package WayofTime.bloodmagic.item.armour; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.registry.ModItems; import net.minecraft.entity.Entity; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; public class ItemLivingArmour extends ItemArmor { public static String[] names = {"helmet", "chest", "legs", "boots"}; public ItemLivingArmour(int armorType) { super(ItemArmor.ArmorMaterial.IRON, 0, armorType); setUnlocalizedName(Constants.Mod.MODID + ".livingArmour."); setMaxDamage(250); setCreativeTab(BloodMagic.tabBloodMagic); } @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) { if (this == ModItems.livingArmourChest || this == ModItems.livingArmourHelmet || this == ModItems.livingArmourBoots) { return "bloodmagic:models/armor/boundArmour_layer_1.png"; } if (this == ModItems.livingArmourLegs) { return "bloodmagic:models/armor/boundArmour_layer_2.png"; } else { return null; } } @Override public String getUnlocalizedName(ItemStack stack) { return super.getUnlocalizedName(stack) + names[armorType]; } }