package WayofTime.alchemicalWizardry.api.rituals;

public class RitualComponent
{
    private int x;
    private int y;
    private int z;
    private int stoneType;
    public static final int BLANK = 0;
    public static final int WATER = 1;
    public static final int FIRE = 2;
    public static final int EARTH = 3;
    public static final int AIR = 4;
    public static final int DUSK = 5;

    public RitualComponent(int x, int y, int z, int stoneType)
    {
        this.x = x;
        this.y = y;
        this.z = z;
        this.stoneType = stoneType;
    }

    public int getX()
    {
        return this.x;
    }

    public int getY()
    {
        return this.y;
    }

    public int getZ()
    {
        return this.z;
    }

    public int getStoneType()
    {
        return this.stoneType;
    }
}