package WayofTime.alchemicalWizardry.common.renderer.model; //Date: 07/03/2014 9:30:25 PM //Template version 1.1 //Java generated by Techne //Keep in mind that you still need to fill in some blanks //- ZeuX import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraftforge.common.util.ForgeDirection; public class ModelSpellParadigmBlock extends ModelBase { //fields ModelRenderer core; ModelRenderer outputMain; ModelRenderer output1; ModelRenderer output2; ModelRenderer output3; ModelRenderer output4; ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; public ModelSpellParadigmBlock() { textureWidth = 64; textureHeight = 64; core = new ModelRenderer(this, 0, 0); core.addBox(-3F, -3F, -3F, 6, 6, 6); core.setRotationPoint(0F, 16F, 0F); core.setTextureSize(64, 64); core.mirror = true; setRotation(core, 0F, 0F, 0F); outputMain = new ModelRenderer(this, 0, 13); outputMain.addBox(6F, -2F, -2F, 2, 4, 4); outputMain.setRotationPoint(0F, 16F, 0F); outputMain.setTextureSize(64, 64); outputMain.mirror = true; setRotation(outputMain, 0F, 0F, 0F); output1 = new ModelRenderer(this, 0, 22); output1.addBox(5F, -5F, -5F, 3, 2, 2); output1.setRotationPoint(0F, 16F, 0F); output1.setTextureSize(64, 64); output1.mirror = true; setRotation(output1, 0F, 0F, 0F); output2 = new ModelRenderer(this, 0, 22); output2.addBox(5F, -5F, 3F, 3, 2, 2); output2.setRotationPoint(0F, 16F, 0F); output2.setTextureSize(64, 64); output2.mirror = true; setRotation(output2, 0F, 0F, 0F); output3 = new ModelRenderer(this, 0, 22); output3.addBox(5F, 3F, -5F, 3, 2, 2); output3.setRotationPoint(0F, 16F, 0F); output3.setTextureSize(64, 64); output3.mirror = true; setRotation(output3, 0F, 0F, 0F); output4 = new ModelRenderer(this, 0, 22); output4.addBox(5F, 3F, 3F, 3, 2, 2); output4.setRotationPoint(0F, 16F, 0F); output4.setTextureSize(64, 64); output4.mirror = true; setRotation(output4, 0F, 0F, 0F); Shape1 = new ModelRenderer(this, 0, 28); Shape1.addBox(-5F, -5F, -1F, 10, 1, 2); Shape1.setRotationPoint(0F, 16F, 0F); Shape1.setTextureSize(64, 64); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 25, 28); Shape2.addBox(-5F, -4F, -4F, 1, 8, 8); Shape2.setRotationPoint(0F, 16F, 0F); Shape2.setTextureSize(64, 64); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 33); Shape3.addBox(-5F, 4F, -1F, 10, 1, 2); Shape3.setRotationPoint(0F, 16F, 0F); Shape3.setTextureSize(64, 64); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 0, 38); Shape4.addBox(-5F, -1F, -5F, 10, 2, 1); Shape4.setRotationPoint(0F, 16F, 0F); Shape4.setTextureSize(64, 64); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 0, 43); Shape5.addBox(-5F, -1F, 4F, 10, 2, 1); Shape5.setRotationPoint(0F, 16F, 0F); Shape5.setTextureSize(64, 64); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); float xInputRot = 0.0f; float yInputRot = 0.0f; float zInputRot = 0.0f; float xOutputRot = 0.0f; float yOutputRot = 0.0f; float zOutputRot = 0.0f; switch (input) { case NORTH: xInputRot = 0.0f; yInputRot = 0.0f; zInputRot = 0.0f; break; case EAST: xInputRot = 0.0f; yInputRot = (float) (0.5f * Math.PI); zInputRot = 0.0f; break; case SOUTH: xInputRot = 0.0f; yInputRot = (float) (1.0f * Math.PI); zInputRot = 0.0f; break; case WEST: xInputRot = 0.0f; yInputRot = (float) (-0.5f * Math.PI); zInputRot = 0.0f; break; case UP: xInputRot = (float) (-0.5f * Math.PI); yInputRot = 0.0f; zInputRot = 0.0f; break; case DOWN: xInputRot = (float) (0.5f * Math.PI); yInputRot = 0.0f; zInputRot = 0.0f; break; default: break; } switch (output) { case NORTH: xOutputRot = 0.0f; yOutputRot = (float) (0.5f * Math.PI); zOutputRot = 0.0f; break; case EAST: xOutputRot = 0.0f; yOutputRot = (float) (1.0f * Math.PI); zOutputRot = 0.0f; break; case SOUTH: xOutputRot = 0.0f; yOutputRot = (float) (-0.5f * Math.PI); zOutputRot = 0.0f; break; case WEST: xOutputRot = 0.0f; yOutputRot = 0.0f; zOutputRot = 0.0f; break; case UP: xOutputRot = 0.0f; yOutputRot = 0.0f; zOutputRot = (float) (-0.5f * Math.PI); break; case DOWN: xOutputRot = 0.0f; yOutputRot = 0.0f; zOutputRot = (float) (0.5f * Math.PI); break; default: break; } this.setRotation(outputMain, xOutputRot, yOutputRot, zOutputRot); this.setRotation(output1, xOutputRot, yOutputRot, zOutputRot); this.setRotation(output2, xOutputRot, yOutputRot, zOutputRot); this.setRotation(output3, xOutputRot, yOutputRot, zOutputRot); this.setRotation(output4, xOutputRot, yOutputRot, zOutputRot); this.setRotation(Shape1, xOutputRot, yOutputRot, zOutputRot); this.setRotation(Shape2, xOutputRot, yOutputRot, zOutputRot); this.setRotation(Shape3, xOutputRot, yOutputRot, zOutputRot); this.setRotation(Shape4, xOutputRot, yOutputRot, zOutputRot); this.setRotation(Shape5, xOutputRot, yOutputRot, zOutputRot); core.render(f5); outputMain.render(f5); output1.render(f5); output2.render(f5); output3.render(f5); output4.render(f5); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }