package WayofTime.bloodmagic.block; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; public class BlockSoulForge extends Block { public BlockSoulForge() { super(Material.iron); setUnlocalizedName(Constants.Mod.MODID + ".soulforge."); setHardness(2.0F); setResistance(5.0F); setStepSound(soundTypeMetal); setHarvestLevel("pickaxe", 2); setCreativeTab(BloodMagic.tabBloodMagic); } @Override public boolean onBlockActivated(World world, BlockPos blockPos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ) { if (world.isRemote) return false; return false; } }