV); wr.addVertexWithUV(maxX, minY, minZ, texMaxU, texMaxV); wr.addVertexWithUV(maxX, maxY, minZ, texMaxU, texMinV); wr.addVertexWithUV(maxX, maxY, maxZ, texMinU, texMinV); tessellator.draw(); } private static float getMinU(Block block, int meta, int side) { return 0; } private static float getMaxU(Block block, int meta, int side) { return 256; } private static float getMinV(Block block, int meta, int side) { return 0; } private static float getMaxV(Block block, int meta, int side) { return 256; } }