package WayofTime.alchemicalWizardry.common.spell.simple;

import WayofTime.alchemicalWizardry.common.entity.projectile.ExplosionProjectile;
import WayofTime.alchemicalWizardry.common.items.EnergyItems;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

import java.util.Random;

public class SpellExplosions extends HomSpell
{
    Random itemRand = new Random();

    public SpellExplosions()
    {
        super();
        this.setEnergies(400, 500, 1900, 1500);
        //this.setCreativeTab(CreativeTabs.tabMisc);
    }

    @Override
    public ItemStack onOffensiveRangedRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);

        if (par3EntityPlayer.isSneaking())
        {
            return par1ItemStack;
        }

        if (!par3EntityPlayer.capabilities.isCreativeMode)
        {
            EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getOffensiveRangedEnergy());
        }

        par2World.playSoundAtEntity(par3EntityPlayer, "random.fizz", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

        if (!par2World.isRemote)
        {
            //par2World.spawnEntityInWorld(new EnergyBlastProjectile(par2World, par3EntityPlayer, damage));
            par2World.spawnEntityInWorld(new ExplosionProjectile(par2World, par3EntityPlayer, 6, true));
        }

        return par1ItemStack;
    }

    @Override
    public ItemStack onOffensiveMeleeRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);

        if (par3EntityPlayer.isSneaking())
        {
            return par1ItemStack;
        }

        if (!par3EntityPlayer.capabilities.isCreativeMode)
        {
            EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getOffensiveMeleeEnergy());
        }

        int distance = 4;
        double yaw = par3EntityPlayer.rotationYaw / 180 * Math.PI;
        double pitch = par3EntityPlayer.rotationPitch / 180 * Math.PI;
        par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX + Math.sin(yaw) * Math.cos(pitch) * (-distance), par3EntityPlayer.posY + par3EntityPlayer.getEyeHeight() + Math.sin(-pitch) * distance, par3EntityPlayer.posZ + Math.cos(yaw) * Math.cos(pitch) * distance, (float) (3), true);
        return par1ItemStack;
    }

    @Override
    public ItemStack onDefensiveRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);

        if (par3EntityPlayer.isSneaking())
        {
            return par1ItemStack;
        }

        if (!par3EntityPlayer.capabilities.isCreativeMode)
        {
            EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getDefensiveEnergy());
        }

        int distance = 4;
//		double yaw = par3EntityPlayer.rotationYaw/180*Math.PI;
//		double pitch = par3EntityPlayer.rotationPitch/180*Math.PI;
        par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX, par3EntityPlayer.posY + par3EntityPlayer.getEyeHeight(), par3EntityPlayer.posZ, (float) (distance), false);
        return par1ItemStack;
    }

    @Override
    public ItemStack onEnvironmentalRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);

        if (par3EntityPlayer.isSneaking())
        {
            return par1ItemStack;
        }

        if (!par3EntityPlayer.capabilities.isCreativeMode)
        {
            EnergyItems.syphonAndDamageWhileInContainer(par1ItemStack, par3EntityPlayer, this.getEnvironmentalEnergy());
        }

        int radius = 3;

        for (int i = 0; i < 360; i += 36)
        {
            par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX + Math.cos(i) * radius, par3EntityPlayer.posY, par3EntityPlayer.posZ + Math.sin(i) * radius, (float) (2), true);
        }

        return null;
    }
}