package WayofTime.bloodmagic.ritual.imperfect; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.apibutnotreally.BlockStack; import WayofTime.bloodmagic.apibutnotreally.ritual.imperfect.IImperfectRitualStone; import WayofTime.bloodmagic.apibutnotreally.ritual.imperfect.ImperfectRitual; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; public class ImperfectRitualNight extends ImperfectRitual { public ImperfectRitualNight() { super("night", new BlockStack(Blocks.LAPIS_BLOCK), 100, true, "ritual." + BloodMagic.MODID + ".imperfect.night"); } @Override public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player) { if (!imperfectRitualStone.getRitualWorld().isRemote) imperfectRitualStone.getRitualWorld().setWorldTime((imperfectRitualStone.getRitualWorld().getWorldTime() / 24000) * 24000 + 13800); return true; } }