package WayofTime.bloodmagic.item; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.BloodMagicAPI; import WayofTime.bloodmagic.api.NBTHolder; import WayofTime.bloodmagic.api.iface.IBindable; import WayofTime.bloodmagic.api.util.helper.BindableHelper; import WayofTime.bloodmagic.api.util.helper.NetworkHelper; import WayofTime.bloodmagic.util.helper.TextHelper; import com.google.common.base.Strings; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.StatCollector; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.List; public class ItemBindable extends Item implements IBindable { private int energyUsed; public ItemBindable() { super(); setCreativeTab(BloodMagic.tabBloodMagic); setMaxStackSize(1); } @Override @SideOnly(Side.CLIENT) @SuppressWarnings("unchecked") public void addInformation(ItemStack stack, EntityPlayer player, List tooltip, boolean advanced) { NBTHolder.checkNBT(stack); if (!Strings.isNullOrEmpty(stack.getTagCompound().getString(NBTHolder.NBT_OWNER))) tooltip.add(TextHelper.getFormattedText(String.format(StatCollector.translateToLocal("tooltip.BloodMagic.currentOwner"), stack.getTagCompound().getString(NBTHolder.NBT_OWNER)))); } @Override public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) { BindableHelper.checkAndSetItemOwner(stack, player); return stack; } @Override public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ) { BindableHelper.checkAndSetItemOwner(stack, player); return false; } public static boolean syphonBatteries(ItemStack stack, EntityPlayer player, int damageToBeDone) { if (!player.worldObj.isRemote) { return NetworkHelper.syphonAndDamage(NetworkHelper.getSoulNetwork(BindableHelper.getOwnerName(stack), player.worldObj), damageToBeDone); } else { double posX = player.posX; double posY = player.posY; double posZ = player.posZ; // SpellHelper.sendIndexedParticleToAllAround(player.worldObj, posX, posY, posZ, 20, player.worldObj.provider.getDimensionId(), 4, posX, posY, posZ); player.worldObj.playSoundEffect((double) ((float) player.posX + 0.5F), (double) ((float) player.posY + 0.5F), (double) ((float) player.posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (player.worldObj.rand.nextFloat() - player.worldObj.rand.nextFloat()) * 0.8F); } return true; } public static void hurtPlayer(EntityPlayer user, int energySyphoned) { if (energySyphoned < 100 && energySyphoned > 0) { if (!user.capabilities.isCreativeMode) { user.attackEntityFrom(BloodMagicAPI.getDamageSource(), 0F); // Emulate an attack user.setHealth(user.getHealth() - 1); if (user.getHealth() <= 0.0005f) user.onDeath(BloodMagicAPI.getDamageSource()); } } else if (energySyphoned >= 100) { if (!user.capabilities.isCreativeMode) { for (int i = 0; i < ((energySyphoned + 99) / 100); i++) { user.attackEntityFrom(BloodMagicAPI.getDamageSource(), 0F); // Emulate an attack user.setHealth(user.getHealth() - 1); if (user.getHealth() <= 0.0005f) { user.onDeath(BloodMagicAPI.getDamageSource()); break; } } } } } protected void damagePlayer(World world, EntityPlayer player, int damage) { if (world != null) { double posX = player.posX; double posY = player.posY; double posZ = player.posZ; world.playSoundEffect((double) ((float) posX + 0.5F), (double) ((float) posY + 0.5F), (double) ((float) posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F); float f = 1.0F; float f1 = f * 0.6F + 0.4F; float f2 = f * f * 0.7F - 0.5F; float f3 = f * f * 0.6F - 0.7F; for (int l = 0; l < 8; ++l) world.spawnParticle(EnumParticleTypes.REDSTONE, posX + Math.random() - Math.random(), posY + Math.random() - Math.random(), posZ + Math.random() - Math.random(), f1, f2, f3); } for (int i = 0; i < damage; i++) { player.attackEntityFrom(BloodMagicAPI.getDamageSource(), 0F); // Emulate an attack player.setHealth(player.getHealth() - 1); if (player.getHealth() <= 0.0005) { player.inventory.dropAllItems(); break; } } } public int getEnergyUsed() { return this.energyUsed; } protected void setEnergyUsed(int energyUsed) { this.energyUsed = energyUsed; } public String getBindableOwner(ItemStack stack) { stack = NBTHolder.checkNBT(stack); return stack.getTagCompound().getString(NBTHolder.NBT_OWNER); } // IBindable @Override public boolean onBind(EntityPlayer player, ItemStack stack) { return true; } }