package WayofTime.alchemicalWizardry.common; public class CoordAndRange { public int xCoord; public int yCoord; public int zCoord; public int horizRadius; public int vertRadius; public CoordAndRange(int x, int y, int z, int horiz, int vert) { this.xCoord = x; this.yCoord = y; this.zCoord = z; this.horizRadius = horiz; this.vertRadius = vert; } @Override public boolean equals(Object o) { return o instanceof CoordAndRange ? ((CoordAndRange) o).xCoord == this.xCoord && ((CoordAndRange) o).yCoord == this.yCoord && ((CoordAndRange) o).zCoord == this.zCoord && ((CoordAndRange) o).horizRadius == this.horizRadius && ((CoordAndRange) o).vertRadius == this.vertRadius : false; } }